Esempio n. 1
0
 public static void SetAllHitBoxRealDmgDelegate(this Unit m_unit, GetRealDmg calcDelegate)
 {
     if (m_unit.m_onHitBoxes == null)
     {
         return;
     }
     for (int i = 0; i < m_unit.m_onHitBoxes.Length; i++)
     {
         m_unit.m_onHitBoxes[i].m_dmgDelegate = calcDelegate;
     }
 }
Esempio n. 2
0
    void Awake()
    {
        // 需要初始化 collider 和 rigid 设置 layer 以及 collider 属性等
        m_UnitAttached = GetComponentInParent <Unit>();
        DamageModifier dm = GetComponent <DamageModifier>();

        if (dm != null)
        {
            m_dmgDelegate = dm.GetRealDmg;
        }
        gameObject.layer = LayerMask.NameToLayer("OnHitBox");
    }