// Update is called once per frame
 void Update()
 {
     if (gestureListener)
     {
         if (gestureListener.IsSwipeLeft())
         {
             PlayerController.instance.MoveRight();
             Debug.Log("Kinect动作识别后左移");
         }
         if (gestureListener.IsSwipeRight())
         {
             PlayerController.instance.MoveLeft();
             Debug.Log("Kinect动作识别后右移");
         }
         if (gestureListener.IsJumpUp())
         {
             PlayerController.instance.JumpUp();
             Debug.Log("Kinect动作识别后跳跃");
         }
     }
 }