internal void Initialize(Glaredef glareDef) { Initialize(glareDef.Name, glareDef.GlareLuminance, glareDef.BloomLuminance, glareDef.GhostLuminance, glareDef.GhostDistortion, glareDef.StarLuminance, glareDef.StarType, glareDef.StarInclination, glareDef.ChromaticAberration, glareDef.AfterimageSensitivity, glareDef.AfterimageRatio, glareDef.AfterimageLuminance); }
internal GlareDefinition(Glaredef glareDef) : this(glareDef.Name, glareDef.GlareLuminance, glareDef.BloomLuminance, glareDef.GhostLuminance, glareDef.GhostDistortion, glareDef.StarLuminance, glareDef.StarType, glareDef.StarInclination, glareDef.ChromaticAberration, glareDef.AfterimageSensitivity, glareDef.AfterimageRatio, glareDef.AfterimageLuminance) { }