public static void AfterEveryTest()
 {
     SqliteConnection.ClearAllPools();
     GC.Collect();
     GC.WaitForPendingFinalizers();
     GlobalController.DropAll();
     GlobalController.instance = null;
 }
        public static void AfterEveryTest()
        {
            SqliteConnection.ClearAllPools();
            GlobalController.DropAll();

            foreach (var go in UnityEngine.Object.FindObjectsOfType <InputField>())
            {
                UnityEngine.Object.DestroyImmediate(go.gameObject);
            }
        }
 public static void AfterEveryTest()
 {
     SqliteConnection.ClearAllPools();
     GlobalController.DropAll();
 }