private void Update() { // DEBUG if (Input.GetKey(KeyCode.D)) { DragMotion = -0.25f; GlobalFriendListManager.OnFriendlistExit(); } }
// Update is called once per frame void Update() { if (_animateExit) { if (GlobalSpiralMaster.GetActuralLength() > 0f) { GlobalGestureCircle.DragMotion = -0.6f; GlobalFriendListManager.OnFriendlistExit(); } else { _animateExit = false; GlobalFriendListManager.ResetPlayerID(); } } }
public override void Deactivate() { GlobalFriendListManager.RemoveFriendFromSlot(this, true); base.Deactivate(); }