Esempio n. 1
0
        void Start()
        {
            int[] make_arr = GetStandbyIndex.Get(m_prefMinoArr.Length);

            for (int loop = 0; loop < 2; loop++)
            {
                for (int i = 0; i < m_prefMinoArr.Length; i++)
                {
                    int        index = make_arr[i];
                    GameObject temp  = Instantiate(m_prefMinoArr[index], m_tfWaitingHolder);

                    float fPitchSclae = 0.5f;
                    temp.transform.localScale    = Vector3.one * fPitchSclae;
                    temp.transform.localPosition = new Vector3(
                        0.0f,
                        (loop * m_prefMinoArr.Length + i) * -4.0f * fPitchSclae,
                        0.0f);

                    m_queStandbyMino.Enqueue(temp);
                }
            }
        }
Esempio n. 2
0
        public override void OnInspectorGUI()
        {
            GridManager script = target as GridManager;

            base.OnInspectorGUI();

            if (GUILayout.Button("Setup"))
            {
                script.Setup();
            }

            if (GUILayout.Button("RandCheck"))
            {
                int[]  ret = GetStandbyIndex.Get(7);
                string buf = "";
                foreach (int i in ret)
                {
                    buf += i.ToString();
                }
                Debug.Log(buf);
            }
        }