Esempio n. 1
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 static public int OnDestroy(IntPtr l)
 {
     try {
         GhostCamera self = (GhostCamera)checkSelf(l);
         self.OnDestroy();
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 2
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 static public int get_scanlineTex(IntPtr l)
 {
     try {
         GhostCamera self = (GhostCamera)checkSelf(l);
         pushValue(l, self.scanlineTex);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 3
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 static public int get_compMaterial(IntPtr l)
 {
     try {
         GhostCamera self = (GhostCamera)checkSelf(l);
         pushValue(l, self.compMaterial);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 4
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 void Update()
 {
     if (Input.GetKeyDown("1"))                                       // Wanneer je op 1 drukt als spectator wordt je camera perspectief verander naar de perspectief van pacman of het geestje
     {
         if (GameObject.FindGameObjectsWithTag("Player").Length == 1) //Checken of pacman wel bestaat voordat de camera naar het perspectief van pacman verandert
         {
             PacmanCamera.SetActive(!PacmanCamera.activeSelf);
             GhostCamera.SetActive(!GhostCamera.activeSelf);
             DirectionLight.SetActive(!DirectionLight.activeSelf);
         }
     }
 }
Esempio n. 5
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 static public int constructor(IntPtr l)
 {
     try {
         GhostCamera o;
         o = new GhostCamera();
         pushValue(l, o);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 6
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 static public int getRenderTexture(IntPtr l)
 {
     try {
         GhostCamera self = (GhostCamera)checkSelf(l);
         var         ret  = self.getRenderTexture();
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 7
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 static public int CheckResources(IntPtr l)
 {
     try {
         GhostCamera self = (GhostCamera)checkSelf(l);
         var         ret  = self.CheckResources();
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 8
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 static public int set_scanlineTex(IntPtr l)
 {
     try {
         GhostCamera           self = (GhostCamera)checkSelf(l);
         UnityEngine.Texture2D v;
         checkType(l, 2, out v);
         self.scanlineTex = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 9
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 static public int DestroyTexture(IntPtr l)
 {
     try {
         GhostCamera self = (GhostCamera)checkSelf(l);
         UnityEngine.RenderTexture a1;
         checkType(l, 2, out a1);
         self.DestroyTexture(a1);
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 10
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 static public int set_lineNum(IntPtr l)
 {
     try {
         GhostCamera   self = (GhostCamera)checkSelf(l);
         System.Single v;
         checkType(l, 2, out v);
         self.lineNum = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 11
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 static public int set_compMaterial(IntPtr l)
 {
     try {
         GhostCamera          self = (GhostCamera)checkSelf(l);
         UnityEngine.Material v;
         checkType(l, 2, out v);
         self.compMaterial = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }