Esempio n. 1
0
 /// <summary>
 /// Takes a list of ships that have been encapsulated into a GetShipsForMenuResult object and
 /// pops open a menu from which they can be chosen to interact with.
 /// </summary>
 /// <param name="shipresult">The result of a call to the server for data.</param>
 private static void ProcessShipsForMenu(GetShipsForMenuResult shipresult)
 {
     if (shipresult.Success)
     {
         _displayingShipMenu = true;
         List <MenuButtonMetadataItem> ships = new List <MenuButtonMetadataItem>();
         foreach (var item in shipresult.Ships)
         {
             ships.Add(new MenuButtonMetadataItem(item.Id, item.Name, "Ship"));
         }
         ShipMenu.SetElements(ships);
         _mainConsole.Children.Add(ShipMenu);
         _mainConsole.Children.MoveToTop(ShipMenu);
         string menuTitle = "Manage your ship(s)";
         ShipMenu.ShowMenu(menuTitle);
         int cellX = 0;
         while (cellX < menuTitle.Length)
         {
             cellX++;
             ShipMenu.SetEffect(cellX, 0, ShipMenu.menuFade);
         }
     }
     else
     {
         CreateErrorWindow(shipresult.Error, _mainConsole);
     }
 }
Esempio n. 2
0
        public async Task GetShipsForMenu(AuthorizationTokenContainer ctr)
        {
            GetPlayerByAccessTokenResponse playerByAccessTokenResponse = _authService.GetPlayerByAccessToken(ctr.Token);

            if (playerByAccessTokenResponse.Success == true)
            {
                GetShipsByPlayerIdResponse getShipsByPlayerIdResponse = _gameService.GetShipsByPlayerId(playerByAccessTokenResponse.Player.Id);
                if (getShipsByPlayerIdResponse.Success)
                {
                    var result = new GetShipsForMenuResult(getShipsByPlayerIdResponse.Ships);
                    await Clients.Caller.ReceiveShipsForMenu(result);
                }
            }
        }