Esempio n. 1
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        public static async Task <GetAdversariesReply> GetAdversariesAsync(GetAdversariesRequest request, ServerCallContext context)
        {
            using var db = new LegendaryDatabase();
            var connector = DbConnector.Create(db.Connection, new DbConnectorSettings {
                AutoOpen = true, LazyOpen = true
            });

            var reply = new GetAdversariesReply {
                Status = new Status {
                    Code = 200
                }
            };

            if (request.Fields.Count() == 0)
            {
                request.Fields.AddRange(DatabaseDefinition.BasicFields);
            }

            // Need to remove abilityIds field because it's handled separately from the main db request
            var includeAbilityIds = request.Fields.Remove(AdversaryField.AdversaryAbilityIds);

            var select = DatabaseDefinition.BuildSelectStatement(request.Fields);
            var joins  = DatabaseDefinition.BuildRequiredJoins(request.Fields);

            var where = !string.IsNullOrWhiteSpace(request.Name) ?
                        $"where { DatabaseDefinition.BuildWhereStatement(AdversaryField.AdversaryName, DatabaseUtility.GetWhereComparisonType(request.NameMatchStyle))}" :
                        request.AdversaryIds.Count() != 0 ?
                        $"where { DatabaseDefinition.BuildWhereStatement(AdversaryField.AdversaryId, WhereStatementType.Includes)}" :
                        "";

            var whereMatch = !string.IsNullOrWhiteSpace(request.Name) ?
                             new (string, object)[] { (DatabaseDefinition.GetSelectResult(AdversaryField.AdversaryName), request.NameMatchStyle == NameMatchStyle.Similar ? $"%{request.Name}%" : request.Name) } :
Esempio n. 2
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        public static async Task <IReadOnlyList <Adversary> > GetAdversariesAsync(GameServiceClient client, IReadOnlyList <int> adversaryIds = null, string name = null, NameMatchStyle nameMatchStyle = NameMatchStyle.MixedCase)
        {
            var request = new GetAdversariesRequest();

            if (adversaryIds != null && adversaryIds.Count() != 0)
            {
                request.AdversaryIds.AddRange(adversaryIds);
            }
            else if (!string.IsNullOrWhiteSpace(name))
            {
                request.Name = name;
            }

            request.NameMatchStyle = nameMatchStyle;

            return((await client.GetAdversariesAsync(request)).Adversaries);
        }
Esempio n. 3
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        public static async Task <CreateAdversariesReply> CreateAdversariesAsync(CreateAdversariesRequest request, ServerCallContext context)
        {
            using var db = new LegendaryDatabase();
            var connector = DbConnector.Create(db.Connection, new DbConnectorSettings {
                AutoOpen = true, LazyOpen = true
            });

            var reply = new CreateAdversariesReply {
                Status = new Status {
                    Code = 200
                }
            };

            List <int> newAdversaryIds = new List <int>();

            foreach (var adversary in request.Adversaries)
            {
                // Validate the GamePackageId
                var packageRequest = new GetGamePackagesRequest();
                packageRequest.GamePackageIds.Add(adversary.GamePackageId);
                packageRequest.Fields.Add(GamePackageField.Id);
                var packageReply = await GamePackageUtility.GetGamePackagesAsync(packageRequest, context);

                if (packageReply.Status.Code != 200)
                {
                    reply.Status = packageReply.Status;
                    return(reply);
                }

                // Validate the AbilityIds
                var abilitiesRequest = new GetAbilitiesRequest();
                abilitiesRequest.AbilityIds.AddRange(adversary.AbilityIds);
                abilitiesRequest.AbilityFields.Add(AbilityField.Id);
                var abilitiesReply = await AbilityUtility.GetAbilitiesAsync(abilitiesRequest, context);

                if (abilitiesReply.Status.Code != 200)
                {
                    reply.Status = abilitiesReply.Status;
                    return(reply);
                }

                // Verify that this adversary doesn't already exist
                var adversaryRequest = new GetAdversariesRequest();
                adversaryRequest.Name = adversary.Name;
                adversaryRequest.Fields.AddRange(new[] { AdversaryField.AdversaryId, AdversaryField.AdversaryName, AdversaryField.AdversaryGamePackageId });
                adversaryRequest.NameMatchStyle = NameMatchStyle.MixedCase;
                var adversaryReply = await GetAdversariesAsync(adversaryRequest, context);

                if (adversaryReply.Status.Code == 200 && adversaryReply.Adversaries.Any())
                {
                    var matchingAdversary = adversaryReply.Adversaries.First();
                    reply.Status = new Status {
                        Code = 400, Message = $"Adversaries {matchingAdversary.Id} with name '{matchingAdversary.Name}' was found in game package '{matchingAdversary.GamePackageId}'"
                    };
                    return(reply);
                }

                // Create the adversary
                var newAdversaryId = ((int)(await connector.Command($@"
					insert
						into {DatabaseDefinition.DefaultTableName}
							({DatabaseDefinition.ColumnName[AdversaryField.AdversaryName]})
									values (@AdversaryName);
								select last_insert_id();"                                ,
                                                                    ("AdversaryName", adversary.Name))
                                            .QuerySingleAsync <ulong>()));

                // Add to game package
                await connector.Command(
                    $@"
						insert
							into {TableNames.GamePackageAdversaries}
								({DatabaseDefinition.ColumnName[AdversaryField.AdversaryId]}, {GamePackageUtility.DatabaseDefinition.ColumnName[GamePackageField.Id]})
							values (@AdversaryId, @GamePackageId);"                            ,
                    ("AdversaryId", newAdversaryId),
                    ("GamePackageId", adversary.GamePackageId))
                .ExecuteAsync();

                // Link abilities
                foreach (var abilityId in adversary.AbilityIds)
                {
                    await connector.Command(
                        $@"
							insert
								into {TableNames.AdversaryAbilities}
									({DatabaseDefinition.ColumnName[AdversaryField.AdversaryId]}, {AbilityUtility.DatabaseDefinition.ColumnName[AbilityField.Id]})
								values (@AdversaryId, @AbilityId);"                                ,
                        ("AdversaryId", newAdversaryId),
                        ("AbilityId", abilityId))
                    .ExecuteAsync();
                }

                newAdversaryIds.Add(newAdversaryId);
            }

            // Get all of the created adversaries
            var finalRequest = new GetAdversariesRequest();

            finalRequest.AdversaryIds.AddRange(newAdversaryIds);
            var finalReply = await GetAdversariesAsync(finalRequest, context);

            reply.Status = finalReply.Status;
            reply.Adversaries.AddRange(finalReply.Adversaries);

            return(reply);
        }
Esempio n. 4
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 public override async Task <GetAdversariesReply> GetAdversaries(GetAdversariesRequest request, ServerCallContext context)
 {
     return(await AdversaryUtility.GetAdversariesAsync(request, context));
 }