public static ItemData Create(ItemType itemType) { switch (itemType) { case ItemType.Invalid: case ItemType.Research: case ItemType.Consumable: case ItemType.Resource: case ItemType.AugmentationMaterial: case ItemType.MakoSkin: case ItemType.MakoMod: case ItemType.Plot: case ItemType.PassiveSkill: { return(new ItemData()); } case ItemType.RangedWeapon: { return(new RangedWeaponItemData()); } case ItemType.CasualOutfit: case ItemType.Gear: case ItemType.GearPart: case ItemType.MeleeWeapon: case ItemType.WeaponPart: { return(new GearItemData()); } case ItemType.Power: { return(new PowerItemData()); } } throw new NotSupportedException(); }
public static string GetDisplayName(this ItemType type) { switch (type) { case ItemType.Invalid: { return("Misc"); } case ItemType.Power: { return("Power"); } case ItemType.RangedWeapon: { return("Ranged Weapon"); } case ItemType.MeleeWeapon: { return("Melee Weapon"); } case ItemType.WeaponPart: { return("Weapon Part"); } case ItemType.Gear: { return("Gear"); } case ItemType.GearPart: { return("Gear Part"); } case ItemType.SpaceTool: { return("Space Tool"); } case ItemType.Consumable: { return("Consumable"); } case ItemType.Research: { return("Research"); } case ItemType.Resource: { return("Resource"); } case ItemType.AugmentationMaterial: { return("Augmentation"); } case ItemType.MakoMod: { return("Nomad Mod"); } case ItemType.MakoSkin: { return("Nomad Skin"); } case ItemType.Plot: { return("Plot"); } case ItemType.CasualOutfit: { return("Casual Outfit"); } case ItemType.PassiveSkill: { return("Passive Skill"); } } return(null); }
public static int GetDisplayOrder(this ItemType type) { switch (type) { case ItemType.Invalid: { return((int)ItemTypeOrder.Invalid); } case ItemType.Power: { return((int)ItemTypeOrder.Power); } case ItemType.RangedWeapon: { return((int)ItemTypeOrder.RangedWeapon); } case ItemType.MeleeWeapon: { return((int)ItemTypeOrder.MeleeWeapon); } case ItemType.WeaponPart: { return((int)ItemTypeOrder.WeaponPart); } case ItemType.Gear: { return((int)ItemTypeOrder.Gear); } case ItemType.GearPart: { return((int)ItemTypeOrder.GearPart); } case ItemType.SpaceTool: { return((int)ItemTypeOrder.SpaceTool); } case ItemType.Consumable: { return((int)ItemTypeOrder.Consumable); } case ItemType.Research: { return((int)ItemTypeOrder.Research); } case ItemType.Resource: { return((int)ItemTypeOrder.Resource); } case ItemType.AugmentationMaterial: { return((int)ItemTypeOrder.AugmentationMaterial); } case ItemType.MakoMod: { return((int)ItemTypeOrder.MakoMod); } case ItemType.MakoSkin: { return((int)ItemTypeOrder.MakoSkin); } case ItemType.Plot: { return((int)ItemTypeOrder.Plot); } case ItemType.CasualOutfit: { return((int)ItemTypeOrder.CasualOutfit); } case ItemType.PassiveSkill: { return((int)ItemTypeOrder.PassiveSkill); } } return(int.MaxValue); }