Esempio n. 1
0
 private void playerDies(Global.typeOfPlayer player)
 {
     Debug.Log("Executando o OnHealthGoesToZero no LevelManager");
     if (OnRespaw != null)
     {
         foreach (PlayerControl scriptPlayer in listOfPlayers)
         {
             if (scriptPlayer.tipo.Equals(player))
             {
                 if (canRespaw)
                 {
                     OnRespaw(player);
                 }
                 else
                 {
                     InputController.instance.changePlayer(true);
                     OnKillPlayer(player);
                     qtdMortos++;
                     Debug.Log("Jogador Morreu--> " + player.ToString() + " Posicao->" + qtdMortos);
                     if (qtdMortos == listOfPlayers.Count)
                     {
                         Debug.Log("GAME OVER");
                     }
                 }
             }
         }
     }
 }
Esempio n. 2
0
    private void updateHealth(int damage, Global.typeOfPlayer player)
    {
        Debug.Log("Executando o OnHurt no ScoreController");
        switch (player)
        {
        case Global.typeOfPlayer.Player_None:
            return;

        default:
            currentHealth[player] -= damage;
            Debug.Log("Life " + player.ToString() + " ->" + currentHealth[player]);
            if (currentHealth[player] <= 0)
            {
                if (OnHealthGoesToZero != null)
                {
                    Debug.Log("Player->" + player.ToString() + " morreu executando OnHealthGoesToZero");
                    OnHealthGoesToZero(player);
                }
            }
            return;
        }
    }