public static void GetLatestPluginVersion()
        {
            //Get version
            UnityWebRequest request;

            request = UnityWebRequest.Get("https://api.github.com/repos/resemble-ai/resemble-unity-text-to-speech/contents/Output/Version");
            request.SetRequestHeader("content-type", "application/json; charset=UTF-8");
            request.SendWebRequest().completed += (asyncOp) =>
            {
                string          jsonFile = request.downloadHandler.text;
                GithubFileInfos response = JsonUtility.FromJson <GithubFileInfos>(jsonFile);
                string          sVersion = System.Text.Encoding.UTF8.GetString(Convert.FromBase64String(response.content));
                version = float.Parse(sVersion, System.Globalization.CultureInfo.InvariantCulture);

                if (version > Settings.version)
                {
                    Debug.Log("Your plugin is outdated, click below to update it.");
                    GetSHAKey();
                }
                else if (version == Settings.version)
                {
                    Debug.Log("Your plugin is up to date.");
                }
            };
        }
        public static void CheckStatus()
        {
            status = Status.checking;
            try
            {
                UnityWebRequest request;
                request = UnityWebRequest.Get("https://api.github.com/repos/resemble-ai/resemble-unity-text-to-speech/contents/Output/Version");
                request.SetRequestHeader("content-type", "application/json; charset=UTF-8");
                request.SendWebRequest().completed += (asyncOp) =>
                {
                    try
                    {
                        string          jsonFile = request.downloadHandler.text;
                        GithubFileInfos response = JsonUtility.FromJson <GithubFileInfos>(jsonFile);
                        string          sVersion = System.Text.Encoding.UTF8.GetString(Convert.FromBase64String(response.content));
                        version = float.Parse(sVersion, System.Globalization.CultureInfo.InvariantCulture);

                        if (version > Settings.version)
                        {
                            status = Status.outdated;
                        }
                        else if (version == Settings.version)
                        {
                            status = Status.updated;
                        }
                    }
                    catch
                    {
                        status = Status.error;
                    }
                };
            }
            catch
            {
                status = Status.error;
            }
        }