static int Refresh(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GizmoBezierLine obj = (GizmoBezierLine)ToLua.CheckObject(L, 1, typeof(GizmoBezierLine)); obj.Refresh(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_points(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GizmoBezierLine obj = (GizmoBezierLine)o; UnityEngine.Vector3[] arg0 = ToLua.CheckObjectArray <UnityEngine.Vector3>(L, 2); obj.points = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index points on a nil value" : e.Message)); } }
static int get_smooth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GizmoBezierLine obj = (GizmoBezierLine)o; int ret = obj.smooth; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index smooth on a nil value" : e.Message)); } }
static int get_points(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GizmoBezierLine obj = (GizmoBezierLine)o; UnityEngine.Vector3[] ret = obj.points; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index points on a nil value" : e.Message)); } }
static int set_smooth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GizmoBezierLine obj = (GizmoBezierLine)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.smooth = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index smooth on a nil value" : e.Message)); } }