internal ManipulationInertiaStartingEventArgs( PointerIdentifier[] pointers, Point position, ManipulationDelta delta, ManipulationDelta cumulative, ManipulationVelocities velocities, uint contactCount, GestureRecognizer.Manipulation.InertiaProcessor processor) { global::System.Diagnostics.Debug.Assert(pointers.Length > 0 && pointers.All(p => p.Type == pointers[0].Type)); Pointers = pointers; PointerDeviceType = (PointerDeviceType)pointers[0].Type; Position = position; Delta = delta; Cumulative = cumulative; Velocities = velocities; ContactCount = contactCount; Processor = processor; }
internal InertiaTranslationBehavior(GestureRecognizer.Manipulation.InertiaProcessor processor) { _processor = processor; }