void UpdatePong() { bool yn = false; goAvoid = null; List <GameObject> gos = g.assetMgr.GetListPieces(); foreach (GameObject go in gos) { if (g.assetMgr.IsPiece(go) == true) { if (go != goPuck) { bool ynNear = false; if (IsBorder(go) == true) { if (IsPuckNearBorder(go) == true) { ynNear = true; } } else { if (g.IsNear(go, goPuck, nearDist * 1.5f) == true) { ynNear = true; } } if (ynNear == true) { goAvoid = go; yn = true; break; } } } } if (yn == true) { g.ColorGo(goAvoid, (Color.green + Color.clear) / 2); if (IsBorder(goAvoid) == true) { AvoidBorder(); } else { Avoid(); } Invoke("ResetColors", .125f); } }
void ColorTowers(Color color) { foreach (GameObject go in towers) { g.ColorGo(go, color); } }
void ConnectAssemblyCurrent() { g.ColorGo(goKeyHoleCurrent, Color.green); g.ColorGo(goKeyCurrent, Color.green); // g.RenameChild(goKeyCurrent, "Key", "KeyLocked"); g.RenameChild(goKeyHoleCurrent, "KeyHole", "KeyHoleLocked"); // goKeyCurrent.transform.parent = goKeyHoleCurrent.transform; // goKeyCurrent.transform.localPosition = Vector3.zero; goKeyCurrent.transform.localEulerAngles = Vector3.zero; // g.assetMgr.SetAsset(goKeyHoleCurrent); // g.assetMgr.AddHelpers(); // g.smoothMgr.LoadLastsAndTargets(); }
void UpdateAttach() { if (ynTurn == true) { return; } UpdateAvailableNearBoltNut(); if (goNutCurrent != null && goBoltCurrent != null) { Attach(); g.ColorGo(goNutCurrent, Color.yellow); ynTurn = true; cntTurn = 0; deltaTilt = 4; float distY = goNutCurrent.transform.position.y - goBoltLocked.transform.position.y; deltaDistY = distY / cntTurnMax; g.numCompletedProgress++; } }
GameObject CreateLine(Vector3 posFrom, Vector3 posTo, float scaZ) { GameObject go = GameObject.CreatePrimitive(PrimitiveType.Cylinder); go.transform.parent = g.goAssets.transform; RemoveCapsuleCollider(go); go.transform.localPosition = (posFrom + posTo) / 2; go.transform.LookAt(g.goGround.transform.TransformPoint(posTo)); float dist = Vector3.Distance(posFrom, posTo); go.transform.Rotate(90, 0, 0); go.transform.localScale = new Vector3(scaZ, dist / 2, scaZ); g.ColorGo(go, ColorLine(scaZ)); g.smoothMgr.LoadLastsAndTargets(); // go.name = "Line_" + go.transform.parent.childCount + "_" + Time.realtimeSinceStartup; return(go); }