/// <summary> /// <para>Obtener areas a rango.</para> /// </summary> /// <param name="grid">Grid del nivel.</param> /// <returns></returns> public virtual List <Area> GetAreasInRango(Glitch.Comun.Grid grid)// Obtener areas a rango { List <Area> retValue = grid.Buscar(unidad.Area, CompruebaBusqueda); Filtro(retValue); return(retValue); }
/// <summary> /// <para>Obtener las areas en el area</para> /// </summary> /// <param name="board"></param> /// <param name="pos"></param> /// <returns></returns> public abstract List <Area> GetAreasEnArea(Glitch.Comun.Grid board, Punto pos);
/// <summary> /// <para>Obtener el area a rango</para> /// </summary> /// <param name="grid"></param> /// <returns></returns> public abstract List<Area> GetAreasARango(Glitch.Comun.Grid grid);
/// <summary> /// <para>Obtener el area a rango</para> /// </summary> /// <param name="grid"></param> /// <returns></returns> public abstract List <Area> GetAreasARango(Glitch.Comun.Grid grid); // Obtener el area a rango