void OnDrawGizmos()
    {
        GizmosForTransform.Rotate(transform, euler, space, 3);

        #region Other
        //		GizmosForTransform.Rotate (transform, euler.x * Time.deltaTime, euler.y * Time.deltaTime, euler.z * Time.deltaTime, space, 3);
//				GizmosForTransform.Rotate (transform, axis, angle * Time.deltaTime, space, 3);

        #endregion
    }
 void OnDrawGizmos()
 {
     GizmosForTransform.Rotate(transform, axis, angle * Time.deltaTime, space, 3);
     //   GizmosForTransform.Rotate(transform, euler, space, 3);
 }
    void OnDrawGizmos()
    {
//		GizmosForTransform.LookAt (origin, target, worldUp);
        GizmosForTransform.LookAt(origin, worldPosition, worldUp);
    }
 void OnDrawGizmos()
 {
     GizmosForTransform.RotateAround(transform, point, angle, axis);
 }