// Use this for initialization
 void Start()
 {
     flashlight = Instantiate (Resources.Load ("Light"), Camera.main.transform.position, Camera.main.transform.rotation) as GameObject;
     flashlight.transform.parent = gameObject.transform;
     gestoreEnergia = GetComponent<GestoreEnergia>();
     on= false;
 }
 // Use this for initialization
 void Start()
 {
     on = false;
             gestoreEnergia = (GameObject.Find("Player")).GetComponent<GestoreEnergia> ();
             calore = Resources.Load<Material> ("Calore");
             poBombe = GetComponentsInChildren<PossibileBomba> ();
             foreach (PossibileBomba poBomba in poBombe) {
                     if (poBomba.bomba) {
                             originale = poBomba.renderer.material;
                     }
             }
 }
 void OnStart()
 {
     gestoreEnergia = GetComponent<GestoreEnergia>();
 }
 // Use this for initialization
 void Start()
 {
     manager = GameObject.Find("Player").GetComponent<GestoreEnergia>();
 }
 // Use this for initialization
 void Start()
 {
     c = GetComponent<Rigidbody>();
     gestoreEnergia = GetComponent<GestoreEnergia>();
 }