public void OnGlobalEnable() { PlayerShoot.isChangingUIBorder += ChangingArrow; _giveAllObjectsToManagers = GameObject.FindGameObjectWithTag("GiveAllObjectsToManagers").GetComponent<GiveAllObjectsToManagers>(); _arrowType = _giveAllObjectsToManagers.player.GetComponent<PlayerShoot>(); _UIBorder = this.GetComponent<SortGameObjectsChildrenByName>().sortArrayFromName(_giveAllObjectsToManagers.showCurrentAmmo); for(int i = 0; i < _UIBorder.Length; i++) { _UIBorder[i].gameObject.SetActive(false); _UIBorder[0].gameObject.SetActive(true); } }
public void OnGlobalEnable() { _managerArray = this.GetComponent<ManagerArray>(); _managerInput = this.GetComponent<ManagerInput>(); _giveAllObjectsToManagers = GameObject.FindGameObjectWithTag("GiveAllObjectsToManagers").GetComponent<GiveAllObjectsToManagers>(); _player = _giveAllObjectsToManagers.player; _elementMenuToShow = _giveAllObjectsToManagers.menuGame; _elementGameOverToShow = _giveAllObjectsToManagers.menuLoose; _elementWinToShow = _giveAllObjectsToManagers.menuWin; _displayMenuOnce = true; _canPause = true; _isOnGame = true; }
public void OnGlobalEnable() { PlayerShoot.isChangingArrow += ChangingArrow; _giveAllObjectsToManagers = GameObject.FindGameObjectWithTag("GiveAllObjectsToManagers").GetComponent<GiveAllObjectsToManagers>(); _displayArrayHook = this.GetComponent<SortGameObjectsChildrenByName>().sortArrayFromName(_giveAllObjectsToManagers.UIArrayArrowHook); _displayArrayTripleArrow = this.GetComponent<SortGameObjectsChildrenByName>().sortArrayFromName(_giveAllObjectsToManagers.UIArrayArrowTriple); _ammo = _giveAllObjectsToManagers.player.GetComponent<PlayerShoot>(); for(int i = 0; i < _displayArrayHook.Length; i++) { _displayArrayHook[i].gameObject.SetActive(false); } for(int i = 0; i < _displayArrayTripleArrow.Length; i++) { _displayArrayTripleArrow[i].gameObject.SetActive(false); } }