private void lstHist_ManipulationCompleted(object sender, ManipulationCompletedEventArgs e) { Point start = new Point { X = e.ManipulationOrigin.X, Y = e.ManipulationOrigin.Y }; Point end = e.TotalManipulation.Translation; GestureAnalyser ga = new GestureAnalyser(); Vector v = ga.getVector(start, end); char possible = ga.probableChar(v); txtInput.Text += possible.ToString(); }
void Init() { FindPlayer(); if (!playerFound) { center = GameObject.CreatePrimitive(PrimitiveType.Sphere); center.transform.localScale = Vector3.one * 0.1f; } gestureAnalyser = FindObjectOfType <GestureAnalyser>(); //initialParticleIntensity = particleSystem = particleSystemParent.transform.GetChild(0).GetComponent <ParticleSystem>(); initialParticleColor = particleSystem.GetComponent <Renderer>().material.color; //DrawGizmos(); Invoke("PickNewTarget", 0.1f); InvokeRepeating("ActualizeParticleBehaviourTarget", 0f, 1f); inited = true; }