private void Update()
 {
     // DEBUG
     if (Input.GetKey(KeyCode.D))
     {
         DragMotion = -0.25f;
         GlobalFriendListManager.OnFriendlistExit();
     }
 }
Esempio n. 2
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 // Update is called once per frame
 void Update()
 {
     if (_animateExit)
     {
         if (GlobalSpiralMaster.GetActuralLength() > 0f)
         {
             GlobalGestureCircle.DragMotion = -0.6f;
             GlobalFriendListManager.OnFriendlistExit();
         }
         else
         {
             _animateExit = false;
             GlobalFriendListManager.ResetPlayerID();
         }
     }
 }
Esempio n. 3
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 public override void Deactivate()
 {
     GlobalFriendListManager.RemoveFriendFromSlot(this, true);
     base.Deactivate();
 }