private void OnTriggerEnter(Collider col)
    {
        if (col.gameObject.CompareTag("Player"))
        {
            if (ghostType == GhostType.wall && ghostNumber == 1)
            {
                game.ghost_Wall_1 = record.positions;
            }
            else if (ghostType == GhostType.wall && ghostNumber == 2)
            {
                game.ghost_Wall_2 = record.positions;
            }
            else if (ghostType == GhostType.wall && ghostNumber == 3)
            {
                game.ghost_Wall_3 = record.positions;
            }

            else if (ghostType == GhostType.kill && ghostNumber == 1)
            {
                game.ghost_Kill_1 = record.positions;
            }
            else if (ghostType == GhostType.kill && ghostNumber == 2)
            {
                game.ghost_Kill_2 = record.positions;
            }
            else if (ghostType == GhostType.kill && ghostNumber == 3)
            {
                game.ghost_Kill_3 = record.positions;
            }
            record.NewGhost(ghostType.GetHashCode(), ghostNumber);
            SaveSystem.SavePlayer(game);
            ghost.SetActive(true);
            this.enabled = false;
        }
    }