// Start is called before the first frame update void Start() { stats = GetComponent <GhostKingStats>(); projectileSpawn = transform.GetChild(1).transform; gkMovement = GetComponent <GhostKingMovement>(); animator = GetComponent <Animator>(); }
// Start is called before the first frame update void OnEnable() { base.OnEnable(); stats = GetComponent <GhostKingStats>(); body = GetComponent <BoxCollider2D>(); startingPosition = transform.GetChild(0).position; animator = GetComponent <Animator>(); spriteRenderer = GetComponent <SpriteRenderer>(); }