public static void AfterEveryTest() { SqliteConnection.ClearAllPools(); GC.Collect(); GC.WaitForPendingFinalizers(); GlobalController.DropAll(); GlobalController.instance = null; }
public static void AfterEveryTest() { SqliteConnection.ClearAllPools(); GlobalController.DropAll(); foreach (var go in UnityEngine.Object.FindObjectsOfType <InputField>()) { UnityEngine.Object.DestroyImmediate(go.gameObject); } }
public static void AfterEveryTest() { SqliteConnection.ClearAllPools(); GlobalController.DropAll(); }