Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        enterMenus.volume = PlayerPrefs.GetFloat("SFX") / 100;
        buySpecificHero();
        if (buyToggleActive)
        {
            if ((GlobalVariable.GetPlayerGold() < buyCost && buyToggleActive.isOn == false) || (GlobalVariable.GetPlayerGold() - buyCost) < 0)
            {
                buyButton.interactable = false;
            }
            else if (GlobalVariable.GetPlayerGold() >= buyCost)
            {
                buyButton.interactable = true;
            }
        }
        upgradeSpecificHero();
        if (upgradeToggleActive)
        {
            if ((GlobalVariable.GetPlayerGold() < upgradeCost && upgradeToggleActive.isOn == false) || (GlobalVariable.GetPlayerGold() - upgradeCost) < 0)
            {
                upgradeButton.interactable = false;
            }
            else if (GlobalVariable.GetPlayerGold() >= upgradeCost)
            {
                upgradeButton.interactable = true;
            }
        }

        displaySpecific(CostToBuyHero, buyCost.ToString());
        displaySpecific(CostToUpgradeHero, upgradeCost.ToString());

        if (backtotownB)
        {
            timer -= Time.deltaTime;
            if (timer <= 0)
            {
                SceneManager.LoadScene("Town");
            }
        }
    }
Esempio n. 2
0
 // Update is called once per frame
 void Update()
 {
     playerGold    = GlobalVariable.GetPlayerGold();
     GoldText.text = "$" + playerGold;
 }