/// <summary> /// Start a matchmaking request to get the provided player's assigned connection information /// </summary> internal void StartGetAssignment(Player player, GetAssignmentSuccess successCallback, GetAssignmentError errorCallback) { //m_GetAssignmentOperation = m_Client.GetAssignmentAsync(id); m_GetAssignmentSuccess = successCallback; m_GetAssignmentError = errorCallback; openMatchClient.GetUpdates(player); }
/// <summary> /// Start a matchmaking request to get the provided player's assigned connection information /// </summary> internal void StartGetAssignment(string id, GetAssignmentSuccess successCallback, GetAssignmentError errorCallback) { m_GetAssignmentOperation = m_Client.GetAssignmentAsync(id); m_GetAssignmentSuccess = successCallback; m_GetAssignmentError = errorCallback; }