/// <summary>
        /// Makes primitive into specified type using default values.
        /// </summary>
        /// <param name="type">Type of primitive to use.</param>
        public void MakePrimitive(GeometricPrimitiveType type)
        {
            // Create default primitive
            switch (type)
            {
            case GeometricPrimitiveType.Cube:
                primitive = new CubePrimitive(core.GraphicsDevice);
                break;

            case GeometricPrimitiveType.Cylinder:
                primitive = new CylinderPrimitive(core.GraphicsDevice);
                break;

            case GeometricPrimitiveType.Sphere:
                primitive = new SpherePrimitive(core.GraphicsDevice);
                break;

            case GeometricPrimitiveType.Teapot:
                primitive = new TeapotPrimitive(core.GraphicsDevice);
                break;

            case GeometricPrimitiveType.Torus:
                primitive = new TorusPrimitive(core.GraphicsDevice);
                break;

            default:
                return;
            }

            this.type           = type;
            this.BoundingSphere = primitive.BoundingSphere;
        }
 /// <summary>
 /// Makes primitive a teaport.
 /// </summary>
 /// <param name="size">Size of teapot.</param>
 /// <param name="tessellation">Tessellation of teapot.</param>
 public void MakeTeapot(float size, int tessellation)
 {
     // Create primitive
     primitive      = new TeapotPrimitive(core.GraphicsDevice, size, tessellation);
     type           = GeometricPrimitiveType.Teapot;
     BoundingSphere = primitive.BoundingSphere;
 }
 /// <summary>
 /// Makes primitive a torus.
 /// </summary>
 /// <param name="diameter">Diameter of torus.</param>
 /// <param name="radius">Radius of torus.</param>
 /// <param name="tessellation">Tessellation of torus.</param>
 public void MakeTorus(float radius, float thickness, int tessellation)
 {
     // Create primitive
     primitive      = new TorusPrimitive(core.GraphicsDevice, radius * 2, thickness, tessellation);
     type           = GeometricPrimitiveType.Torus;
     BoundingSphere = primitive.BoundingSphere;
 }
 /// <summary>
 /// Makes primitive a cylinder.
 /// </summary>
 /// <param name="height">Height of cylinder.</param>
 /// <param name="diameter">Diameter of cylinder.</param>
 /// <param name="tessellation">Tessellation of cylinder.</param>
 public void MakeCylinder(float height, float diameter, int tessellation)
 {
     // Create primitive
     primitive      = new CylinderPrimitive(core.GraphicsDevice, height, diameter, tessellation);
     type           = GeometricPrimitiveType.Cylinder;
     BoundingSphere = primitive.BoundingSphere;
 }
 /// <summary>
 /// Makes primitive a sphere.
 /// </summary>
 /// <param name="radius">Radius of sphere.</param>
 /// <param name="tessellation">Tessellation of sphere.</param>
 public void MakeSphere(float radius, int tessellation)
 {
     // Create primitive
     primitive      = new SpherePrimitive(core.GraphicsDevice, radius * 2, tessellation);
     type           = GeometricPrimitiveType.Cube;
     BoundingSphere = primitive.BoundingSphere;
 }
 /// <summary>
 /// Makes primitive a cube.
 /// </summary>
 /// <param name="size">Size of cube.</param>
 public void MakeCube(float size)
 {
     // Create primitive
     primitive      = new CubePrimitive(core.GraphicsDevice, size);
     type           = GeometricPrimitiveType.Cube;
     BoundingSphere = primitive.BoundingSphere;
 }
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        /// <summary>
        /// Create a render component. All rendering info for an entity comes from here.
        /// </summary>
        /// <param name="parent">Entity this component will be attached to</param>
        public RenderComponent(BaseEntity parent, string materialPath, GeometricPrimitiveType primitiveType)
            : base(parent)
        {
            ActivateComponent();

            LoadModelFromPrimitive(primitiveType);
            LoadMaterial(materialPath);
        }
        public static void AddTestComponent( Entity entity, GeometricPrimitiveType primitiveType, float size )
        {
            Transform transform = new Transform();
            entity.AddAttribute( Attributes.TRANSFORM, transform );

            PrimitiveRenderComponent renderComponent = new PrimitiveRenderComponent( entity );
            renderComponent.GeometricPrimitiveType = primitiveType;
            renderComponent.Color = Color.LimeGreen;
            renderComponent.Wireframe = false;
            renderComponent.m_size = size;
            entity.AddComponent( renderComponent );
        }
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 public static GeometricPrimitive Factory( GeometricPrimitiveType type, float size )
 {
     GeometricPrimitive result = null;
     switch ( type ) {
         case GeometricPrimitiveType.Cube:
             result = new Cube( size );
             break;
         case GeometricPrimitiveType.Sphere:
             result = new Sphere( size, 10 );
             break;
     }
     result.GenerateGeometry();
     return result;
 }
Esempio n. 10
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        /// <summary>
        /// Creates a StaticModel from a GeometricPrimitive and specified dimensions.
        /// </summary>
        /// <param name="primitiveType">Type of primitive to create</param>
        /// <param name="height">Height of primitive, used by cubes and cylinders.</param>
        /// <param name="width">Width of primitive, used by cubes.</param>
        /// <param name="depth">Depth of primitive, used by cubes.</param>
        /// <param name="diameter">Diameter of primitive, used by cylinders, spheres, toruses, and teapots.</param>
        private void LoadModelFromPrimitive(GeometricPrimitiveType primitiveType, float height, float width, float depth, float diameter)
        {
            GeometricPrimitive primitive;

            switch (primitiveType)
            {
            case GeometricPrimitiveType.Box:
                primitive = new CubePrimitive(this.parentEntity.Game.GraphicsDevice, height, width, depth);
                break;

            case GeometricPrimitiveType.Sphere:
                primitive = new SpherePrimitive(this.parentEntity.Game.GraphicsDevice, diameter, 16);
                break;

            case GeometricPrimitiveType.Cylinder:
                primitive = new CylinderPrimitive(this.parentEntity.Game.GraphicsDevice, height, diameter, 16);
                break;

            case GeometricPrimitiveType.Cone:
                primitive = new ConePrimitive(this.parentEntity.Game.GraphicsDevice, height, diameter, 16);
                break;

            case GeometricPrimitiveType.Torus:
                primitive = new TorusPrimitive(this.parentEntity.Game.GraphicsDevice, diameter, 0.3333f, 16);
                break;

            case GeometricPrimitiveType.Teapot:
                primitive = new TeapotPrimitive(this.parentEntity.Game.GraphicsDevice, diameter, 8);
                break;

            default:
                throw new Exception("LoadPrimitive does not handle this type of GeometricPrimitive. Was a new primitive type made and not handled here?");
            }

            if (null != primitive)
            {
                model = new StaticModel(primitive, this.parentEntity.Game.GraphicsDevice);
            }
        }
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 /// <summary>
 /// Creates a StaticModel from a GeometricPrimitive.
 /// </summary>
 /// <param name="primitiveType">Type of primitive to create</param>
 private void LoadModelFromPrimitive(GeometricPrimitiveType primitiveType)
 {
     LoadModelFromPrimitive(primitiveType, 1.0f, 1.0f, 1.0f, 1.0f);
 }