Esempio n. 1
0
        void Send_Click(object sender, RoutedEventArgs e)
        {
            if (CommandLine.Text.Length > 0)
            {
                GlobalVars.AddNewMessage(CommandLine.Text);
                GlobalVars.serverInstance.HandleCommand(CommandLine.Text);
            }

            CommandLine.Text = "";
        }
Esempio n. 2
0
        public CServer(int port)
        {
            Port       = port;
            playerList = new List <CPlayer>();

            ServerHandler = new UdpClient(port);

            Run();

            GlobalVars.AddNewMessage("Connected on port [b]" + port + "[/b]");
            GlobalVars.AddNewMessage("* Hostname: [b]" + GlobalVars.serverInfo.Properties.HostName + "[/b]");
            GlobalVars.AddNewMessage("* Players: [b]0/" + GlobalVars.serverInfo.Properties.MaxPlayers + "[/b]");
            GlobalVars.AddNewMessage("Server started! Waiting for players...");
        }
Esempio n. 3
0
        private void Listen()
        {
            while (true)
            {
                IPEndPoint remoteEP      = new IPEndPoint(IPAddress.Any, Port);
                string     data          = GetString(ServerHandler.Receive(ref remoteEP));
                string     AddressEP     = remoteEP.ToString();
                string[]   info          = data.Split('|');
                CPlayer    PlayerWriting = null;

                foreach (CPlayer pl in playerList)
                {
                    if (AddressEP == pl.Address)
                    {
                        PlayerWriting = pl;
                    }
                }

                if (PlayerWriting == null && info.Length > 3)
                {
                    if (info[0] == "req" && info[1] == ConnectionKey && info[2] == Port.ToString())
                    {
                        CPlayer newPlayer = new CPlayer(GetNewUniqueID(), info[3], remoteEP);
                        playerList.Add(newPlayer);
                        GlobalVars.AddNewMessage("New player (" + info[3] + ", ID: " + newPlayer.ID + ") successfuly connected!");

                        foreach (CPlayer pl in playerList)
                        {
                            if (pl != newPlayer)
                            {
                                SendMessage("JOIN|" + newPlayer.ID + "|" + info[3] + "|" + info[4], pl.endPoint);
                                SendMessage("JOIN|" + pl.ID + "|" + pl.userName + "|0/0/0", newPlayer.endPoint);
                            }
                        }
                    }
                    else
                    {
                        GlobalVars.AddNewMessage("Incorrect connection request: [b]" + data + "[/b]");
                    }
                }
                else if (PlayerWriting != null)
                {
                    PlayerWriting.lastPacket = DateTime.Now;

                    if (info.Length > 1 && info[0] == "INFO")
                    {
                        foreach (CPlayer pl in playerList)
                        {
                            if (pl != PlayerWriting)
                            {
                                SendMessage("SETINFO|" + PlayerWriting.ID + "|" + info[1] + "|" + info[2] + "|" + info[3] + "|" + info[4] + "|" + info[5] + "|" + info[6] + "|" + info[7] + "|" + info[8] + "|" + info[9] + "|" + info[10], pl.endPoint);
                            }
                        }
                    }
                    else if (data == "QUIT")
                    {
                        GlobalVars.AddNewMessage(PlayerWriting.userName + " disconnected.");
                        DisconnectPlayer(PlayerWriting);
                    }
                    else if (info.Length > 3 && info[0] == "HIT")
                    {
                        int id = (int)ExtractDataFromString(info[1], SentData.Int);
                        foreach (CPlayer pl in playerList)
                        {
                            if (pl.ID != id)
                            {
                                SendMessage("PLGOTHIT|" + id + "|" + info[2] + "|" + info[3], pl.endPoint);
                                return;
                            }
                            else
                            {
                                SendMessage("UGOTHIT|" + PlayerWriting.ID + "|" + info[2] + "|" + info[3], pl.endPoint);
                                return;
                            }
                        }
                    }
                }
            }
        }