void Start() { //if(!randomizeLoc) // validateUpdate(); myDemo = GameObject.FindGameObjectWithTag("Manager").GetComponent <DemoPresentation>(); // FOR PRESENTATION ONLY if (myDemo.customAgentloc) { goal = myDemo.customGoal; } myGlobalPlanner = GameObject.FindGameObjectWithTag("Manager").GetComponent <GlobalPlanner>(); pathIndicator = GameObject.FindGameObjectWithTag("PathIndicator"); sparks = transform.GetChild(0).gameObject; myRenderer = gameObject.GetComponent <Renderer>(); myColor = new Color(UnityEngine.Random.Range(0.0f, 1.0f), UnityEngine.Random.Range(0.0f, 1.0f), UnityEngine.Random.Range(0.0f, 1.0f)); myRenderer.material.SetColor("_Color", myColor); Renderer rend = pathIndicator.GetComponent <Renderer>(); rend.material.SetColor("_Color", new Color(UnityEngine.Random.Range(0.0f, 1.0f), UnityEngine.Random.Range(0.0f, 1.0f), UnityEngine.Random.Range(0.0f, 1.0f))); myMotionScript = gameObject.GetComponent <PowerLaw>(); prePos = transform.position; timer = Time.time; astarTimer = Time.time; initializePath(start, goal); //path = updateSkipPath(); }
void Start() { // DestroyAllAgents(); DestroyAllObstacles(); DestroyAllFinishedAgents(); x = 40; y = 30; myGlobalPlanner = GameObject.FindGameObjectWithTag("Manager").GetComponent <GlobalPlanner>(); GameObject[] arr = GameObject.FindGameObjectsWithTag("Agent"); foreach (GameObject go in arr) { if (!go.GetComponent <Agent>().isObstacle) { agents.Add(go); } else { levelObstacles.Add(go); } } }