Esempio n. 1
0
        public static Image <Rgba32> PackSpriteSheet(uint[] palette, int frameCount, GetFrameDelegate <byte> getFrame)
        {
            var            layout = SpriteSheetUtil.ArrangeSpriteSheet(frameCount, 0, getFrame);
            Image <Rgba32> image  = new Image <Rgba32>(layout.Width, layout.Height);

            if (!image.TryGetSinglePixelSpan(out var rgbaSpan))
            {
                throw new InvalidOperationException("Could not retrieve single span from Image");
            }

            Span <uint> pixels = MemoryMarshal.Cast <Rgba32, uint>(rgbaSpan);

            for (var i = 0; i < frameCount; i++)
            {
                var frame = getFrame(i);
                var(toX, toY) = layout.Positions[i];
                var target = pixels[(toX + toY * layout.Width)..];
Esempio n. 2
0
        public static SpriteSheetLayout ArrangeSpriteSheet <T>(int frameCount, int margin, GetFrameDelegate <T> getFrame)
        {
            long totalPixels = 0;
            int  width       = 0;

            for (int i = 0; i < frameCount; i++)
            {
                var frame = getFrame(i);
                totalPixels += (frame.Width + 2 * margin) * (frame.Height + 2 * margin);
                if (width < frame.Width)
                {
                    width = frame.Width;
                }
            }

            int sqrtTotal = (int)Math.Sqrt(totalPixels);

            if (sqrtTotal > width)
            {
                width = sqrtTotal;
            }

            width = ApiUtil.NextPowerOfTwo(width);

            // First arrange to determine required size and positions, then create the image.
            var positions = new (int, int)[frameCount];