Esempio n. 1
0
 void Start()
 {
     camara   = GameObject.FindGameObjectWithTag("cam");
     Giovanni = GameObject.FindObjectOfType <GiovanniControl>();
     rb2d     = GetComponent <Rigidbody2D>();
     player   = GameObject.FindGameObjectWithTag("Player").transform;
 }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        rb2d = GetComponent <Rigidbody2D>();
        rb2d.freezeRotation = true;
        spriterender        = GetComponent <SpriteRenderer>();
        x = transform.position.x;
        y = transform.position.y;


        giovannicontrol = GameObject.FindObjectOfType <GiovanniControl>();
        giovannistats   = GameObject.FindObjectOfType <GiovanniStats>();
        animator        = GetComponent <Animator>();

        target   = GameObject.FindGameObjectWithTag("Player").transform;
        obstacle = GameObject.FindGameObjectWithTag("Obstacle").transform;

        beenAttacked = false;
        facingRight  = true;
    }
Esempio n. 3
0
 private void Awake()
 {
     giovannistats   = GameObject.FindObjectOfType <GiovanniStats>();
     giovannicontrol = GameObject.FindObjectOfType <GiovanniControl>();
 }
 // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     giovanni = GameObject.FindObjectOfType <GiovanniControl>();
     //giovanni.transform.localScale = new Vector3(giovanni.transform.localScale.x + 0.25f, giovanni.transform.localScale.y + 0.25f, giovanni.transform.localScale.z + 0.25f);
 }
Esempio n. 5
0
 // Use this for initialization
 void Start()
 {
     giovannicontrol = GameObject.FindObjectOfType <GiovanniControl>();
     giovannistats   = GameObject.FindObjectOfType <GiovanniStats>();
 }