Esempio n. 1
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void GlControl_Load(object sender, EventArgs e)
        {
            if (DesignMode)
            {
                return;
            }

            //HACK: this method is called twice... Strange...
            if (SpriteBatch != null)
            {
                MessageBox.Show("[MonsterControl] : Double call to GlControlLoad(), Oops !");
            }

            GlControl.MakeCurrent();
            Display.ViewPort = new Rectangle(new Point(), GlControl.Size);

            Display.Init();
            Display.ClearBuffers();



            // Preload background texture resource
            CheckerBoard = new Texture2D(ResourceManager.GetInternalResource("ArcEngine.Resources.checkerboard.png"));
            CheckerBoard.HorizontalWrap = TextureWrapFilter.Repeat;
            CheckerBoard.VerticalWrap   = TextureWrapFilter.Repeat;


            SpriteBatch = new SpriteBatch();


            Draw();
        }
Esempio n. 2
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void Font2dForm_Load(object sender, EventArgs e)
        {
            GlControl.MakeCurrent();
            Display.Init();

            Batch = new SpriteBatch();

            CheckerBoard = new Texture2D(ResourceManager.GetInternalResource("ArcEngine.Resources.checkerboard.png"));
            CheckerBoard.VerticalWrap   = TextureWrapFilter.Repeat;
            CheckerBoard.HorizontalWrap = TextureWrapFilter.Repeat;
        }
Esempio n. 3
0
        /// <summary>
        /// OnPaint
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void GlControl_Paint(object sender, PaintEventArgs e)
        {
            DrawTimer.Stop();

            GlControl.MakeCurrent();
            Display.ClearBuffers();

            Batch.Begin();

            // Background texture
            Rectangle dst = new Rectangle(Point.Empty, GlControl.Size);

            Batch.Draw(CheckerBoard, dst, dst, Color.White);;


            Batch.DrawString(CurrentFont, Point.Empty, Color.White, PreviewTextBox.Text);
            Batch.End();

            DrawTimer.Start();


            GlControl.SwapBuffers();
        }
Esempio n. 4
0
        /// <summary>
        /// Render the monster visual
        /// </summary>
        void Draw()
        {
            try
            {
                GlControl.MakeCurrent();
                Display.ClearBuffers();

                if (SpriteBatch != null)
                {
                    SpriteBatch.Begin();

                    // Background texture
                    Rectangle dst = new Rectangle(Point.Empty, GlControl.Size);
                    SpriteBatch.Draw(CheckerBoard, dst, dst, Color.White);

                    if (Monster != null && TileSet != null)
                    {
                        Tile tile = TileSet.GetTile(Monster.Tile);
                        if (tile != null)
                        {
                            Point pos = new Point((GlControl.Width - tile.Size.Width) / 2, (GlControl.Height - tile.Size.Height) / 2);
                            pos.Offset(tile.Pivot);
                            SpriteBatch.DrawTile(TileSet, Monster.Tile, pos);
                        }
                    }

                    SpriteBatch.End();
                }


                GlControl.SwapBuffers();
            }
            catch (Exception e)
            {
            }
        }
Esempio n. 5
0
 /// <summary>
 /// Control resize
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void GlControl_Resize(object sender, EventArgs e)
 {
     GlControl.MakeCurrent();
     Display.ViewPort = new Rectangle(new Point(), GlControl.Size);
 }