public void MenuScreen() { if (_objectsManager == null) { _objectsManager = GlobalObjectsManager.singleton; } StartLevel(0); }
void Awake() { if (singleton != null) { Debug.Log(gameObject.name + " already exists."); return; } singleton = this; }
void Start() { _mainCamera = Camera.main; _objectsManager = GlobalObjectsManager.singleton; currentLevelNumber = 0; _isGameStarted = false; _pauseCounter = 0f; _respawnTimer = 0f; _endGameTimer = 0f; playerLives = 3; statusText.gameObject.SetActive(false); UpdateGameBorders(); }