protected override void LoadContent() { GestionSprites = new SpriteBatch(Game.GraphicsDevice); GestionnaireDeFonts = Game.Services.GetService(typeof(RessourcesManager <SpriteFont>)) as RessourcesManager <SpriteFont>; Font = GestionnaireDeFonts.Find("GrosArial"); Position = new Vector2(Position.X - Font.MeasureString(Texte).X / 2, Position.Y); }
protected override void LoadContent() { //GestionSprites = Game.Services.GetService(typeof(SpriteBatch)) as SpriteBatch; GestionSprites = new SpriteBatch(Game.GraphicsDevice); GestionnaireDeFonts = Game.Services.GetService(typeof(RessourcesManager <SpriteFont>)) as RessourcesManager <SpriteFont>; policeDeCaractères = GestionnaireDeFonts.Find(NomFont); }
protected override void LoadContent() { Font = GestionnaireDeFonts.Find("Infinity60"); Dimension = Font.MeasureString(Message); Origine = new Vector2(Dimension.X / 2, Dimension.Y / 2); base.LoadContent(); }
protected override void LoadContent() { Font = GestionnaireDeFonts.Find(NomFont); Texte = new StreamReader(NomFichierTxt).ReadToEnd(); StringDimensions = Font.MeasureString(Texte); XCoord = (RectAffichage.Width / 2) - (StringDimensions.X / 2); base.LoadContent(); }
protected override void LoadContent() { GestionSprites = Game.Services.GetService(typeof(SpriteBatch)) as SpriteBatch; GestionnaireDeFonts = Game.Services.GetService(typeof(RessourcesManager <SpriteFont>)) as RessourcesManager <SpriteFont>; PoliceDeCaractères = GestionnaireDeFonts.Find(NomFont); ModifierTexte(TexteÀAfficher); DimensionFenêtre = Game.Window.ClientBounds; }
/// <summary> /// Load les différents services /// </summary> protected override void LoadContent() { GestionSprites = new SpriteBatch(Game.GraphicsDevice); CaméraJeuAutomate = Game.Services.GetService(typeof(CaméraAutomate)) as CaméraAutomate; GestionnaireManager = Game.Services.GetService(typeof(InputManager)) as InputManager; GestionnaireDeFonts = Game.Services.GetService(typeof(RessourcesManager <SpriteFont>)) as RessourcesManager <SpriteFont>; Font = GestionnaireDeFonts.Find("Arial"); }
protected override void LoadContent() { GestionSprites = new SpriteBatch(Game.GraphicsDevice); GestionnaireDeTextures = Game.Services.GetService(typeof(RessourcesManager <Texture2D>)) as RessourcesManager <Texture2D>; GestionnaireDeFonts = Game.Services.GetService(typeof(RessourcesManager <SpriteFont>)) as RessourcesManager <SpriteFont>; Font = GestionnaireDeFonts.Find("Arial"); Vector2 temp = Font.MeasureString(Texte.ToString()); PositionTexte = Position; PositionNb = new Vector2(PositionTexte.X + temp.X / 4, PositionTexte.Y + temp.Y); }
public override void Initialize() { GestionnaireDeFonts = Game.Services.GetService(typeof(RessourcesManager <SpriteFont>)) as RessourcesManager <SpriteFont>; GestionSprites = Game.Services.GetService(typeof(SpriteBatch)) as SpriteBatch; Écriture = GestionnaireDeFonts.Find(NomFont); Origine = Écriture.MeasureString(Message) / 2; base.Initialize(); if (this.Message.Contains(':')) { FontPos = new Vector2(FontPos.X + Écriture.MeasureString(Message).X, FontPos.Y - Écriture.MeasureString(Message).Y); } }
protected override void LoadContent() { GestionSprites = new SpriteBatch(GraphicsDevice); Image = GestionnaireDeTextures.Find(NomTexture); Font = GestionnaireDeFonts.Find(NomFont); Vector2 size = Font.MeasureString(Texte); Location = new Rectangle((int)Origine.X - (int)Dimensions.X / 2, (int)Origine.Y + (int)(Dimensions.Y / 2), (int)Dimensions.X, (int)Dimensions.Y); TexteLocation = new Vector2(Location.X + ((Location.Width / 2) - (size.X / 2)), Location.Y + ((Location.Height / 2) - (size.Y / 2))); base.LoadContent(); }
protected override void LoadContent() { Vector2 dimensionChaîne; Vector2 dimension; GestionSprites = Game.Services.GetService(typeof(SpriteBatch)) as SpriteBatch; GestionInput = Game.Services.GetService(typeof(InputManager)) as InputManager; GestionnaireDeFonts = Game.Services.GetService(typeof(RessourcesManager <SpriteFont>)) as RessourcesManager <SpriteFont>; GestionnaireDeTextures = Game.Services.GetService(typeof(RessourcesManager <Texture2D>)) as RessourcesManager <Texture2D>; PoliceDeCaractères = GestionnaireDeFonts.Find("Arial20"); ImageNormale = GestionnaireDeTextures.Find(NomImageNormale); ImageEnfoncée = GestionnaireDeTextures.Find(NomImageEnfoncée); ImageBouton = ImageNormale; dimensionChaîne = PoliceDeCaractères.MeasureString(Texte); dimension = dimensionChaîne * (1 + MARGE_BOUTON); Position = Position - dimension / 2; PositionChaîne = new Vector2(Position.X + dimension.X / 2, Position.Y + dimension.Y / 2); OrigineChaîne = new Vector2(dimensionChaîne.X / 2, dimensionChaîne.Y / 2); RectangleDestination = new Rectangle((int)Position.X, (int)Position.Y, (int)dimension.X, (int)dimension.Y); base.LoadContent(); }
protected override void LoadContent() { Font = GestionnaireDeFonts.Find(NomFont); base.LoadContent(); }
protected override void LoadContent() { _font = GestionnaireDeFonts.Find("Arial20"); _texture = GestionnaireDeTextures.Find("BoutonRouge"); base.LoadContent(); }