Esempio n. 1
0
    static int Set(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(GizmoPlane)))
            {
                GizmoPlane obj = (GizmoPlane)ToLua.ToObject(L, 1);
                obj.Set();
                return(0);
            }
            else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(GizmoPlane), typeof(UnityEngine.Vector3[]), typeof(UnityEngine.Vector2[]), typeof(int[])))
            {
                GizmoPlane            obj  = (GizmoPlane)ToLua.ToObject(L, 1);
                UnityEngine.Vector3[] arg0 = ToLua.CheckObjectArray <UnityEngine.Vector3>(L, 2);
                UnityEngine.Vector2[] arg1 = ToLua.CheckObjectArray <UnityEngine.Vector2>(L, 3);
                int[] arg2 = ToLua.CheckNumberArray <int>(L, 4);
                obj.Set(arg0, arg1, arg2);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: GizmoPlane.Set"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Esempio n. 2
0
    public void SetSize(float size)
    {
        float ratio = cellSize.y / cellSize.x;

        // 控制8个点移动方向
        _GizimoPlane.vertices[0].y = cellSize.y * size / 2;
        _GizimoPlane.vertices[1].y = cellSize.y * size / 2 - space * ratio;
        _GizimoPlane.vertices[2].x = cellSize.x * size / 2;
        _GizimoPlane.vertices[3].x = cellSize.x * size / 2 - space;
        _GizimoPlane.vertices[4].y = -cellSize.y * size / 2;
        _GizimoPlane.vertices[5].y = -cellSize.y * size / 2 + space * ratio;
        _GizimoPlane.vertices[6].x = -cellSize.x * size / 2;
        _GizimoPlane.vertices[7].x = -cellSize.x * size / 2 + space;

        _GizimoPlane.Set();
    }