void OnDrawGizmos() { GizmosForTransform.Rotate(transform, euler, space, 3); #region Other // GizmosForTransform.Rotate (transform, euler.x * Time.deltaTime, euler.y * Time.deltaTime, euler.z * Time.deltaTime, space, 3); // GizmosForTransform.Rotate (transform, axis, angle * Time.deltaTime, space, 3); #endregion }
void OnDrawGizmos() { GizmosForTransform.Rotate(transform, axis, angle * Time.deltaTime, space, 3); // GizmosForTransform.Rotate(transform, euler, space, 3); }
void OnDrawGizmos() { // GizmosForTransform.LookAt (origin, target, worldUp); GizmosForTransform.LookAt(origin, worldPosition, worldUp); }
void OnDrawGizmos() { GizmosForTransform.RotateAround(transform, point, angle, axis); }