private void InitMaterialSeq() { index = 0; seqPos = GiftSequencePosition.Materials; itemImg = Utilities.GetImgOfMaterial(uniqueGift.Contents.Materials[index]); itemString = string.Format("+{0} {1}", gift.Contents.Materials.CountOf(uniqueGift.Contents.Materials[index]), Language.Translate(uniqueGift.Contents.Materials[index].ToString().AddSpaces())); }
private void InitProjectileSeq() { index = 0; seqPos = GiftSequencePosition.Projectiles; itemImg = Utilities.GetIconOf(uniqueGift.Contents.Projectiles[index]); itemString = string.Format("+{0} {1}", gift.Contents.Projectiles.CountOf(uniqueGift.Contents.Projectiles[index]), Language.Translate(uniqueGift.Contents.Projectiles[index].ToString().AddSpaces())); }