Esempio n. 1
0
        private Vector3 GetTumblePos(Obj_AI_Base target)
        {
            if (Orbwalker.ActiveMode != OrbwalkingMode.Combo)
            {
                return(GetAggressiveTumblePos(target));
            }

            var cursorPos          = Game.CursorPos;
            var targetCrowdControl = from tuplet in CachedCrowdControl
                                     where tuplet.Item1 == target.CharData.BaseSkinName
                                     select tuplet.Item2;

            if (!IsDangerousPosition(cursorPos) && !(targetCrowdControl.FirstOrDefault() != null && targetCrowdControl.Any(
                                                         crowdControlEntry =>
                                                         target.Spellbook.GetSpell(crowdControlEntry.Slot).IsReady())))
            {
                return(cursorPos);
            }

            //if the target is not a melee and he's alone he's not really a danger to us, proceed to 1v1 him :^ )
            if (!target.IsMelee && ObjectManager.Player.CountEnemyHeroesInRange(800) == 1)
            {
                return(cursorPos);
            }
            var targetWaypoints = MathUtils.GetWaypoints(target);

            if (targetWaypoints[targetWaypoints.Count - 1].Distance(ObjectManager.Player.ServerPosition) > 550)
            {
                return(Vector3.Zero);
            }

            var aRC =
                new Geometry.Circle(ObjectManager.Player.ServerPosition.ToVector2(), 300).ToPolygon().ToClipperPath();
            var targetPosition = target.ServerPosition;
            var pList          = (from p in aRC
                                  select new Vector2(p.X, p.Y).ToVector3()
                                  into v3
                                  let dist = v3.Distance(targetPosition)
                                             where !IsDangerousPosition(v3) && dist < 500
                                             select v3).ToList();

            if (ObjectManager.Player.UnderTurret() || ObjectManager.Player.CountEnemyHeroesInRange(800) == 1 ||
                cursorPos.CountEnemyHeroesInRange(450) <= 1)
            {
                return(pList.Count > 1 ? pList.OrderBy(el => el.Distance(cursorPos)).FirstOrDefault() : Vector3.Zero);
            }
            return(pList.Count > 1
                ? pList.OrderByDescending(el => el.Distance(cursorPos)).FirstOrDefault()
                : Vector3.Zero);
        }
Esempio n. 2
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        public static void OnRender()
        {
            if (Global.Player.IsDead)
            {
                return;
            }

            if (Global.Orbwalker.Mode != OrbwalkingMode.None && MenuConfig.Drawings["Debug"].Enabled)
            {
                var circle = new Geometry.Circle(Global.Player.GetDashInfo().EndPos, 200);
                Render.Circle(circle.Center.To3D(), circle.Radius, 100, Color.DarkGray);
            }

            if (SpellConfig.R.Ready && MenuConfig.Drawings["R"].Enabled)
            {
                Render.Circle(Global.Player.Position, SpellConfig.R.Range, (uint)MenuConfig.Drawings["Segments"].Value, Color.Cyan);
            }

            if (MenuConfig.Drawings["Range"].Enabled && MenuConfig.Combo["Dash"].Value == 0 && Global.Orbwalker.Mode != OrbwalkingMode.None)
            {
                Render.Circle(Game.CursorPos, MenuConfig.Combo["Range"].Value,
                              (uint)MenuConfig.Drawings["Segments"].Value, Color.White);
            }

            if (MenuConfig.Drawings["Debug"].Enabled)
            {
                Render.WorldToScreen(Global.Player.Position, out var temp);
                Render.Text("Q Mode: " + Extension.CurrentMode + " | Range: " + SpellConfig.Q.Range, new Vector2(temp.X - 55, temp.Y + 40), RenderTextFlags.Center, Color.Cyan);
            }

            if (SpellConfig.E.Ready && MenuConfig.Drawings["Path"].Enabled)
            {
                if (MinionHelper.ExtendedMinion.IsZero || MinionHelper.ExtendedTarget.IsZero)
                {
                    return;
                }

                Render.WorldToScreen(MinionHelper.ExtendedTarget, out var targetV2);
                Render.WorldToScreen(MinionHelper.ExtendedMinion, out var minionV2);
                Render.WorldToScreen(Global.Player.ServerPosition, out var playerV2);

                Render.Line(playerV2, minionV2, Color.DeepSkyBlue);
                Render.Line(minionV2, targetV2, Color.DeepPink);

                Render.Circle(MinionHelper.ExtendedMinion, 50, 300, Color.White);
            }
        }
Esempio n. 3
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        public void Draw(Drawer drawer)
        {
            var forward = Vector3.forward;
            var alpha   = 0.3f;
            var color   = LeapColor.cerulean.WithAlpha(alpha);

            // Near surface.
            var nearVec    = forward * near;
            var nearRad    = Mathf.Tan(angle / 2f * Mathf.Deg2Rad) * near;
            var nearCircle = new Geometry.Circle(center: nearVec,
                                                 direction: forward, radius: nearRad, transform: transform);

            nearCircle.Draw(drawer, color);

            // Far surface.
            var farVec    = forward * far;
            var farRad    = Mathf.Tan(angle / 2f * Mathf.Deg2Rad) * far;
            var farCircle = new Geometry.Circle(center: farVec,
                                                direction: forward, radius: farRad, transform: transform);

            farCircle.Draw(drawer, color);

            var nearCirclePoints = nearCircle.Points(7);
            var farCirclePoints  = farCircle.Points(7);

            for (var i = 0; i < 7; i++)
            {
                nearCirclePoints.MoveNext();
                farCirclePoints.MoveNext();
                drawer.Line(nearCirclePoints.Current, farCirclePoints.Current);
            }

            for (var rMult = 0.8f; rMult > 0.1f; rMult -= 0.2f)
            {
                drawer.color      = color.WithAlpha(rMult * rMult * alpha);
                nearCircle.radius = nearRad * rMult;
                nearCircle.Draw(drawer);
            }

            for (var rMult = 0.8f; rMult > 0.1f; rMult -= 0.2f)
            {
                drawer.color     = color.WithAlpha(rMult * rMult * alpha);
                farCircle.radius = farRad * rMult;
                farCircle.Draw(drawer);
            }
        }
Esempio n. 4
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        private static Vector3 EcastPos(AIBaseClient target = null)
        {
            if (target == null)
            {
                return(Vector3.Zero);
            }

            var circles = new Geometry.Circle(target.Position, 400f).Points.OrderBy(c => c.DistanceToPlayer());
            var check   = false;
            var pos     = Vector3.Zero;

            foreach (var circle in circles)
            {
                for (int i = 0; i <= 700; i++)
                {
                    var flag = NavMesh.GetCollisionFlags((ObjectManager.Player.Position.ToVector2().Extend(circle, i)).ToVector3());

                    if (flag.HasFlag(CollisionFlags.Building) || flag.HasFlag(CollisionFlags.Wall))
                    {
                        check = true;
                        i    += 800;
                        pos   = circle.ToVector3();
                    }
                    else
                    {
                        check = false;
                    }
                }

                if (!check)
                {
                    continue;
                }
            }

            if (check)
            {
                return(pos);
            }
            else
            {
                return(Vector3.Zero);
            }
        }
Esempio n. 5
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        public Skillshot(DetectionType detectionType, SpellData spellData, int startT, Vector2 start, Vector2 end, Obj_AI_Base unit)
        {
            DetectionType   = detectionType;
            SpellData       = spellData;
            StartTick       = startT;
            Start           = start;
            End             = end;
            MissilePosition = start;
            Direction       = (end - start).Normalized();

            Unit = unit;

            switch (spellData.Type)
            {
            case SkillShotType.SkillshotCircle:
                Circle = new Geometry.Circle(CollisionEnd, spellData.Radius);
                break;

            case SkillShotType.SkillshotLine:
                Rectangle = new Geometry.Rectangle(Start, CollisionEnd, spellData.Radius);
                break;

            case SkillShotType.SkillshotMissileLine:
                Rectangle = new Geometry.Rectangle(Start, CollisionEnd, spellData.Radius);
                break;

            case SkillShotType.SkillshotCone:
                Sector = new Geometry.Sector(
                    start, CollisionEnd - start, spellData.Radius * (float)Math.PI / 180, spellData.Range);
                break;

            case SkillShotType.SkillshotRing:
                Ring = new Geometry.Ring(CollisionEnd, spellData.Radius, spellData.RingRadius);
                break;

            case SkillShotType.SkillshotArc:
                Arc = new Geometry.Arc(start, end,
                                       EvadeManager.SkillShotsExtraRadius + (int)ObjectManager.Player.BoundingRadius);
                break;
            }

            UpdatePolygon();
        }
Esempio n. 6
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        private static void AUTOWHIT(EventArgs args)
        {
            if (ME.IsDead || !BrandSettings.Whit.Enabled)
            {
                return;
            }

            if (!W.IsReady())
            {
                return;
            }

            var targets = TargetSelector.GetTargets(W.Range).OrderBy(i => i.DistanceToPlayer());

            if (targets == null)
            {
                return;
            }

            foreach (var target in targets)
            {
                if (target == null)
                {
                    return;
                }

                var pred = FSpred.Prediction.Prediction.GetPrediction(W, target);
                if (pred != null && pred.Hitchance >= FSpred.Prediction.HitChance.High)
                {
                    WPoly = new Geometry.Circle(pred.CastPosition, 260f);
                    var targethit      = GameObjects.EnemyHeroes.Where(i => WPoly.IsInside(i.Position));
                    var targethitcount = targethit.Count();

                    if (targethitcount >= BrandSettings.Whit.ActiveValue && pred.CastPosition.DistanceToPlayer() <= W.Range)
                    {
                        if (W.Cast(pred.CastPosition))
                        {
                            return;
                        }
                    }
                }
            }
        }
        public Triangle(Vector3 a, Vector3 b, Vector3 c)
        {
            pointA = a;
            pointB = b;
            pointC = c;

            AB = new Line(pointA, pointB);
            BC = new Line(pointB, pointC);
            CA = new Line(pointC, pointA);

            lines    = new Line[4];
            lines[0] = AB;
            lines[1] = BC;
            lines[2] = CA;

            numPointsInCircle = 0;
            circumCircle      = new Geometry.Circle();

            circumCircle = CalculateCircumcircle(this);
        }
Esempio n. 8
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        private Vector3 GetSafeTumblePos(AIHeroClient target)
        {
            if (!target.IsValidTarget())
            {
                return(Vector3.Zero);
            }

            var targetPosition = target.ServerPosition;

            var myTumbleRangeCircle =
                new Geometry.Circle(ObjectManager.Player.ServerPosition.To2D(), 300).ToPolygon().ToClipperPath();

            var goodCandidates = from p in myTumbleRangeCircle
                                 select new Vector2(p.X, p.Y).To3D() into v3
                                 let dist = v3.Distance(targetPosition)
                                            where dist > Menu.Item("QMinDist", true).GetValue <Slider>().Value&& dist < 500
                                            select v3;

            return(goodCandidates.OrderBy(candidate => candidate.Distance(Game.CursorPos)).FirstOrDefault());
        }
Esempio n. 9
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        private static Vector3 Rpos()
        {
            var pos     = Vector3.Zero;
            var targets = GameObjects.EnemyHeroes.Where(i => i.IsValidTarget(R.Range) && i.HasBuff("kaisapassivemarker"));
            var turret  = GameObjects.EnemyTurrets.Where(i => i.IsValidTarget(R.Range)).FirstOrDefault();

            if (targets == null)
            {
                pos = Vector3.Zero;
            }

            foreach (var target in targets)
            {
                Geometry.Circle newcircle = new Geometry.Circle(target.Position, ObjectManager.Player.GetRealAutoAttackRange() - 200, 20);
                var             circle    = newcircle.Points.Where(c => c.CountEnemyHeroesInRange(400) <= 2).FirstOrDefault();
                return(circle.ToVector3());
            }

            return(pos);
        }
Esempio n. 10
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        public static bool GetLineAoeCanHit(float spellrange, float spellwidth, AIBaseClient target, HitChance hitChance, Vector3 endRange,
                                            bool boundingRadius = true)
        {
            if (target == null || target.IsDashing())
            {
                return(false);
            }

            var targetPosition = target.PreviousPosition.ToVector2();
            var fromPosition   = ObjectManager.Player.PreviousPosition;
            var width          = spellwidth + (boundingRadius ? target.BoundingRadius * BoundingRadiusMultiplicator : 0);
            var boundradius    = (boundingRadius
                ? target.BoundingRadius * BoundingRadiusMultiplicator
                : target.BoundingRadius);

            var rect = new Geometry.Rectangle(fromPosition, endRange, width);
            var circ = new Geometry.Circle(targetPosition, boundradius);

            return(circ.Points.Select(point => rect.IsInside(point)).FirstOrDefault());
        }
Esempio n. 11
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        private static Vector3 GetQCastPos(this AIHeroClient target)
        {
            if (target.CombatType != GameObjectCombatType.Melee && !Game.CursorPos.IsWall())
            {
                return(Game.CursorPos);
            }
            var allcastpos = new List <EnsoulSharp.SDK.Clipper.IntPoint>();

            if (ObjectManager.Player.CountEnemyHeroesInRange(800) > 1)
            {
                var circel = new Geometry.Circle(ObjectManager.Player.Position, 300).ToClipperPath();
                allcastpos.AddRange(circel.Where(c => !Helper.UnderTower(new Vector3(c.X, c.Y, 0)) && (target.IsFacing(ObjectManager.Player)) ? (new Vector3(c.X, c.Y, 0)).Distance(target) <= 530 : (new Vector3(c.X, c.Y, 0)).Distance(target) <= 555 - 0.2 * target.MoveSpeed).ToList());
            }
            if (allcastpos != null && allcastpos.Count > 1)
            {
                var getpos = allcastpos.OrderBy(p => new Vector3(p.X, p.Y, 0).Distance(Game.CursorPos)).FirstOrDefault();
                return(new Vector3(getpos.X, getpos.Y, 0));
            }

            return(Game.CursorPos);
        }
Esempio n. 12
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        private static void AUTORHIT(EventArgs args)
        {
            if (ME.IsDead || !BrandSettings.AutoR.Enabled)
            {
                return;
            }

            if (!R.IsReady())
            {
                return;
            }

            var targets = TargetSelector.GetTargets(R.Range + 600).OrderBy(i => i.DistanceToPlayer());

            if (targets == null)
            {
                return;
            }

            foreach (var target in targets)
            {
                if (target == null)
                {
                    return;
                }

                RPoly = new Geometry.Circle(target.Position, 600f);
                var targethit      = GameObjects.EnemyHeroes.Where(i => !i.IsDead && RPoly.IsInside(i));
                var targethitcount = targethit.Count();

                if (targethitcount >= BrandSettings.AutoR.ActiveValue && target.IsValidTarget(R.Range))
                {
                    if (R.Cast(target) == CastStates.SuccessfullyCasted || R.CastOnUnit(target))
                    {
                        return;
                    }
                }
            }
        }
Esempio n. 13
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        private static void AUTOEHIT(EventArgs args)
        {
            if (ME.IsDead)
            {
                return;
            }

            if (!E.IsReady())
            {
                return;
            }

            var targets = TargetSelector.GetTargets(E.Range + 375f).OrderBy(i => i.DistanceToPlayer());

            if (targets == null)
            {
                return;
            }

            foreach (var target in targets)
            {
                if (target == null)
                {
                    return;
                }

                EPoly = new Geometry.Circle(target.Position, 375f);
                var targethit      = GameObjects.EnemyHeroes.Where(i => EPoly.IsInside(i.Position));
                var targethitcount = targethit.Count();

                if (targethitcount >= 2 && target.IsValidTarget(E.Range) && target.Burning())
                {
                    if (E.Cast(target) == CastStates.SuccessfullyCasted || E.CastOnUnit(target))
                    {
                        return;
                    }
                }
            }
        }
Esempio n. 14
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        public static void OnUpdate()
        {
            if (MenuConfig.LaneClear["Check"].Enabled && Global.Player.CountEnemyHeroesInRange(1500) != 0)
            {
                return;
            }

            var minion = GameObjects.EnemyMinions.OrderBy(x => x.Distance(Global.Player)).FirstOrDefault(x => x.IsValidTarget(SpellManager.Q.Range));

            if (minion == null)
            {
                return;
            }

            if (MenuConfig.LaneClear["Q"].Enabled && SpellManager.Q.Ready)
            {
                var range    = SpellManager.Q.Range;
                var circle   = new Geometry.Circle(minion.ServerPosition.To2D(), range);
                var possible = GameObjects.EnemyMinions.Where(x => x.IsValidTarget(range, false, true, circle.Center.To3D())).OrderBy(x => x.Distance(minion));

                if (possible.Count() >= MenuConfig.LaneClear["Q"].Value)
                {
                    SpellManager.Q.Cast(minion);
                }
            }

            if (MenuConfig.LaneClear["E"].Enabled && SpellManager.E.Ready)
            {
                var range  = SpellManager.E.Range;
                var circle = new Geometry.Circle(minion.ServerPosition.To2D(), range);
                var count  = GameObjects.EnemyMinions.Count(x => x.IsValidTarget(range, false, true, circle.Center.To3D()));

                if (count >= MenuConfig.LaneClear["E"].Value)
                {
                    SpellManager.E.Cast(minion);
                }
            }
        }
Esempio n. 15
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        private static void AIHeroClient_OnProcessSpellCast(AIBaseClient sender, AIBaseClientProcessSpellCastEventArgs args)
        {
            var targetz   = TargetSelector.GetTarget(W.Range);
            var useW      = ComboMenu["WLowHp"].GetValue <MenuBool>().Enabled;
            var MinHealth = ComboMenu["minHealth"].GetValue <MenuSlider>().Value;

            if (useW && !_Player.IsRecalling() && targetz.IsValidTarget(425))
            {
                if (Player.Instance.HealthPercent <= MinHealth)
                {
                    W.Cast();
                }
            }

            if ((args.Slot == SpellSlot.Q || args.Slot == SpellSlot.W || args.Slot == SpellSlot.E ||
                 args.Slot == SpellSlot.R) && sender.IsEnemy && Q.IsReady() && _Player.Distance(sender) <= args.SData.CastRange && Orbwalker.ActiveMode.HasFlag(OrbwalkerMode.Combo))
            {
                if (args.SData.TargettingType == SpellDataTargetType.Unit || args.SData.TargettingType == SpellDataTargetType.SelfAndUnit || args.SData.TargettingType == SpellDataTargetType.Self)
                {
                    if ((args.Target.NetworkId == Player.Instance.NetworkId && args.Time < 1.5 ||
                         args.End.Distance(Player.Instance.Position) <= Player.Instance.BoundingRadius * 3) &&
                        Evade[args.SData.Name].GetValue <MenuBool>().Enabled)
                    {
                        QEvade();
                    }
                }
                else if (args.SData.TargettingType == SpellDataTargetType.LocationAoe)
                {
                    var castvector =
                        new Geometry.Circle(args.End, args.SData.CastRadius).IsInside(
                            Player.Instance.Position);

                    if (castvector && Evade[args.SData.Name].GetValue <MenuBool>().Enabled)
                    {
                        QEvade();
                    }
                }

                else if (args.SData.TargettingType == SpellDataTargetType.Cone)
                {
                    var castvector =
                        new Geometry.Arc(args.Start, args.End, args.SData.CastConeAngle, args.SData.CastRange)
                        .IsInside(Player.Instance.Position);

                    if (castvector && Evade[args.SData.Name].GetValue <MenuBool>().Enabled)
                    {
                        QEvade();
                    }
                }

                else if (args.SData.TargettingType == SpellDataTargetType.SelfAoe)
                {
                    var castvector =
                        new Geometry.Circle(sender.Position, args.SData.CastRadius).IsInside(
                            Player.Instance.Position);

                    if (castvector && Evade[args.SData.Name].GetValue <MenuBool>().Enabled)
                    {
                        QEvade();
                    }
                }
                else
                {
                    var castvector =
                        new Geometry.Rectangle(args.Start, args.End, args.SData.LineWidth).IsInside(
                            Player.Instance.Position);

                    if (castvector && Evade[args.SData.Name].GetValue <MenuBool>().Enabled)
                    {
                        QEvade();
                    }
                }

                if (args.SData.Name == "yasuoq3w")
                {
                    QEvade();
                }

                if (args.SData.Name == "ZedR")
                {
                    if (Q.IsReady())
                    {
                        QEvade();
                    }
                    else
                    {
                        if (W.IsReady())
                        {
                            W.Cast();
                        }
                    }
                }

                if (args.SData.Name == "KarthusFallenOne")
                {
                    QEvade();
                }

                if (args.SData.Name == "SoulShackles")
                {
                    QEvade();
                }

                if (args.SData.Name == "AbsoluteZero")
                {
                    QEvade();
                }

                if (args.SData.Name == "NocturneUnspeakableHorror")
                {
                    QEvade();
                }
            }
        }
        private static Vector3 Rpos()
        {
            var pos     = Vector3.Zero;
            var targets = GameObjects.EnemyHeroes.Where(i => i.IsValidTarget(R.Range) && i.HasBuff("kaisapassivemarker"));
            var turret  = GameObjects.EnemyTurrets.Where(i => i.IsValidTarget(R.Range)).FirstOrDefault();

            if (targets == null)
            {
                pos = Vector3.Zero;
            }

            foreach (var target in targets)
            {
                Geometry.Circle newcircle = new Geometry.Circle(target.Position, ObjectManager.Player.GetRealAutoAttackRange() - 200, 20);
                foreach (var circle in newcircle.Points)
                {
                    if (circle.CountEnemyHeroesInRange(400) <= 2)
                    {
                        pos = circle.ToVector3();
                    }
                }
            }

            /*foreach(var target in targets)
             * {
             *      if (target == null || !target.HasBuff("kaisapassivemarker")) pos = Vector3.Zero;
             *  Geometry.Circle newcircle = new Geometry.Circle(target.Position, ObjectManager.Player.GetRealAutoAttackRange() - 75, 20);
             *      foreach(var checkpoint in newcircle.Points.Where(i => i.DistanceToPlayer() < R.Range))
             *      {
             *          if (GetHeroesInRange(R.Range) == 0) pos = Vector3.Zero;
             *          if(GetHeroesInRange(1000) >= 2)
             *          {
             *              if (checkpoint.CountEnemyHeroesInRange(400) < GetHeroesInRange(1000))
             *              {
             *                  pos = checkpoint.ToVector3();
             *              }
             *          }
             *          else
             *          {
             *              if(checkpoint.Distance(turret) > ObjectManager.Player.GetRealAutoAttackRange())
             *              {
             *                  pos = checkpoint.ToVector3();
             *              }
             *          }
             *      }
             * }*/
            /*foreach (var target in targets.Where(i => i.IsValidTarget(R.Range)))
             * {
             *  if (target == null) pos = Vector3.Zero;
             *  Geometry.Circle newcircle = new Geometry.Circle(target.Position, ObjectManager.Player.GetRealAutoAttackRange() - 150, 20);
             *  foreach (var checkpoint in newcircle.Points.Where(i => i.DistanceToPlayer() < R.Range))
             *  {
             *      if (checkpoint.CountEnemyHeroesInRange(400) == 1)
             *      {
             *          if (GetHeroesInRange(700) >= 2)
             *          {
             *              if (GetHeroesInRange(700) > checkpoint.CountEnemyHeroesInRange(400))
             *              {
             *                  if (checkpoint.Distance(turret) > ObjectManager.Player.GetRealAutoAttackRange())
             *                  {
             *                      pos = checkpoint.ToVector3();
             *                  }
             *              }
             *          }
             *      }
             *      if (checkpoint.CountEnemyHeroesInRange(400) == 2)
             *      {
             *          if (GetHeroesInRange(700) >= 3)
             *          {
             *              if (GetHeroesInRange(700) > checkpoint.CountEnemyHeroesInRange(400))
             *              {
             *                  if (checkpoint.Distance(turret) > ObjectManager.Player.GetRealAutoAttackRange())
             *                  {
             *                      pos = checkpoint.ToVector3();
             *                  }
             *              }
             *          }
             *      }
             *      if (GetHeroesInRange(700) > checkpoint.CountEnemyHeroesInRange(400) + 1)
             *      {
             *          if (checkpoint.Distance(turret) > ObjectManager.Player.GetRealAutoAttackRange())
             *          {
             *              pos = checkpoint.ToVector3();
             *          }
             *      }
             *  }
             * }*/
            return(pos);
        }
Esempio n. 17
0
        private static void NewEPred()
        {
            var targets = GameObjects.EnemyHeroes.Where(i => i.IsValidTarget(775) && !i.IsDead);

            foreach (var target in targets)
            {
                if (target != null || !target.HasBuff("ireliamark"))
                {
                    var   echeck = Echeck.GetPrediction(target);
                    float ereal  = (E.Range * 2) / 20000;

                    if (E.IsReady(0))
                    {
                        if (!objPlayer.HasBuff("IreliaE"))
                        {
                            if (echeck.CastPosition.DistanceToPlayer() < 975)
                            {
                                Geometry.Circle circle = new Geometry.Circle(objPlayer.Position, 500, 50);

                                {
                                    foreach (var onecircle in circle.Points)
                                    {
                                        if (onecircle.DistanceToPlayer() > 300 && onecircle.Distance(target) > 300)
                                        {
                                            E.Cast(onecircle);
                                        }
                                    }
                                }
                            }
                        }
                        else
                        {
                            for (int i = 775; i > 1; i--)
                            {
                                var epred = E.GetPrediction(target);
                                if (epred.CastPosition.DistanceToPlayer() < 730)
                                {
                                    var castepos = Vector2.Zero;

                                    var epos = epred.CastPosition.DistanceToPlayer();

                                    Geometry.Circle onecircle = new Geometry.Circle(objPlayer.Position, i);
                                    foreach (var circle in onecircle.Points)
                                    {
                                        E.Delay = (circle.DistanceToPlayer() - epos) / E.Speed + 0.25f + ereal;

                                        if (epred.CastPosition.Extend(ECatPos, -i).ToVector2().DistanceToPlayer() < 775)
                                        {
                                            castepos = epred.CastPosition.Extend(ECatPos, -i).ToVector2();
                                        }
                                    }

                                    if (castepos != Vector2.Zero)
                                    {
                                        E.Cast(castepos);
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
Esempio n. 18
0
        private static void EcomboCastPostion(AIHeroClient aiheroClient_0)
        {
            Vector3 vector  = Vector3.Zero;
            Vector3 vector2 = Vector3.Zero;

            if (!Extensions.IsValidTarget(aiheroClient_0, E.Range, true))
            {
                aiheroClient_0 = TargetSelector.GetTarget(E.Range, false);
            }
            if (aiheroClient_0 != null && !aiheroClient_0.HasBuffOfType(BuffType.SpellImmunity) && !aiheroClient_0.HasBuffOfType(BuffType.SpellShield))
            {
                SpellPrediction.PredictionOutput prediction = E.GetPrediction(aiheroClient_0);
                if (prediction.Hitchance >= HitChance.High)
                {
                    if (objPlayer.HasBuff("IreliaE"))
                    {
                        Geometry.Circle circle = new Geometry.Circle(ObjectManager.Player.Position, 730);
                        foreach (Vector2 vector3 in circle.Points.Where(i => i.DistanceToPlayer() < 775
                                                                        //&& (
                                                                        //((aiheroClient_0.DistanceToPlayer() > 264 && aiheroClient_0.DistanceToPlayer() < 424) ? i.DistanceToPlayer() / 2000 <= prediction.CastPosition.DistanceToPlayer() / 1600 + 0.2 : i.DistanceToPlayer() / 2000 <= prediction.CastPosition.DistanceToPlayer() / 1600 + 0.4)
                                                                        //&& ((aiheroClient_0.DistanceToPlayer() < 504 && aiheroClient_0.DistanceToPlayer() > 424) ? i.DistanceToPlayer() / 2000 <= prediction.CastPosition.DistanceToPlayer() / 1600 + 0.1 : i.DistanceToPlayer() / 2000 <= prediction.CastPosition.DistanceToPlayer() / 1600 + 0.4)
                                                                        //&& ((aiheroClient_0.DistanceToPlayer() > 504) ? i.DistanceToPlayer() / 2000 <= prediction.CastPosition.DistanceToPlayer() / 1600 + 0.05 : i.DistanceToPlayer() / 2000 <= prediction.CastPosition.DistanceToPlayer() / 1600 + 0.4)
                                                                        //)
                                                                        ))
                        {
                            var projectionInfo = prediction.CastPosition.ProjectOn(vector3.ToVector3(), ECatPos);
                            if (projectionInfo.IsOnSegment && projectionInfo.LinePoint.Distance(prediction.CastPosition) <= 50)
                            {
                                vector  = vector3.ToVector3();
                                vector2 = ECatPos;
                            }
                        }
                        if (vector.DistanceToPlayer() <= E.Range)
                        {
                            if (vector != Vector3.Zero && vector2 != Vector3.Zero && Extensions.Distance(vector, vector2) > 200)
                            {
                                if (objPlayer.HasBuff("IreliaE"))
                                {
                                    E.Cast(vector, false);
                                }
                                else
                                {
                                    return;
                                }
                            }
                            else
                            {
                                return;
                            }
                        }
                    }
                    else
                    {
                        Geometry.Circle circle = new Geometry.Circle(ObjectManager.Player.Position, 450);
                        foreach (Vector2 vector3 in circle.Points)
                        {
                            foreach (Vector2 vector4 in circle.Points)
                            {
                                var projectionInfo = prediction.CastPosition.ProjectOn(vector3.ToVector3(), vector4.ToVector3());
                                if (projectionInfo.IsOnSegment && projectionInfo.LinePoint.Distance(aiheroClient_0.Position) <= 120 && projectionInfo.LinePoint.Distance(prediction.CastPosition) <= 120)
                                {
                                    vector  = Extensions.ToVector3(vector3, 0f);
                                    vector2 = Extensions.ToVector3(vector4, 0f);
                                }
                            }
                        }
                        if (Extensions.DistanceToPlayer(vector) <= E.Range && Extensions.DistanceToPlayer(vector2) <= E.Range)
                        {
                            if (vector.Distance(vector2) > 100 && vector != Vector3.Zero && vector2 != Vector3.Zero)
                            {
                                if (!objPlayer.HasBuff("IreliaE") && vector2.Distance(aiheroClient_0) > 100)
                                {
                                    E.Cast(vector2, false);
                                }
                                else
                                {
                                    return;
                                }
                            }
                        }
                    }
                }
            }
        }
Esempio n. 19
0
        public static Result GetCircleAoePrediction(this Spell spell, AIHeroClient target, HitChance hitChance,
                                                    bool boundingRadius = true, bool extended = true, Vector3?sourcePosition = null)
        {
            try
            {
                if (spell == null || target == null)
                {
                    return(new Result(Vector3.Zero, new List <AIHeroClient>()));
                }
                var fromPosition = sourcePosition ?? ObjectManager.Player.PreviousPosition;
                var hits         = new List <AIHeroClient>();
                var center       = Vector3.Zero;
                var radius       = float.MaxValue;
                var range        = spell.Range + (extended ? spell.Width * 0.85f : 0) +
                                   (boundingRadius ? target.BoundingRadius * BoundingRadiusMultiplicator : 0);
                var positions = (from t in GameObjects.EnemyHeroes
                                 where t.IsValidTarget(range * 1.5f, true, fromPosition)
                                 let prediction = spell.GetPrediction(t)
                                                  where prediction.Hitchance >= hitChance
                                                  select new Position(t, prediction.UnitPosition)).ToList();
                var spellWidth = spell.Width;
                if (positions.Any())
                {
                    var mainTarget    = positions.FirstOrDefault(p => p.Hero.NetworkId == target.NetworkId);
                    var possibilities =
                        ProduceEnumeration(
                            positions.Where(
                                p => p.UnitPosition.Distance(mainTarget.UnitPosition) <= spell.Width * 0.85f).ToList())
                        .Where(p => p.Count > 0 && p.Any(t => t.Hero.NetworkId == mainTarget.Hero.NetworkId))
                        .ToList();
                    foreach (var possibility in possibilities)
                    {
                        var mec      = MEC.GetMec(possibility.Select(p => p.UnitPosition.ToVector2()).ToList());
                        var distance = spell.From.Distance(mec.Center.ToVector3());
                        if (mec.Radius < spellWidth && distance < range)
                        {
                            var lHits  = new List <AIHeroClient>();
                            var circle =
                                new Geometry.Circle(
                                    spell.From.Extend(
                                        mec.Center.ToVector3(), spell.Range > distance ? distance : spell.Range), spell.Width);

                            if (boundingRadius)
                            {
                                lHits.AddRange(
                                    from position in positions
                                    where
                                    new Geometry.Circle(
                                        position.UnitPosition,
                                        position.Hero.BoundingRadius * BoundingRadiusMultiplicator).Points.Any(
                                        p => circle.IsInside(p))
                                    select position.Hero);
                            }
                            else
                            {
                                lHits.AddRange(
                                    from position in positions
                                    where circle.IsInside(position.UnitPosition)
                                    select position.Hero);
                            }

                            if ((lHits.Count > hits.Count || lHits.Count == hits.Count && mec.Radius < radius ||
                                 lHits.Count == hits.Count &&
                                 spell.From.Distance(circle.Center.ToVector3()) < spell.From.Distance(center)) &&
                                lHits.Any(p => p.NetworkId == target.NetworkId))
                            {
                                center = ToVector32(circle.Center);
                                radius = mec.Radius;
                                hits.Clear();
                                hits.AddRange(lHits);
                            }
                        }
                    }
                    if (!center.Equals(Vector3.Zero))
                    {
                        return(new Result(center, hits));
                    }
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex);
            }
            return(new Result(Vector3.Zero, new List <AIHeroClient>()));
        }
Esempio n. 20
0
        public static void OnUpdate()
        {
            if (SpellConfig.E.Ready && !MenuConfig.LaneClear["EAA"].Enabled)
            {
                var minion = GameObjects.EnemyMinions.FirstOrDefault(x => x.IsValidTarget() && x.Distance(Global.Player) <= SpellConfig.E.Range && !x.HasBuff("YasuoDashWrapper"));

                if (!SpellConfig.E.Ready || minion == null || MenuConfig.LaneClear["Turret"].Enabled && minion.IsUnderEnemyTurret() ||
                    MenuConfig.LaneClear["Check"].Enabled && Global.Player.CountEnemyHeroesInRange(2000) != 0)
                {
                    return;
                }

                switch (MenuConfig.LaneClear["Mode"].Value)
                {
                case 1:

                    if (minion.Health > Global.Player.GetSpellDamage(minion, SpellSlot.E))
                    {
                        return;
                    }

                    SpellConfig.E.CastOnUnit(minion);
                    break;

                case 2:
                    SpellConfig.E.CastOnUnit(minion);
                    break;
                }
            }

            if (SpellConfig.Q.Ready)
            {
                switch (Extension.CurrentMode)
                {
                case Mode.Normal:
                {
                    var m = GameObjects.EnemyMinions.LastOrDefault(x => x.IsValidSpellTarget(SpellConfig.Q.Range));
                    if (m == null || Global.Player.IsDashing())
                    {
                        return;
                    }

                    SpellConfig.Q.Cast(m);
                }
                break;

                case Mode.Tornado:
                {
                    var m = GameObjects.EnemyMinions.LastOrDefault(x => x.IsValidSpellTarget(SpellConfig.Q.Range));
                    if (m == null || Global.Player.IsDashing())
                    {
                        return;
                    }

                    var rect  = SpellConfig.Q3Rect(m);
                    var count = GameObjects.EnemyMinions.Count(x => rect.IsInside(x.ServerPosition.To2D()));

                    if (MenuConfig.LaneClear["Q3"].Enabled && count >= 3)
                    {
                        SpellConfig.Q.Cast(m);
                    }
                }

                break;

                case Mode.DashingTornado:
                case Mode.Dashing:
                    var dashM = GameObjects.EnemyMinions.FirstOrDefault(x => x.Distance(Global.Player.GetDashInfo().EndPos) <= 220);
                    if (dashM == null)
                    {
                        return;
                    }

                    var circle      = new Geometry.Circle(Global.Player.GetDashInfo().EndPos, 220);
                    var circleCount = GameObjects.EnemyMinions.Count(x => !x.IsDead && x.IsValidTarget() && circle.Center.Distance(x.ServerPosition) <= circle.Radius);

                    if (circleCount >= 3)
                    {
                        Console.WriteLine($"COUNT: {circleCount}");
                        SpellConfig.Q.Cast(dashM);
                    }
                    break;
                }
            }
        }
Esempio n. 21
0
    public static bool PointInsideCircle(Geometry.Circle circle, Vector3 point)
    {
        float distance = Vector3.Distance(point, circle.center);

        return(distance <= circle.radius);
    }
Esempio n. 22
0
    private static void Harass()
    {
        foreach (var enemyInRange in
                 ObjectManager.Get <Obj_AI_Hero>()
                 .Where(
                     enemy =>
                     enemy.IsValidTarget(_q.Range) &&
                     Config.Item("Harass-" + enemy.ChampionName).GetValue <bool>()))
        {
            var qPred = _q.GetPrediction(enemyInRange);
            var wPred = _w.GetPrediction(enemyInRange);

            var manaPercent = (Player.Mana / Player.MaxMana) * 100;

            if (Config.Item("Harass-Use-Q").GetValue <bool>() && _q.IsReady() && manaPercent >= Config.Item("Harass-Mana-Q").GetValue <Slider>().Value&&
                qPred.Hitchance >= HarassHitChance)
            {
                _q.Cast(qPred.CastPosition);
            }

            if (Config.Item("Harass-Use-W").GetValue <bool>() && _w.IsReady() && manaPercent >= Config.Item("Harass-Mana-W").GetValue <Slider>().Value&& Player.Distance(enemyInRange) < _w.Range &&
                wPred.Hitchance >= HarassHitChance)
            {
                _w.Cast(enemyInRange);
            }

            if (!_e.IsReady() || !_q.IsReady() || qPred.Hitchance > HitChance.Impossible || Player.Distance(enemyInRange) > _q.Range ||
                Player.Mana <= (Player.Spellbook.GetSpell(SpellSlot.E).ManaCost + Player.Spellbook.GetSpell(SpellSlot.Q).ManaCost) ||
                !Config.Item("Harass-Use-E").GetValue <bool>() ||
                manaPercent < Config.Item("Harass-Mana-E").GetValue <Slider>().Value)
            {
                return;
            }

            var c     = new Geometry.Circle(Player.Position.To2D(), 490);
            var point = c.ToPolygon().Points.OrderByDescending(vector2 => vector2.Distance(enemyInRange.Position.To2D())).Reverse();

            for (var i = 1; i < 3; i++)
            {
                var pointTo = point.ElementAt(i).To3D();
                if (pointTo.IsWall() || pointTo.UnderTurret(true) ||
                    ObjectManager.Get <Obj_AI_Hero>().Any(enemy => enemy != enemyInRange && enemy.IsValidTarget(300, true, pointTo)))
                {
                    continue;
                }

                var qNewPred = new PredictionInput
                {
                    Unit      = enemyInRange,
                    Radius    = _q.Width,
                    From      = pointTo,
                    Aoe       = false,
                    Delay     = 0.5f,
                    Range     = _q.Range,
                    Speed     = _q.Speed,
                    Type      = SkillshotType.SkillshotLine,
                    Collision = true
                };

                var qHit = Prediction.GetPrediction(qNewPred);

                if (qHit.Hitchance < HarassHitChance || !_e.IsReady() || !_q.IsReady())
                {
                    continue;
                }

                _e.Cast(pointTo);
                break;
            }
        }
    }
Esempio n. 23
0
        public static void EPrediction(bool Checkbuff = true)
        {
            var target = TargetSelector.GetTarget(775);

            if (!Irelia.E.IsReady() || target == null)
            {
                return;
            }

            {
                if (target != null && (!target.HasBuff("ireliamark") || !Checkbuff))
                {
                    //float ereal = 0.275f + Game.Ping / 1000;

                    if (Irelia.E.IsReady(0))
                    {
                        if (Irelia.E.Name != "IreliaE" && Irelia.E1Pos.IsValid())
                        {
                            if (MenuSettings.ESettings.Emode.Index == 0)
                            {
                                var pos = FSpred.Prediction.Prediction.PredictUnitPosition(target, MenuSettings.ESettings.EDelay.Value).ToVector3();

                                {
                                    if (pos.IsValid())
                                    {
                                        int range = 1000;
                                        if (ObjectManager.Player.CountEnemyHeroesInRange(775) > 2)
                                        {
                                            range = 1000;
                                        }
                                        else
                                        {
                                            range = 350;
                                        }

                                        for (int i = range; i > 50; i--)
                                        {
                                            var poscast = pos.Extend(Irelia.E1Pos, -i);
                                            if (poscast.IsValid() && poscast.Distance(ObjectManager.Player.Position) < 775)
                                            {
                                                Irelia.E.Cast(poscast);
                                                return;
                                            }
                                            else
                                            {
                                                continue;
                                            }
                                        }
                                    }
                                }
                            }
                            if (MenuSettings.ESettings.Emode.Index == 2)
                            {
                                var tempE = new Spell(SpellSlot.Unknown, 775);
                                tempE.SetSkillshot(MenuSettings.ESettings.EDelay.Value / 1000, 1, 2000, false, EnsoulSharp.SDK.SpellType.Line);
                                {
                                    var pred = FSpred.Prediction.Prediction.GetPrediction(tempE, target);
                                    if (pred.Hitchance >= FSpred.Prediction.HitChance.High && pred.CastPosition.IsValid())
                                    {
                                        int range = 0;
                                        if (ObjectManager.Player.CountEnemyHeroesInRange(775) > 2)
                                        {
                                            range = 1000;
                                        }
                                        else
                                        {
                                            range = 350;
                                        }

                                        for (int i = range; i > 50; i--)
                                        {
                                            var pos = pred.CastPosition.Extend(Irelia.E1Pos, -i);
                                            if (pos.IsValid() && pos.Distance(ObjectManager.Player.Position) < 775)
                                            {
                                                Irelia.E.Cast(pos);
                                                return;
                                            }
                                            else
                                            {
                                                continue;
                                            }
                                        }
                                    }
                                    else
                                    {
                                        return;
                                    }
                                }
                            }
                            if (MenuSettings.ESettings.Emode.Index == 1)
                            {
                                var tempE = new Spell(SpellSlot.Unknown, 775);
                                tempE.SetSkillshot(0.25f, 1, 2000, false, EnsoulSharp.SDK.SpellType.Line);
                                {
                                    var pred = FSpred.Prediction.Prediction.GetPrediction(tempE, target);
                                    if (pred.Hitchance >= FSpred.Prediction.HitChance.High && pred.CastPosition.IsValid())
                                    {
                                        int range = 2000;
                                        if (ObjectManager.Player.CountEnemyHeroesInRange(775) > 2)
                                        {
                                            range = 2000;
                                        }
                                        else
                                        {
                                            range = MenuSettings.ESettings.E1vs1Range.Value;
                                        }

                                        for (int i = range; i > 50; i--)
                                        {
                                            var spelldelay = new Spell(SpellSlot.Unknown, 775);
                                            var pos        = pred.CastPosition.Extend(Irelia.E1Pos, -i);

                                            spelldelay.SetSkillshot(0.25f +
                                                                    (pos.Distance(ObjectManager.Player.Position) - pred.CastPosition.Distance(ObjectManager.Player.Position)) / 2000,
                                                                    1f, 2000, false, EnsoulSharp.SDK.SpellType.Line
                                                                    );
                                            var spelldelaypred = SebbyLibPorted.Prediction.Prediction.GetPrediction(spelldelay, target);
                                            if (spelldelaypred.Hitchance >= SebbyLibPorted.Prediction.HitChance.High)
                                            {
                                                var castpos = spelldelaypred.CastPosition.Extend(Irelia.E1Pos, -i + 10);
                                                if (castpos.Distance(ObjectManager.Player.Position) <= 775)
                                                {
                                                    Irelia.E.Cast(castpos);
                                                    return;
                                                }
                                                else
                                                {
                                                    continue;
                                                }
                                            }
                                            else
                                            {
                                                return;
                                            }
                                        }
                                    }
                                    else
                                    {
                                        return;
                                    }
                                }
                            }
                        }
                        else
                        {
                            {
                                if (Irelia.E.GetPrediction(target).CastPosition.DistanceToPlayer() <= 800)
                                {
                                    if (ObjectManager.Player.CountEnemyHeroesInRange(775) >= 2)
                                    {
                                        foreach (var gettarget in ObjectManager.Get <AIHeroClient>().Where(i => !i.IsAlly && !i.IsDead && i.IsValidTarget(775)).OrderBy(i => i.DistanceToPlayer()))
                                        {
                                            if (gettarget == null)
                                            {
                                                return;
                                            }

                                            if (gettarget.NetworkId == target.NetworkId)
                                            {
                                                continue;
                                            }
                                            else
                                            {
                                                if (target.DistanceToPlayer() > gettarget.DistanceToPlayer())
                                                {
                                                    var castpos = gettarget.Position.Extend(target.Position, -200);
                                                    if (castpos.DistanceToPlayer() <= 775)
                                                    {
                                                        Irelia.E.Cast(castpos);
                                                        return;
                                                    }
                                                    else
                                                    {
                                                        continue;
                                                    }
                                                }
                                                else
                                                {
                                                    var castpos = target.Position.Extend(gettarget.Position, -200);
                                                    if (castpos.DistanceToPlayer() <= 775)
                                                    {
                                                        Irelia.E.Cast(castpos);
                                                        return;
                                                    }
                                                    else
                                                    {
                                                        continue;
                                                    }
                                                }
                                            }
                                        }
                                    }
                                    else
                                    {
                                        Geometry.Circle circle = new Geometry.Circle(ObjectManager.Player.Position, 600, 50);

                                        {
                                            foreach (var onecircle in circle.Points)
                                            {
                                                if (onecircle.Distance(target) > 600)
                                                {
                                                    if (Irelia.E.Cast(onecircle))
                                                    {
                                                        var vector2 = FSpred.Prediction.Prediction.GetPrediction(target, 600);
                                                        var v3      = Vector2.Zero;
                                                        if (vector2.CastPosition.IsValid() && vector2.CastPosition.Distance(ObjectManager.Player.Position) < Irelia.E.Range - 100)
                                                        {
                                                            for (int j = 50; j <= 900; j += 50)
                                                            {
                                                                var vector3 = vector2.CastPosition.Extend(Irelia.E1Pos.ToVector2(), -j);
                                                                if (vector3.Distance(ObjectManager.Player) >= Irelia.E.Range && v3 != Vector2.Zero)
                                                                {
                                                                    Irelia.E.Cast(v3);
                                                                    break;
                                                                }
                                                                else
                                                                {
                                                                    v3 = vector3.ToVector2();
                                                                    continue;
                                                                }
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                                else
                                {
                                    return;
                                }
                            }

                            /*if (Irelia.E.GetPrediction(target).CastPosition.DistanceToPlayer() <= 800)
                             * {
                             *  Geometry.Circle circle = new Geometry.Circle(ObjectManager.Player.Position, 600, 50);
                             *
                             *  {
                             *      foreach (var onecircle in circle.Points)
                             *      {
                             *          if (onecircle.Distance(target) > 600)
                             *          {
                             *              if (Irelia.E.Cast(onecircle))
                             *              {
                             *                  var vector2 = FSpred.Prediction.Prediction.GetPrediction(target, 600);
                             *                  var v3 = Vector2.Zero;
                             *                  if (vector2.CastPosition.IsValid() && vector2.CastPosition.Distance(ObjectManager.Player.Position) < Irelia.E.Range - 100)
                             *                      for (int j = 50; j <= 900; j += 50)
                             *                      {
                             *                          var vector3 = vector2.CastPosition.Extend(Irelia.E1Pos.ToVector2(), -j);
                             *                          if (vector3.Distance(ObjectManager.Player) >= Irelia.E.Range && v3 != Vector2.Zero)
                             *                          {
                             *                              if (Irelia.E.Cast(v3))
                             *                              {
                             *                                  return;
                             *                              }
                             *                              break;
                             *                          }
                             *                          else
                             *                          {
                             *                              v3 = vector3.ToVector2();
                             *                              continue;
                             *                          }
                             *                      }
                             *              }
                             *          }
                             *      }
                             *  }
                             * }
                             * if (ObjectManager.Player.IsDashing())
                             * {
                             *  if (ObjectManager.Player.GetDashInfo().EndPos.Distance(target) < 775)
                             *  {
                             *      Geometry.Circle circle = new Geometry.Circle(ObjectManager.Player.Position, 775, 50);
                             *
                             *      {
                             *          foreach (var onecircle in circle.Points.Where(i => i.Distance(target) > 775))
                             *          {
                             *              if (Irelia.E.Cast(onecircle))
                             *              {
                             *                  var vector2 = FSpred.Prediction.Prediction.PredictUnitPosition(target, 600);
                             *                  var v3 = vector2;
                             *                  if (vector2.IsValid() && vector2.Distance(ObjectManager.Player.Position.ToVector2()) < Irelia.E.Range - 100)
                             *                      for (int j = 50; j <= 900; j += 50)
                             *                      {
                             *                          var vector3 = vector2.Extend(Irelia.E1Pos.ToVector2(), -j);
                             *                          if (vector3.Distance(ObjectManager.Player) >= Irelia.E.Range)
                             *                          {
                             *                              if (Irelia.E.Cast(v3.ToVector3()))
                             *                              {
                             *                                  return;
                             *                              }
                             *                              break;
                             *                          }
                             *                          else
                             *                          {
                             *                              v3 = vector3;
                             *                              continue;
                             *                          }
                             *                      }
                             *              }
                             *          }
                             *      }
                             *  }
                             * }*/
                        }
                    }
                }
            }
        }
Esempio n. 24
0
        private static void AIHeroClient_OnProcessSpellCast(AIBaseClient sender, AIBaseClientProcessSpellCastEventArgs args)
        {
            if ((args.Slot == SpellSlot.Q || args.Slot == SpellSlot.W || args.Slot == SpellSlot.E ||
                 args.Slot == SpellSlot.R) && sender.IsEnemy && W.IsReady() && _Player.Distance(sender) <= args.SData.CastRange && Orbwalker.ActiveMode == OrbwalkerMode.Combo)
            {
                if (args.SData.TargetingType == SpellDataTargetType.Unit || args.SData.TargetingType == SpellDataTargetType.SelfAndUnit || args.SData.TargetingType == SpellDataTargetType.Self)
                {
                    if ((args.Target.NetworkId == ObjectManager.Player.NetworkId && args.Time < 1.5 ||
                         args.End.Distance(ObjectManager.Player.Position) <= ObjectManager.Player.BoundingRadius * 3) &&
                        Evade[args.SData.Name].GetValue <MenuBool>().Enabled)
                    {
                        W.Cast();
                    }
                }
                else if (args.SData.TargetingType == SpellDataTargetType.LocationAoe)
                {
                    var castvector =
                        new Geometry.Circle(args.End, args.SData.CastRadius).IsInside(
                            ObjectManager.Player.Position);

                    if (castvector && Evade[args.SData.Name].GetValue <MenuBool>().Enabled)
                    {
                        W.Cast();
                    }
                }

                else if (args.SData.TargetingType == SpellDataTargetType.Cone)
                {
                    var castvector =
                        new Geometry.Arc(args.Start, args.End, args.SData.CastConeAngle, args.SData.CastRange)
                        .IsInside(ObjectManager.Player.Position);

                    if (castvector && Evade[args.SData.Name].GetValue <MenuBool>().Enabled)
                    {
                        W.Cast();
                    }
                }

                else if (args.SData.TargetingType == SpellDataTargetType.SelfAoe)
                {
                    var castvector =
                        new Geometry.Circle(sender.Position, args.SData.CastRadius).IsInside(
                            ObjectManager.Player.Position);

                    if (castvector && Evade[args.SData.Name].GetValue <MenuBool>().Enabled)
                    {
                        W.Cast();
                    }
                }
                else
                {
                    var castvector =
                        new Geometry.Rectangle(args.Start, args.End, args.SData.LineWidth).IsInside(
                            ObjectManager.Player.Position);

                    if (castvector && Evade[args.SData.Name].GetValue <MenuBool>().Enabled)
                    {
                        W.Cast();
                    }
                }

                if (args.SData.Name == "yasuoq3w")
                {
                    W.Cast();
                }

                if (args.SData.Name == "ZedR")
                {
                    W.Cast();
                }

                if (args.SData.Name == "KarthusFallenOne")
                {
                    W.Cast();
                }

                if (args.SData.Name == "SoulShackles")
                {
                    W.Cast();
                }

                if (args.SData.Name == "AbsoluteZero")
                {
                    W.Cast();
                }

                if (args.SData.Name == "NocturneUnspeakableHorror")
                {
                    W.Cast();
                }
            }
        }
Esempio n. 25
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        private static void Game_OnUpdate(EventArgs args)
        {
            if (Player.IsDead)
            {
                return;
            }

            var target = TargetSelector.GetTarget(R.Range + E.Range);

            if (target == null)
            {
                return;
            }

            if (Orbwalker.ActiveMode <= OrbwalkerMode.Harass)
            {
                if (Orbwalker.ActiveMode == OrbwalkerMode.Harass)
                {
                    if (E.IsReady() && ESettings.EHarass.Enabled)
                    {
                        if (target.IsValidTarget(E.Range))
                        {
                            if (E.Cast(target) == CastStates.SuccessfullyCasted)
                            {
                                return;
                            }
                        }
                    }
                }
                else
                {
                    if (E.IsReady() && ESettings.ECombo.Enabled)
                    {
                        if (target.IsValidTarget(E.Range))
                        {
                            if (E.Cast(target) == CastStates.SuccessfullyCasted)
                            {
                                return;
                            }
                        }
                    }
                }

                if (W.IsReady() && WSettings.WCH.Enabled)
                {
                    if (!QEmp() && Variables.TickCount > LastE + 500 && !Player.IsDashing())
                    {
                        AllPos = new Geometry.Circle(Player.Position, 1000);

                        var canwater = false;
                        var canrock  = false;
                        var cangrass = false;
                        if (AllPos != null)
                        {
                            if (AllPos.Points.Any(i => i != target.Position.ToVector2() && NavMesh.IsWater((uint)i.X, (uint)i.Y)))
                            {
                                canwater = true;
                            }
                            else
                            {
                                canwater = false;
                            }

                            if (AllPos.Points.Any(i => i != target.Position.ToVector2() && (i.IsWall() || i.IsBuilding())))
                            {
                                canrock = true;
                            }
                            else
                            {
                                canrock = false;
                            }

                            if (AllPos.Points.Any(i => i != target.Position.ToVector2() && ObjectManager.Get <GrassObject>() != null && ObjectManager.Get <GrassObject>().Any(a => a.Distance(i) < 375)))
                            {
                                cangrass = true;
                            }
                            else
                            {
                                cangrass = false;
                            }

                            if (WSettings.WWater.Value >= WSettings.WRock.Value && WSettings.WWater.Value >= WSettings.WGrass.Value && canwater)
                            {
                                if (W.Cast(AllPos.Points.OrderBy(i => i.Distance(target)).FirstOrDefault(i => i != target.Position.ToVector2() && NavMesh.IsWater((uint)i.X, (uint)i.Y))))
                                {
                                    return;
                                }
                            }
                            else
                            if (WSettings.WRock.Value >= WSettings.WRock.Value && WSettings.WRock.Value >= WSettings.WGrass.Value && canrock)
                            {
                                if (W.Cast(AllPos.Points.OrderBy(i => i.Distance(target)).FirstOrDefault(i => i != target.Position.ToVector2() && (i.IsWall() || i.IsBuilding()))))
                                {
                                    return;
                                }
                            }
                            else
                            if (WSettings.WGrass.Value >= WSettings.WGrass.Value && WSettings.WGrass.Value >= WSettings.WRock.Value && cangrass)
                            {
                                if (W.Cast(AllPos.Points.OrderBy(i => i.Distance(target)).FirstOrDefault(i => i != target.Position.ToVector2() && ObjectManager.Get <GrassObject>() != null && ObjectManager.Get <GrassObject>().Any(a => a.Distance(i) < 375))))
                                {
                                    return;
                                }
                            }
                        }
                        else
                        {
                            canwater = false;
                            canrock  = false;
                            cangrass = false;
                        }
                    }
                }

                if (Q1.IsReady() && QSettings.QCH.Enabled)
                {
                    if (QEmp())
                    {
                        var pred = SebbyLibPorted.Prediction.Prediction.GetPrediction(Q2, target);
                        if (pred.Hitchance >= SebbyLibPorted.Prediction.HitChance.High)
                        {
                            if (Q2.Cast(pred.CastPosition))
                            {
                                return;
                            }
                        }
                    }
                    else
                    {
                        var pred = SebbyLibPorted.Prediction.Prediction.GetPrediction(Q1, target);
                        if (pred.Hitchance >= SebbyLibPorted.Prediction.HitChance.High)
                        {
                            if (Q1.Cast(pred.CastPosition))
                            {
                                return;
                            }
                        }
                    }
                }
            }
        }
    private static void Harass()
    {
        foreach (var enemyInRange in
                    ObjectManager.Get<Obj_AI_Hero>()
                        .Where(
                            enemy =>
                                enemy.IsValidTarget(_q.Range) &&
                                Config.Item("Harass-" + enemy.ChampionName).GetValue<bool>()))
        {
            var qPred = _q.GetPrediction(enemyInRange);
            var wPred = _w.GetPrediction(enemyInRange);

            var manaPercent = (Player.Mana / Player.MaxMana) * 100;

            if (Config.Item("Harass-Use-Q").GetValue<bool>() && _q.IsReady() && manaPercent >= Config.Item("Harass-Mana-Q").GetValue<Slider>().Value &&
                qPred.Hitchance >= HarassHitChance)
                _q.Cast(qPred.CastPosition);

            if (Config.Item("Harass-Use-W").GetValue<bool>() && _w.IsReady() && manaPercent >= Config.Item("Harass-Mana-W").GetValue<Slider>().Value && Player.Distance(enemyInRange) < _w.Range &&
                wPred.Hitchance >= HarassHitChance)
                _w.Cast(enemyInRange);

            if (!_e.IsReady() || !_q.IsReady() || qPred.Hitchance > HitChance.Impossible || Player.Distance(enemyInRange) > _q.Range ||
                Player.Mana <= (Player.Spellbook.GetSpell(SpellSlot.E).ManaCost + Player.Spellbook.GetSpell(SpellSlot.Q).ManaCost) ||
                !Config.Item("Harass-Use-E").GetValue<bool>() ||
                manaPercent < Config.Item("Harass-Mana-E").GetValue<Slider>().Value) return;

            var c = new Geometry.Circle(Player.Position.To2D(), 490);
            var point = c.ToPolygon().Points.OrderByDescending(vector2 => vector2.Distance(enemyInRange.Position.To2D())).Reverse();

            for (var i = 1; i < 3; i++)
            {
                var pointTo = point.ElementAt(i).To3D();
                if (pointTo.IsWall() || pointTo.UnderTurret(true) ||
                    ObjectManager.Get<Obj_AI_Hero>().Any(enemy => enemy != enemyInRange && enemy.IsValidTarget(300, true, pointTo))) continue;

                var qNewPred = new PredictionInput
                {
                    Unit = enemyInRange,
                    Radius = _q.Width,
                    From = pointTo,
                    Aoe = false,
                    Delay = 0.5f,
                    Range = _q.Range,
                    Speed = _q.Speed,
                    Type = SkillshotType.SkillshotLine,
                    Collision = true
                };

                var qHit = Prediction.GetPrediction(qNewPred);

                if (qHit.Hitchance < HarassHitChance || !_e.IsReady() || !_q.IsReady()) continue;

                _e.Cast(pointTo);
                break;
            }
        }
    }