Esempio n. 1
0
    // Start is called before the first frame update
    private void Awake()
    {
        if (Idle == null)
        {
            Debug.LogError("Missing Idle Sprite!");
        }
        if (Hug == null)
        {
            Debug.LogError("Missing Hug Sprite!");
        }

        if (Idle == null || Hug == null)
        {
            this.enabled = false;
        }

        sr        = this.GetComponent <SpriteRenderer>();
        sr.sprite = Idle;
        Instance  = this;
    }
Esempio n. 2
0
    private void Win()
    {
        timerText.color = Color.green;
        timerText.text  = "YOU WIN!!!";
        RectTransform rectXform = timerText.GetComponent <RectTransform>();

        rectXform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, 450, 160);
        rectXform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, 250, 30);
        gameOver = true;
        Vector3 playerPos = Player.transform.position;

        playerPos.z = distFromPlayer;
        Camera.main.transform.position = playerPos;
        Gerbil.HasWon();    // hehe
        MouseGrab.OnGameWon();
        timerText.gameObject.SetActive(false);
        MainMusic.Stop();
        MainMusic.gameObject.SetActive(false);
        MainMusic.enabled = false;

        WinWindow.SetActive(true);
        WinMusic.Play();
    }