/// <summary> /// Clear all draw calls /// </summary> public void Clear() { for (int i = 0; i < m_buffers.Count; i++) { GeometryBuffer buffer = m_buffers[i]; if (!buffer.IsEmpty()) { m_buffers[i].Clear(); } } ReleaseOldData(); m_visible = false; }
/// <summary> /// Clear all draw calls /// </summary> public void Clear() { for (int i = 0; i < m_buffers.Count; i++) { GeometryBuffer buffer = m_buffers[i]; if (!buffer.IsEmpty()) { m_buffers[i].Clear(); } } ReleaseOldData(); m_visible = false; }