Esempio n. 1
0
        /// <summary>
        /// OnPaint
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void GlPreviewControl_Paint(object sender, PaintEventArgs e)
        {
            //
            GlPreviewControl.MakeCurrent();
            Display.ClearBuffers();


            SpriteBatch.Begin();

            // Background texture
            Rectangle dst = new Rectangle(Point.Empty, GlPreviewControl.Size);

            SpriteBatch.Draw(CheckerBoard, dst, dst, Color.White);



            Animation.Draw(SpriteBatch, AnimOffset);

            /*
             * Tile tile = Animation.CurrentTile;
             * if (tile == null)
             * {
             *      GlPreviewControl.SwapBuffers();
             *      return;
             * }
             * Rectangle rect = new Rectangle(AnimOffset, tile.Size);
             *
             * Animation.TileSet.Draw(Animation.CurrentFrame, AnimOffset);
             */

            SpriteBatch.End();
            GlPreviewControl.SwapBuffers();
        }
Esempio n. 2
0
        /// <summary>
        /// Draw Timer tick
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void DrawTimer_Tick(object sender, EventArgs e)
        {
            // If not floating panel and the panel is active and AutoRefresh is OK
            if (this.DockAreas != DockAreas.Float && DockPanel.ActiveDocument == this)
            {
                int elapsed = Environment.TickCount - Time;

                Time = Environment.TickCount;


                // Stop the drawtimer
                DrawTimer.Stop();

                //Animation.Update(TimeSpan.FromMilliseconds(elapsed));

                Animation.Update(new GameTime(TimeSpan.Zero, TimeSpan.Zero, TimeSpan.Zero, TimeSpan.FromMilliseconds(elapsed)));

                GlFramesControl.Invalidate();
                GlTilesControl.Invalidate();
                GlPreviewControl.Invalidate();

                // Restart the draw timer
                DrawTimer.Start();
            }
        }
Esempio n. 3
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void GlPreviewControl_Paint(object sender, PaintEventArgs e)
        {
            if (SpriteBatch == null)
            {
                return;
            }

            GlPreviewControl.MakeCurrent();

            Display.ClearBuffers();

            if (Maze == null)
            {
                GlPreviewControl.SwapBuffers();
                return;
            }

            SpriteBatch.Begin();
            Maze.Draw(SpriteBatch, PreviewLoc);
            SpriteBatch.End();

            GlPreviewControl.SwapBuffers();
        }
Esempio n. 4
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void AnimationForm_Load(object sender, EventArgs e)
        {
            GlTilesControl.MakeCurrent();
            Display.Init();

            GlFramesControl.MakeCurrent();
            Display.Init();

            GlPreviewControl.MakeCurrent();
            Display.Init();

            SpriteBatch = new SpriteBatch();

            // Preload background texture resource
            CheckerBoard = new Texture2D(ResourceManager.GetInternalResource("ArcEngine.Resources.checkerboard.png"));
            CheckerBoard.HorizontalWrap = TextureWrapFilter.Repeat;
            CheckerBoard.VerticalWrap   = TextureWrapFilter.Repeat;


            BuildInterface();

            // Draw timer
            DrawTimer.Start();
        }
Esempio n. 5
0
 /// <summary>
 /// OnResize
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void GlPreviewControl_Resize(object sender, EventArgs e)
 {
     GlPreviewControl.MakeCurrent();
     Display.ViewPort = new Rectangle(new Point(), GlPreviewControl.Size);
 }
Esempio n. 6
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void GlPreviewControl_Load(object sender, EventArgs e)
 {
     GlPreviewControl.MakeCurrent();
     Display.Init();
 }