void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.tag == "Player") { GlobalRunner.setCurrentLevel(currentLevel); } }
public JavascriptAlertAppSteps(ScenarioContext scenarioContext, DataContext dataContext, GlobalRunner runner) { this.scenarioContext = scenarioContext; this.dataContext = dataContext; this.runner = runner; functions = new Functions(); }
public CreateFeatureSteps(ScenarioContext scenarioContext, DataContext dataContext, GlobalRunner runner) { this.scenarioContext = scenarioContext; this.dataContext = dataContext; this.runner = runner; functions = new Functions(); }