Esempio n. 1
0
        public void sendToSocket(string id, string msg)
        {
            // Get buffer data
            bool[]   bufferState = globalDataSet.getBufferState();
            string[] sendBuffer  = globalDataSet.getSendBuffer();

            // Set message to local buffer
            sendBuffer[cntr]  = ":" + id + ":" + msg + ";";
            bufferState[cntr] = true;

            if (globalDataSet.DebugMode)
            {
                Debug.Write("sendBuffer[cntr]: " + sendBuffer[cntr]);
            }

            // Set local buffer to global buffer
            globalDataSet.setBufferState(bufferState);
            globalDataSet.setSendBuffer(sendBuffer);


            cntr += 1;
            if (cntr >= bufferState.Length - 1)
            {
                cntr = 0;
            }
        }
Esempio n. 2
0
        private async void Listener_ConnectionReceived(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args)
        {
            var remoteAddress = args.Socket.Information.RemoteAddress.ToString();

            if (globalDataSet.DebugMode)
            {
                Debug.Write("Client is connected. \n");
            }

            // Set flag to begin the sending of sensor data (in MainPage) when client is connected
            globalDataSet.clientIsConnected = true;

            Stream       outStream = args.Socket.OutputStream.AsStreamForWrite();
            StreamWriter writer    = new StreamWriter(outStream);

            while (true)
            {
                try
                {
                    bool[]   bufferState = globalDataSet.getBufferState();
                    string[] sendbuffer  = globalDataSet.getSendBuffer();

                    if (bufferState[i])
                    {
                        writer.Write(sendbuffer[i]);
                        writer.Flush();
                    }
                    sendbuffer[i]  = "";
                    bufferState[i] = false;
                    globalDataSet.setBufferState(bufferState);
                    globalDataSet.setSendBuffer(sendbuffer);

                    if (i < sendbuffer.Length - 1)
                    {
                        i++;
                    }
                    else
                    {
                        writer.Write("");
                        writer.Flush();
                        i = 0;
                    }
                }
                catch (Exception ex)
                {
                    if (globalDataSet.DebugMode)
                    {
                        Debug.Write("Exception in sending \n");
                    }
                    globalDataSet.clientIsConnected = false;
                    return;
                }
            }
        }