public static void Copy(UnturnedPlayer fromPlayer, UnturnedPlayer toPlayer, bool clothes) { PlayerClothing clothing = fromPlayer.Player.clothing; Hat hat = new Hat(clothing.hat, clothing.hatQuality, clothing.hatState); Mask mask = new Mask(clothing.mask, clothing.maskQuality, clothing.maskState); Shirt shirt = new Shirt(clothing.shirt, clothing.shirtQuality, clothing.shirtState); Vest vest = new Vest(clothing.vest, clothing.vestQuality, clothing.vestState); Backpack backpack = new Backpack(clothing.backpack, clothing.backpackQuality, clothing.backpackState); Pants pants = new Pants(clothing.pants, clothing.pantsQuality, clothing.pantsState); Glasses glasses = new Glasses(clothing.glasses, clothing.glassesQuality, clothing.glassesState); Clothing clothesList = new Clothing(hat, mask, shirt, vest, backpack, pants, glasses); List <Item> itemList = ListItems(fromPlayer); int inventoryCount = itemList.Count; Clear(toPlayer, clothes); if (clothes == true) { AddClothing(toPlayer, backpack, clothesList); } else { AddClothing(toPlayer, backpack); } for (int i = 0; i < itemList.Count; i++) { AddItem(toPlayer, itemList[i]); } }
public static string FindGlassKey(int iMID, int iPID, int iGID) { string strRet = ""; for (int i = 0; i < manufacturers_list.ManufacturerList.Count; i++) { if (manufacturers_list.ManufacturerList[i].ID != iMID) { continue; } Products PL = MojingSDK.GetProducts(manufacturers_list.ManufacturerList[i].KEY, "zh"); for (int j = 0; j < PL.ProductList.Count; j++) { if (PL.ProductList[j].ID != iPID) { continue; } Glasses GL = MojingSDK.GetGlasses(PL.ProductList[j].KEY, "zh"); for (int k = 0; k < GL.GlassList.Count; k++) { if (GL.GlassList[k].ID == iGID) { return(GL.GlassList[k].KEY); } } } } return(strRet); }
//Populate DetectionInfo with face recognition Attributes public DetectionInfo(Image <Bgr, byte> image, ICollection <Rectangle> rectangles, ICollection <Face> faces) { InitData(); Image = image; Rectangles = rectangles; Faces = faces; if (faces.Any()) { PersonCount = Faces.Count; //Gestion des genres Genders = faces.Select(gender => gender.FaceAttributes.Gender).ToList(); MaleCount = Genders.Where(g => g == "male").Count(); FemaleCount = Genders.Where(g => g == "female").Count(); //Calcul de l'age moyen AgeAverage = faces.Select(age => age.FaceAttributes.Age).ToList().Average(); //Calcul du nombre de sourire Smiles = faces.Select(age => age.FaceAttributes.Smile).ToList(); SmileCount = Smiles.Where(s => s >= 0.5).Count(); //Calcul du nombre de "poilus" (moustache ou barbe) FacialHair = faces.Select(age => age.FaceAttributes.FacialHair).ToList(); foreach (var f in FacialHair) { if (f.Beard > 0.3 || f.Moustache > 0.3) { HearyCount++; } } //calcul du nombre de porteur de lunettes de vue et solaire Glasses = faces.Select(g => g.FaceAttributes.Glasses).ToList(); SunGlassesCount = Glasses.Where(g => g == Microsoft.ProjectOxford.Face.Contract.Glasses.Sunglasses).Count(); ReadingGlassesCount = Glasses.Where(g => g == Microsoft.ProjectOxford.Face.Contract.Glasses.ReadingGlasses).Count(); //Accessoires : non gérés Accessories = faces.Select(age => age.FaceAttributes.Accessories).ToList(); //Ventilation des emotions selon les 4 grandes tendances Emotions = faces.Select(age => age.FaceAttributes.Emotion).ToList(); foreach (var e in Emotions) { if (GetEmotion(e) == "Happiness") { EmotionHappyCount++; } if (GetEmotion(e) == "Anger") { EmotionAngerCount++; } if (GetEmotion(e) == "Disgust") { EmotionDisgustCount++; } if (GetEmotion(e) == "Neutral") { EmotionNeutralCount++; } } //Calcul du ratio de "happy" par rapport au nombre de personnes HappyRatio = Math.Round((((double)EmotionHappyCount / (double)faces.Count)) * 100, 2); } }
public Clothing(Hat hat, Mask mask, Shirt shirt, Vest vest, Backpack backpack, Pants pants, Glasses glasses) { this.hat = hat; this.mask = mask; this.shirt = shirt; this.vest = vest; this.backpack = backpack; this.pants = pants; this.glasses = glasses; }
private void Start() { _glasses = GetComponent <Glasses>(); _checkbox = new Vector3(.35f, 0.3f, .35f); _animator = GetComponent <Animator>(); CharacContr = GetComponent <CharacterController>(); if (PlayerPrefs.HasKey("PosX") && PlayerPrefs.HasKey("PosY") && PlayerPrefs.HasKey("PosZ")) { transform.position = new Vector3(PlayerPrefs.GetFloat("PosX"), PlayerPrefs.GetFloat("PosY"), PlayerPrefs.GetFloat("PosZ")); } }
public FaceFormatter(Face face) { attributes = face.FaceAttributes; age = attributes.Age; gender = attributes.Gender; smile = attributes.Smile; facialHair = attributes.FacialHair; headPose = attributes.HeadPose; glasses = attributes.Glasses; pos = face.FaceRectangle.Left + face.FaceRectangle.Width / 2; }
private void GenerateItems() { for (int i = 0; i < glasses; i++) { Glasses.Enqueue(new Glass()); } for (int i = 0; i < chairs; i++) { Chairs.Enqueue(new Chair()); } }
void ResetCurrentValues() { ClearCurrentComboBoxValues(); BtnsReenable(); HideCurrentOrderElements(); contactLenses = null; glasses = null; glassAdditions = null; orderList = null; optionsST.Children.Clear(); SaveRims.Click -= SaveRimsBtnClick; }
public void RandomiseFaceData(GrandData final) { final.Info.C_Hair = HairGrad.Evaluate(Random.value); //RandomHair(); final.Info.C_Skin = SkinGrad.Evaluate(Random.value); //RandomSkin(); final.Info.C_Eye = RandomEye(); RandomiseOffsetColours(final); final.Info.Base = Base.Randomise(final.Info.Gender, Simple2x2.zero, Simple2x2.zero, Simple2x2.zero); final.Info.Eye = Eye.Randomise(final.Info.Gender, new Simple2x2(0.0F, -0.5F, 0.0F, 0.9F), Simple2x2.zero, new Simple2x2(-0.2F, -0.2F, 0.1F, 0.1F)); // new Vector3(0,0.05F), 0.0F, new Vector3(0.1F, 0.1F)); final.Info.Ear = Ear.Randomise(final.Info.Gender, new Simple2x2(0.0F, -1.5F, 0.0F, 1.5F), new Simple2x2(-4.0F, 0.0F, 4.0F, 0.0F), new Simple2x2(-0.3F, -0.3F, 0.05F, 0.25F)); //new Vector3(0,0.3F), 4.0F, new Vector3(0.3F, 0.3F)); final.Info.Brow = Brow.Randomise(final.Info.Gender, new Simple2x2(0.0F, -0.1F, 0.0F, 0.15F), new Simple2x2(-5.0F, 0.0F, 7.0F, 0.0F), new Simple2x2(-0.2F, -0.15F, 0.35F, 0.35F)); //new Vector3(0,0.1F), 6.0F, new Vector3(0.3F, 0.2F)); final.Info.Hair = Hair.Randomise(final.Info.Gender, Simple2x2.zero, Simple2x2.zero, new Simple2x2(0.0F, -0.1F, 0.0F, 0.1F)); //Vector3.zero, 0.0F, new Vector3(0.0F, 0.1F)); final.Info.Jaw = Jaw.Randomise(final.Info.Gender, Simple2x2.zero, Simple2x2.zero, new Simple2x2(-0.15F, -0.15F, 0.13F, 0.2F)); //Vector3.zero, 0.0F, new Vector3(0.35F, 0.25F)); final.Info.Nose = Nose.Randomise(final.Info.Gender, new Simple2x2(0.0F, -0.7F, 0.0F, 0.7F), Simple2x2.zero, new Simple2x2(-0.2F, -0.15F, 0.2F, 0.35F)); //new Vector3(0,0.1F), 0.0F, new Vector3(0.1F, 0.3F)); final.Info.Glasses = Random.value > (float)final.Age.Current / 100 ? null : Glasses.Randomise(true, Simple2x2.zero, Simple2x2.zero, new Simple2x2(0.0F, 0.0F, 0.34F, 0.35F)); if (final.Info.Glasses != null) { final.Info.Glasses._Scale += (final.Info.Eye._Scale - Vector3.one); final.Info.Glasses._Position = final.Info.Eye._Position; } SetPupilInfo(final); }
public static Glasses GetGlasses(string strProductKey, string strLanguageCodeByISO963) { try { string json = GetGlassList(strProductKey, strLanguageCodeByISO963); Glasses list = JsonMapper.ToObject <Glasses>(json); return(list); } catch (Exception e) { MojingLog.LogTrace(e.ToString()); } return(null); }
public static void AddClothing(UnturnedPlayer player, Backpack backpack, Clothing clothing = null) { if (clothing != null) { Hat hat = clothing.hat; Mask mask = clothing.mask; Shirt shirt = clothing.shirt; Vest vest = clothing.vest; Pants pants = clothing.pants; Glasses glasses = clothing.glasses; if (hat != null) { player.Player.clothing.askWearHat(hat.id, hat.quality, hat.state, true); } if (mask != null) { player.Player.clothing.askWearMask(mask.id, mask.quality, mask.state, true); } if (shirt != null) { player.Player.clothing.askWearShirt(shirt.id, shirt.quality, shirt.state, true); } if (vest != null) { player.Player.clothing.askWearVest(vest.id, vest.quality, vest.state, true); } if (pants != null) { player.Player.clothing.askWearPants(pants.id, pants.quality, pants.state, true); } if (glasses != null) { player.Player.clothing.askWearGlasses(glasses.id, pants.quality, pants.state, true); } } if (backpack != null) { player.Player.clothing.askWearBackpack(backpack.id, backpack.quality, backpack.state, true); } }
void OkButtonGlassesClick(object sender, RoutedEventArgs e) { var selectedType = TypeComboBox.Text; if (!string.IsNullOrEmpty(selectedType)) { OkButtonGlasses.IsEnabled = false; TypeComboBox.IsEnabled = false; ShowHiddenGlassesElements(); string product = "glasses"; VisionExpress visionExpress = new VisionExpress(); switch (selectedType) { case "Multifocal": GlassProductBuilder builderMulti = new MultifocalBuilder(product); visionExpress.ConstructGlasses(builderMulti); glasses = builderMulti.Glasses; break; case "Progressive": GlassProductBuilder builderProg = new ProgressiveBuilder(product); visionExpress.ConstructGlasses(builderProg); glasses = builderProg.Glasses; break; case "Antireflective": GlassProductBuilder builderAnti = new AntireflectiveBuilder(product); visionExpress.ConstructGlasses(builderAnti); glasses = builderAnti.Glasses; break; } glassAdditions = new GlassProduct(); glassAddDefectCommand = new GlassProductDefectCommand(); RenderCheckBox(); FillRimsOptions(); RefreshCurrentOrderList(); } }
private string GlassType(Glasses glasses) { var glassInformation = "Has: "; if (glasses == Microsoft.ProjectOxford.Face.Contract.Glasses.NoGlasses) { glassInformation += "No glasses "; } if (glasses == Microsoft.ProjectOxford.Face.Contract.Glasses.ReadingGlasses) { glassInformation += "Reading glasses "; } if (glasses == Microsoft.ProjectOxford.Face.Contract.Glasses.Sunglasses) { glassInformation += "Sunglasses "; } if (glasses == Microsoft.ProjectOxford.Face.Contract.Glasses.SwimmingGoggles) { glassInformation += "Swimming googgles"; } return(glassInformation); }
void Awake() { m_bResetTextureId = true; if (sdk == null) { MojingLog.LogWarn("Mojing SDK object is not sets."); sdk = this; #if !UNITY_EDITOR && UNITY_IOS MojingSDK.Unity_Init("C3845343263589043", "3908040197953231", "8b20789122bae89442edadf780250ad5", "www.mojing.cn"); /* * mode: 0 --- default value, Send Axis's direction (LEFT/RIGHT/UP/DOWN/CENTER) * 1 --- Send Axis's position (x,y,z) * 2 --- Send both Axis's direction and postion */ MojingSDK.Unity_SetGamePadAxisMode(0); MojingSDK.Unity_OnSurfaceChanged(Screen.width, Screen.height); #endif MojingSDK.Unity_SetEngineVersion("Unity " + Application.unityVersion); //DontDestroyOnLoad(sdk); //Remain Mojing GameObject even when change Scenes,just for Android } if (sdk != this) { MojingLog.LogWarn("Mojing SDK object should be a singleton."); bDuplicateMojing = true; enabled = false; return; } try { //清除Glasses列表 glassesNameList.Clear(); glassesKeyList.Clear(); CreateDummyCamera(); Application.targetFrameRate = 60; //MojingRender.StereoScreen = null; //解析json文件中的glass列表,获取glassesKeyList manufacturers_list = MojingSDK.GetManufacturers("zh"); foreach (ManufacturerInfo MI in manufacturers_list.ManufacturerList) { product_list = MojingSDK.GetProducts(MI.KEY, "zh"); foreach (ProductInfo PI in product_list.ProductList) { glasses_list = MojingSDK.GetGlasses(PI.KEY, "zh"); foreach (GlassInfo GI in glasses_list.GlassList) { string GlassName = MI.Display + " " + PI.Display + " " + GI.Display; string GlassKey = GI.KEY; glassesKey = GlassKey; //获取初始glassKey,mojingvrhead awake中用 glassesKeyList.Add(GlassKey); glassesNameList.Add(GlassName); } } } } catch (Exception e) { MojingLog.LogError(e.ToString()); } MojingLog.LogTrace("Leave Mojing.Awake"); }
private void UpdateGlassesCount() { int availableGlasses = Glasses.Where(x => x.IsEmpty).Count(); GlasOnShelf.Text = $"Det finns {availableGlasses} lediga glas."; }
// Update is called once per frame void Update() { gameObject.transform.localScale = new Vector3(-facing, 1, 1); if (gameObject.GetComponent<Rigidbody2D>().velocity.x > 0) { facing = 1; } if (gameObject.GetComponent<Rigidbody2D>().velocity.x < 0) { facing = -1; } //|| (Input.GetButtonDown("Throw_Y_Player2") && player == 2) if (((Input.GetButtonDown("Throw_Y_Player1") && player == 1) || (Input.GetButtonDown("Throw_Y_Player2") && player == 2)) && hat != Hats.none) { GameObject thrownHat = Instantiate(pickup, hatSprite.transform.position + new Vector3 (0, 1, 0), Quaternion.identity) as GameObject; thrownHat.GetComponent<Pickups>().itemSprite = hatSprite.GetComponent<SpriteRenderer>().sprite; thrownHat.GetComponent<Pickups>().itemType = "Hat"; thrownHat.GetComponent<Pickups>().points = hatPoints; thrownHat.GetComponent<Rigidbody2D>().velocity = new Vector2(10 * facing, 3); thrownHat.GetComponent<SpriteRenderer>().sprite = hatSprite.GetComponent<SpriteRenderer>().sprite; hatSprite.GetComponent<SpriteRenderer>().sprite = new Sprite(); if (player == 1) { female.GetComponent<GameManager>().player1Points -= hatPoints; } else { female.GetComponent<GameManager>().player2Points -= hatPoints; } hat = Hats.none; hatPoints = 0; } if (((Input.GetButtonDown("Throw_X_Player1") && player == 1) || (Input.GetButtonDown("Throw_X_Player2") && player == 2)) && glasses != Glasses.none) { GameObject thrownGlasses = Instantiate(pickup, hatSprite.transform.position + new Vector3(0, 1, 0), Quaternion.identity) as GameObject; thrownGlasses.GetComponent<Pickups>().itemSprite = glassesSprite.GetComponent<SpriteRenderer>().sprite; thrownGlasses.GetComponent<Pickups>().itemType = "Glasses"; thrownGlasses.GetComponent<Pickups>().points = glassesPoints; thrownGlasses.GetComponent<Rigidbody2D>().velocity = new Vector2(10 * facing, 3); thrownGlasses.GetComponent<SpriteRenderer>().sprite = glassesSprite.GetComponent<SpriteRenderer>().sprite; glassesSprite.GetComponent<SpriteRenderer>().sprite = new Sprite(); if (player == 1) { female.GetComponent<GameManager>().player1Points -= glassesPoints; } else { female.GetComponent<GameManager>().player2Points -= glassesPoints; } glasses = Glasses.none; glassesPoints = 0; } if (((Input.GetButtonDown("Throw_B_Player1") && player == 1) || (Input.GetButtonDown("Throw_B_Player2") && player == 2)) && scarf != Scarves.none) { GameObject thrownScarf = Instantiate(pickup, hatSprite.transform.position + new Vector3(0, 1, 0), Quaternion.identity) as GameObject; thrownScarf.GetComponent<Pickups>().itemSprite = scarfSprite.GetComponent<SpriteRenderer>().sprite; thrownScarf.GetComponent<Pickups>().itemType = "Scarf"; thrownScarf.GetComponent<Pickups>().points = scarfPoints; thrownScarf.GetComponent<Rigidbody2D>().velocity = new Vector2(10 * facing, 3); thrownScarf.GetComponent<SpriteRenderer>().sprite = scarfSprite.GetComponent<SpriteRenderer>().sprite; scarfSprite.GetComponent<SpriteRenderer>().sprite = new Sprite(); if (player == 1) { female.GetComponent<GameManager>().player1Points -= scarfPoints; } else { female.GetComponent<GameManager>().player2Points -= scarfPoints; } scarf = Scarves.none; scarfPoints = 0; } }
void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Pickup") { if (other.GetComponent<Pickups>().itemType == "Hat") { hat = Hats.hat; hatSprite.GetComponent<SpriteRenderer>().sprite = other.GetComponent<Pickups>().itemSprite; Destroy(other.gameObject); if (player == 1) { female.GetComponent<GameManager>().player1Points += other.GetComponent<Pickups>().points; female.GetComponent<GameManager>().player1Points -= hatPoints; hatPoints = other.GetComponent<Pickups>().points; } if (player == 2) { female.GetComponent<GameManager>().player2Points += other.GetComponent<Pickups>().points; female.GetComponent<GameManager>().player2Points -= hatPoints; hatPoints = other.GetComponent<Pickups>().points; } } if (other.GetComponent<Pickups>().itemType == "Scarf") { scarf = Scarves.scarf; scarfSprite.GetComponent<SpriteRenderer>().sprite = other.GetComponent<Pickups>().itemSprite; Destroy(other.gameObject); if (player == 1) { female.GetComponent<GameManager>().player1Points += other.GetComponent<Pickups>().points; female.GetComponent<GameManager>().player1Points -= scarfPoints; scarfPoints = other.GetComponent<Pickups>().points; } if (player == 2) { female.GetComponent<GameManager>().player2Points += other.GetComponent<Pickups>().points; female.GetComponent<GameManager>().player2Points -= scarfPoints; scarfPoints = other.GetComponent<Pickups>().points; } } if (other.GetComponent<Pickups>().itemType == "Glasses") { glasses = Glasses.glasses; glassesSprite.GetComponent<SpriteRenderer>().sprite = other.GetComponent<Pickups>().itemSprite; Destroy(other.gameObject); if (player == 1) { female.GetComponent<GameManager>().player1Points += other.GetComponent<Pickups>().points; female.GetComponent<GameManager>().player1Points -= glassesPoints; glassesPoints = other.GetComponent<Pickups>().points; } if (player == 2) { female.GetComponent<GameManager>().player2Points += other.GetComponent<Pickups>().points; female.GetComponent<GameManager>().player2Points -= glassesPoints; glassesPoints = other.GetComponent<Pickups>().points; } } } }
void Awake() { m_bResetTextureId = true; if (sdk == null) { MojingLog.LogWarn("Mojing SDK object is not sets."); sdk = this; #if UNITY_EDITOR_OSX #else #if UNITY_EDITOR || UNITY_STANDALONE_WIN MojingSDK.Unity_Init("C3845343263589043", "3956931912082870", "def5833993bbb001554ac192a79c9727", "www.mojing.cn", GetProfilePath()); #elif UNITY_IOS MojingSDK.Unity_Init("C3845343263589043", "3961565540023130", "f34c9b49192c5e6026f99125bdbabd27", "www.mojing.cn"); #endif MojingSDK.Unity_OnSurfaceChanged(Screen.width, Screen.height); #endif #if !UNITY_EDITOR && UNITY_IOS MojingSDK.Unity_SetGamePadAxisMode(0); /* * mode: 0 --- default value, Send Axis's direction (LEFT/RIGHT/UP/DOWN/CENTER) * 1 --- Send Axis's position (x,y,z) * 2 --- Send both Axis's direction and postion */ #endif MojingSDK.Unity_SetEngineVersion("Unity " + Application.unityVersion); //DontDestroyOnLoad(sdk); //Remain Mojing GameObject even when change Scenes,just for Android } if (sdk != this) { MojingLog.LogWarn("Mojing SDK object should be a singleton."); bDuplicateMojing = true; enabled = false; return; } try { //清除Glasses列表 glassesNameList.Clear(); glassesKeyList.Clear(); CreateDummyCamera(); Application.targetFrameRate = 60; //MojingRender.StereoScreen = null; //解析json文件中的glass列表,获取glassesKeyList manufacturers_list = MojingSDK.GetManufacturers("zh"); foreach (ManufacturerInfo MI in manufacturers_list.ManufacturerList) { product_list = MojingSDK.GetProducts(MI.KEY, "zh"); foreach (ProductInfo PI in product_list.ProductList) { glasses_list = MojingSDK.GetGlasses(PI.KEY, "zh"); foreach (GlassInfo GI in glasses_list.GlassList) { string GlassName = MI.Display + " " + PI.Display + " " + GI.Display; string GlassKey = GI.KEY; glassesKey = GlassKey; //获取初始glassKey,mojingvrhead awake中用 glassesKeyList.Add(GlassKey); glassesNameList.Add(GlassName); } } } } catch (Exception e) { MojingLog.LogError(e.ToString()); } LCamera = GameObject.Find("MojingMain/MojingVrHead/VR Camera Left").GetComponent <Camera>(); RCamera = GameObject.Find("MojingMain/MojingVrHead/VR Camera Right").GetComponent <Camera>(); MojingLog.LogTrace("Leave Mojing.Awake"); }
void Awake() { MojingLog.LogTrace("Enter Mojing.Awake"); if (sdk == null) { MojingLog.LogWarn("Mojing SDK object is not sets."); sdk = this; #if UNITY_EDITOR_OSX #else #if UNITY_EDITOR || UNITY_STANDALONE_WIN || UNITY_IOS MojingSDK.Unity_Init("Unity " + Application.unityVersion, "C3845343263589043", "4117870080735505", "751db2db58cb82308d9c455c6d236a10", "http://fuwu.mojing.cn/api/appdownload", Screen.width, Screen.height, 320, 320, GetProfilePath(), IntPtr.Zero); #elif UNITY_ANDROID DisplayMetricsAndroid.InitDisplayMetricsAndroid(); AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); AndroidJavaObject activity = unityPlayer.GetStatic <AndroidJavaObject>("currentActivity"); MojingSDK.Unity_Init("Unity " + Application.unityVersion, "C3845343263589043", "3908657356234505", "faadffa1383206111ae162969b340ad9", "www.mojing.cn", DisplayMetricsAndroid.WidthPixels, DisplayMetricsAndroid.HeightPixels, DisplayMetricsAndroid.XDPI, DisplayMetricsAndroid.YDPI, GetProfilePath(), activity.GetRawObject()); #endif MojingSDK.Unity_OnSurfaceChanged(Screen.width, Screen.height); #endif #if !UNITY_EDITOR && UNITY_IOS MojingSDK.Unity_SetGamePadAxisMode(0); /* * mode: 0 --- default value, Send Axis's direction (LEFT/RIGHT/UP/DOWN/CENTER) * 1 --- Send Axis's position (x,y,z) * 2 --- Send both Axis's direction and postion */ #endif MojingSDK.Unity_SetEngineVersion("Unity " + Application.unityVersion); //DontDestroyOnLoad(sdk); //Remain Mojing GameObject even when change Scenes,just for Android } if (sdk != this) { MojingLog.LogWarn("Mojing SDK object should be a singleton."); bDuplicateMojing = true; enabled = false; return; } try { //清除Glasses列表 glassesNameList.Clear(); glassesKeyList.Clear(); //CreateDummyCamera(); #if UNITY_IOS Application.targetFrameRate = 60; #endif //StereoScreen = null; //解析json文件中的glass列表,获取glassesKeyList manufacturers_list = MojingSDK.GetManufacturers("zh"); for (int i = 0; i < manufacturers_list.ManufacturerList.Count; i++) { product_list = MojingSDK.GetProducts(manufacturers_list.ManufacturerList[i].KEY, "zh"); for (int j = 0; j < product_list.ProductList.Count; j++) { glasses_list = MojingSDK.GetGlasses(product_list.ProductList[j].KEY, "zh"); for (int k = 0; k < glasses_list.GlassList.Count; k++) { string GlassName = manufacturers_list.ManufacturerList[i].Display + " " + product_list.ProductList[j].Display + " " + glasses_list.GlassList[k].Display; string GlassKey = glasses_list.GlassList[k].KEY; string GlassID = manufacturers_list.ManufacturerList[i].ID + "/" + product_list.ProductList[j].ID + "/" + glasses_list.GlassList[k].ID; glassesKeyList.Add(GlassKey); glassesNameList.Add(GlassName); glassesIDList.Add(GlassID); glassesKey = FindGlassKey(manufacturers_list.ManufacturerList[i].ID, product_list.ProductList[j].ID, glasses_list.GlassList[k].ID); //glassesKey = GlassKey; //获取初始glassKey,mojingvrhead awake中用 } } } } catch (Exception e) { MojingLog.LogError(e.ToString()); } MojingLog.LogTrace("Leave Mojing.Awake"); }