// Update is called once per frame
 void FixedUpdate()
 {
     if (Input.GetKey("w"))
     {
         OnGestureRecognized(Scene.scenestart);
     }
     //GestureController.GetInstance ().RecognizeGesture (presentScene);
     if (GetSceneObject.GetInstance().ReturnSceneController(presentScene).IsPlayingScene())
     {
         if (timeDownCount > 0)
         {
             timeDownCount--;
         }
         else
         {
             timeDownCount = timeDown;
             //Rollback();
         }
     }
 }
Esempio n. 2
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 public void StopScene(Scene s)
 {
     GetSceneObject.GetInstance().ReturnSceneController(s).StopScene();
 }
Esempio n. 3
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 public void DisplayScene(Scene s)
 {
     StopScene(s);
     GetSceneObject.GetInstance().ReturnSceneController(s).PlayScene();
 }