Esempio n. 1
0
    public string GetStateInfo()
    {
        var   env = model.GetEnvelpoe();
        float h   = Camera.main.orthographicSize * 2;
        float w   = Camera.main.aspect * h;


        string result = string.Format(
            "窗口坐标: {0}; 地图坐标: {1}; " +
            "\n比例尺: {2}; 地图范围: {3}",
            //             "\n窗口中心点: {2}对应的地图坐标: {3}" +
            //             "\n窗口尺寸: ({4}, {5}); 地图范围: {6}" +
            //             "\n比例尺: {7}; 摄像机Size: {8}" +
            //             "\n当前呈现地图范围: {9}\n摄像机位置: {10}; 范围: (xmin: {11}, xmax: {12}, ymin: {13}, ymax: {14})",
            Input.mousePosition.ToString(), ViewToMap(Input.mousePosition.x, Input.mousePosition.y).ToString(),
            viewer.GetResolution(), viewer.GetCurrentMapRect().ToString()
            //             viewer.GetSeeCenter().ToString(), ViewToMap(viewer.GetSeeCenter().x, viewer.GetSeeCenter().y).ToString(),
            //             Screen.width, Screen.height, env.ToString(),
            //             viewer.GetResolution(), Camera.main.orthographicSize,
            //             viewer.GetCurrentMapRect().ToString(),
            //             Camera.main.transform.position.ToString(),
            //             Camera.main.transform.position.x - w * 0.5f,
            //             Camera.main.transform.position.x + w * 0.5f,
            //             Camera.main.transform.position.y - h * 0.5f,
            //             Camera.main.transform.position.y + h * 0.5f
            );

        return(result);
    }
Esempio n. 2
0
 public void Redraw(GisViewer v)
 {
     lineRenderer.Reset();
     props.Radius = 1.5f * (float)v.GetResolution();
     foreach (var item in lst)
     {
         var geo = item.fea.GetGeometryRef().Clone();
         v.TransformGeometry2View(ref geo);
         DrawGeometry(geo);
         geo.Dispose();
     }
     lineRenderer.Apply();
 }