public override void Draw(GameTime gameTime) { GestionSprite.Begin(); AfficherNiveauEtPrix(); GestionSprite.End(); base.Draw(gameTime); }
public override void Draw(GameTime gameTime) { GestionSprite.Begin(); GestionSprite.Draw(Fond, DestinationImage, Color.White); GestionSprite.DrawString(Font, Entrée, Position, Color.Black, 0, OrigineChaîne, 1f, SpriteEffects.None, 0); GestionSprite.End(); }
public override void Draw(GameTime gameTime) { GestionSprite.Begin(); GestionSprite.DrawString(Arial, "+" + NbCollectionRessource.ToString(), Position, Couleur); GestionSprite.End(); Game.GraphicsDevice.BlendState = BlendState.Opaque; Game.GraphicsDevice.DepthStencilState = DepthStencilState.Default; Game.GraphicsDevice.SamplerStates[0] = SamplerState.LinearWrap; }
public override void Draw(GameTime gameTime) { GestionSprite.Begin(); DessinerIcon(); GestionSprite.End(); Game.GraphicsDevice.BlendState = BlendState.Opaque; Game.GraphicsDevice.DepthStencilState = DepthStencilState.Default; Game.GraphicsDevice.SamplerStates[0] = SamplerState.LinearWrap; }
public override void Draw(GameTime gameTime) { GestionSprite.Begin(); GestionSprite.Draw(Textures[IndexI], DestinationI, SourceI, Color.White); GestionSprite.Draw(Textures[IndexF], DestinationF, SourceF, Color.White); GestionSprite.Draw(TextureFlècheD, RégionFlècheD, Color.White); GestionSprite.Draw(TextureFlècheG, RégionFlècheG, Color.White); GestionSprite.End(); }
public override void Draw(GameTime gameTime) { GestionSprite.Begin(); if (ChangerDeCouleurBoutton) { GestionSprite.Draw(ArrièreBouttonAvecSouris, RectangleAffichage, Color.White); } else { GestionSprite.Draw(ArrièreBouttonSansSouris, RectangleAffichage, Color.Gray); } if (ChangerCouleurTexte) { GestionSprite.DrawString(Font, Texte, Position, Color.Red); } else { GestionSprite.DrawString(Font, Texte, Position, Couleur); } GestionSprite.End(); base.Draw(gameTime); }