// Start is called before the first frame update
 void Start()
 {
     stats           = GetComponent <GhostKingStats>();
     projectileSpawn = transform.GetChild(1).transform;
     gkMovement      = GetComponent <GhostKingMovement>();
     animator        = GetComponent <Animator>();
 }
Esempio n. 2
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 // Start is called before the first frame update
 void OnEnable()
 {
     base.OnEnable();
     stats            = GetComponent <GhostKingStats>();
     body             = GetComponent <BoxCollider2D>();
     startingPosition = transform.GetChild(0).position;
     animator         = GetComponent <Animator>();
     spriteRenderer   = GetComponent <SpriteRenderer>();
 }