Esempio n. 1
0
    // Use this for initialization
    void Awake()
    {
        stand = new StandTutorial (tutor);
        sit = new SitTutorial (tutor);

        Debug.Log("Initializing Kinect");
        try
        {
            GameKinectSensor = new OhioState.Kinect.KinectSensor();
        }
        catch (Exception e)
        {
            Debug.LogError(e.Message);
        }

        currentKinectGameData = new KinectGameData();

        try
        {
            GameKinectSensor.SkeletonHandler += kinectSensor_SkeletonFrameReady;
            GameKinectSensor.Initialize();
        }
        catch (Exception e)
        {
            Debug.LogError(e.Message);
        }

        DontDestroyOnLoad(this.gameObject);
        int size = 5 * 60;
        gestureManager = new GestureManager(size, true);

        gestureManager.Level = 1;
        gestureManager.ReadFiles();
        //if (gestureManager.ErrorMessage.Length > 0)
        //    Debug.LogError(gestureManager.ErrorMessage);
        SetGesturesForSection("tutorial");
        Debug.Log("Kinect Complete");
    }
Esempio n. 2
0
    // Use this for initialization

    void Awake()
    {
        Debug.Log("Initializing Kinect");
        try
        {
            GameKinectSensor = new OhioState.Kinect.KinectSensor();
        }
        catch (Exception e)
        {
            errorMessage = e.Message;
            Debug.LogError(e.Message);
        }

        currentKinectGameData = new KinectGameData();

        try
        {
            GameKinectSensor.SkeletonHandler += kinectSensor_SkeletonFrameReady;
            GameKinectSensor.Initialize();
        }
        catch (Exception e)
        {
            errorMessage = e.Message;
            Debug.LogError(e.Message);
        }

        int size = 5 * 60;

        gestureManager = new GestureManager(size, true);

        gestureManager.Level = 1;
        gestureManager.ReadFiles();
        //if (gestureManager.ErrorMessage.Length > 0)
        //    Debug.LogError(gestureManager.ErrorMessage);
        SetGesturesForSection(sectionName);
        Debug.Log("Kinect: " + GameKinectSensor.Status);
    }
Esempio n. 3
0
    // Use this for initialization
    void Awake()
    {
        Debug.Log("Initializing Kinect");
        try
        {
            GameKinectSensor = new OhioState.Kinect.KinectSensor();
        }
        catch (Exception e)
        {
            errorMessage = e.Message;
            Debug.LogError(e.Message);
        }

        currentKinectGameData = new KinectGameData();

        try
        {
            GameKinectSensor.SkeletonHandler += kinectSensor_SkeletonFrameReady;
            GameKinectSensor.Initialize();
        }
        catch (Exception e)
        {
            errorMessage = e.Message;
            Debug.LogError(e.Message);
        }

        int size = 5 * 60;
        gestureManager = new GestureManager(size, true);

        gestureManager.Level = 1;
        gestureManager.ReadFiles();
        //if (gestureManager.ErrorMessage.Length > 0)
        //    Debug.LogError(gestureManager.ErrorMessage);
        SetGesturesForSection(sectionName);
        Debug.Log("Kinect: " + GameKinectSensor.Status);
    }