Esempio n. 1
0
        public override void init()
        {
            Device d3dDevice = GuiController.Instance.D3dDevice;

            //Iniciar kinect
            tgcKinect = new TgcKinect();
            tgcKinect.init();
            tgcKinect.DebugSkeleton.init();

            //Analizador de gestos
            gestureAnalizer = new GestureAnalizer();
            sceneBounds     = new TgcBoundingBox(new Vector3(-10, 0, -10), new Vector3(10, 20, 10));
            gestureAnalizer.setSceneBounds(sceneBounds);

            //Crear mueble de fondo
            mueble          = TgcBox.fromSize(new Vector3(20, 20, 5), Color.SandyBrown);
            mueble.Position = new Vector3(0, 10, -10);

            //Crear algunos cajones
            Vector3 muebleCenterPos = mueble.Position;

            cajones = new List <GestureLocker>();
            cajones.Add(crearCajon(muebleCenterPos + new Vector3(-3, 0, 0.25f), new Vector3(5, 2, 5)));
            cajones.Add(crearCajon(muebleCenterPos + new Vector3(0, 3, 0.25f), new Vector3(5, 2, 5)));
            cajones.Add(crearCajon(muebleCenterPos + new Vector3(3, 0, 0.25f), new Vector3(5, 2, 5)));


            GuiController.Instance.FpsCamera.Enable = true;
            GuiController.Instance.FpsCamera.setCamera(new Vector3(-3.5508f, 16.5873f, 13.2958f), new Vector3(-3.535f, 16.3069f, 12.336f));

            center = TgcBox.fromSize(new Vector3(0, 0, 0), new Vector3(1, 1, 1), Color.Blue);
        }
Esempio n. 2
0
        public override void init()
        {
            Device d3dDevice = GuiController.Instance.D3dDevice;

            //Iniciar kinect
            tgcKinect = new TgcKinect();
            tgcKinect.init();
            tgcKinect.DebugSkeleton.init();

            //Analizador de gestos
            gestureAnalizer = new GestureAnalizer();
            sceneBounds     = new TgcBoundingBox(new Vector3(-50, -40, 230), new Vector3(80, 50, 290));
            gestureAnalizer.setSceneBounds(sceneBounds);
            sceneCenter = sceneBounds.calculateBoxCenter();

            sceneCenterBox = TgcBox.fromSize(sceneCenter, new Vector3(30, 30, 30), Color.Blue);

            //Crear mueble de fondo
            mueble          = TgcBox.fromSize(new Vector3(200, 100, 50), Color.SandyBrown);
            mueble.Position = new Vector3(20, 20, 200);

            //Crear puerta
            door               = new GestureDoorLeft();
            door.Mesh          = TgcBox.fromSize(new Vector3(30, 40, 4), Color.Green).toMesh("door");
            door.Mesh.Position = mueble.Position + new Vector3(-30, 20, 25);


            GuiController.Instance.FpsCamera.Enable = true;
            GuiController.Instance.FpsCamera.setCamera(new Vector3(1.5467f, 54.7247f, 401.1074f), new Vector3(1.4672f, 54.4561f, 400.1474f));
        }
Esempio n. 3
0
        public override void init()
        {
            Device d3dDevice = GuiController.Instance.D3dDevice;

            //Loader de kinect
            tgcKinect = new TgcKinect();
            tgcKinect.init();
            tgcKinect.DebugSkeleton.init();


            //Loader de focus
            FocusParser.TEXTURE_FOLDER = GuiController.Instance.ExamplesMediaDir + "Focus\\texturas\\";
            FocusParser.MESH_FOLDER    = GuiController.Instance.ExamplesMediaDir + "Focus\\texturas\\";
            FocusParser loader    = new FocusParser();
            string      fileScene = GuiController.Instance.ExamplesMediaDir + "Focus\\escena1.dat";

            loader.FromFile(fileScene);
            _meshes    = loader.Escene;
            _conjuntos = loader._focusSets;

            // Bounding box de la escena
            // Calculo el bounding box de la escena
            float x0 = 10000;
            float y0 = 10000;
            float z0 = 10000;
            float x1 = -10000;
            float y1 = -10000;
            float z1 = -10000;

            foreach (TgcMesh m in _meshes)
            {
                TgcBoundingBox box = m.BoundingBox;
                if (box.PMin.X < x0)
                {
                    x0 = box.PMin.X;
                }
                if (box.PMin.Y < y0)
                {
                    y0 = box.PMin.Y;
                }
                if (box.PMin.Z < z0)
                {
                    z0 = box.PMin.Z;
                }

                if (box.PMax.X > x1)
                {
                    x1 = box.PMax.X;
                }
                if (box.PMax.Y > y1)
                {
                    y1 = box.PMax.Y;
                }
                if (box.PMax.Z > z1)
                {
                    z1 = box.PMax.Z;
                }
            }

            bounds = new TgcBoundingBox(new Vector3(x0, y0, z0), new Vector3(x1, y1, z1));
            Vector3 c = bounds.calculateBoxCenter();

            c.Y    = 0;
            center = TgcBox.fromSize(c, new Vector3(100, 100, 100), Color.Blue);


            //Escalas y centro de la escena para kinect
            tgcKinect.PositionScale   = 1000;
            tgcKinect.sceneCenter     = c;
            tgcKinect.skeletonOffsetY = 0.75f;


            //Analizador de gestos
            gestureAnalizer = new GestureAnalizer();
            gestureAnalizer.setSceneBounds(bounds);



            //Camara
            GuiController.Instance.FpsCamera.Enable         = true;
            GuiController.Instance.FpsCamera.MovementSpeed *= 10;
            GuiController.Instance.FpsCamera.JumpSpeed     *= 10;
            GuiController.Instance.FpsCamera.setCamera(new Vector3(2000f, 1600f, -4000f), new Vector3(2000f, 500f, 0));
            //GuiController.Instance.FpsCamera.setCamera(c, c + new Vector3(0, 0, 1));



            //Separar cajones del resto del FocusSet
            cajones = new List <CajonFocus>();
            foreach (FocusSet conjunto in _conjuntos)
            {
                if (conjunto.Tipo == FocusSet.TRASLACION)
                {
                    CajonFocus cajon = new CajonFocus();
                    cajon.Conjunto = conjunto;
                    cajon.init();
                    cajones.Add(cajon);
                }
            }
        }