Esempio n. 1
0
    private void InitializeControllers()
    {
        controllers = new List <IController>();

        //our gesture library is event based and our keyboard controller is a command pattern.

        IController keyboard = new Controller();

        keyboard.Add(new KeyDownEvent(KeyCode.UpArrow, new MoveForwardAction(PlayerGameObject.transform, pathController)));
        keyboard.Add(new KeyDownEvent(KeyCode.Space, new DestroyObstacle()));
        keyboard.Add(new KeyDownEvent(KeyCode.LeftArrow, new MoveLeftAction(PlayerGameObject.transform, pathController)));
        keyboard.Add(new KeyDownEvent(KeyCode.RightArrow, new MoveRightAction(PlayerGameObject.transform, pathController)));

        controllers.Add(keyboard);

        IController gestureController = new GestureController(new KinectBodySource(), 50, true, "Assets/xml/GestureMeasurements.xml", "Assets/xml/GestureDefinitions.xml", false);

        gestureController.Add(new GestureBinding("row-gestures", new NoOpAction()));

        controllers.Add(gestureController);
        GestureRecognizerManager.GestureRecognizedEvent += GestureRecognizerManager_GestureRecognizedEvent;
    }