void OnDrawGizmos() { Quaternion startQ = Quaternion.Euler(eulerAnglesA); Quaternion endQ = Quaternion.Euler(eulerAnglesB); if (useBuiltinDirection) { GizmosForQuaternion.Angle(origin: origin, startRotation: startQ, endRotation: endQ, builtinDirection: builtinDirection, lenght: 6); } else { GizmosForQuaternion.Angle(origin: origin, startRotation: startQ, endRotation: endQ, customDirection: customDirectionn, lenght: 6); } }