Esempio n. 1
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        public void DifferenceWhichSplitsVolumeSucceeds()
        {
            this.Name = nameof(DifferenceWhichSplitsVolumeSucceeds);

            var s1      = new Extrude(Polygon.Rectangle(2, 2), 2, Vector3.ZAxis, false);
            var s2      = new Extrude(Polygon.Rectangle(0.5, 4), 6, Vector3.ZAxis, false);
            var result1 = Solid.Difference(s1.Solid, new Transform(new Vector3(0, 0, -1)), s2.Solid, new Transform(new Vector3(0, 0, -3)));

            var s3 = new Extrude(Polygon.Rectangle(4, 0.5), 3, Vector3.ZAxis, false);

            result1 = Solid.Difference(result1, null, s3.Solid, new Transform(new Vector3(0, 0, -3.25)));

            var rep = new Representation(new List <SolidOperation>()
            {
                new ConstructedSolid(result1)
            });
            var solidElement = new GeometricElement(representation: rep);

            this.Model.AddElement(solidElement);

            this.Model.AddElements(DrawEdges(result1, null));
            Assert.Equal(20, result1.Faces.Count);
            Assert.Equal(32, result1.Vertices.Count);
            Assert.Equal(48, result1.Edges.Count);
        }
Esempio n. 2
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 /// <summary>
 /// Construct a new position placement rule from scratch.
 /// </summary>
 /// <param name="name">The name of the rule.</param>
 /// <param name="anchorIndex">The index of the anchor this element moves with.</param>
 /// <param name="definition">The element that this rule places.</param>
 /// <param name="anchorOffset">An optional transform for this element relative to its anchor.</param>
 public PositionPlacementRule(string name, int anchorIndex, GeometricElement definition, Transform anchorOffset = null)
 {
     Name            = name;
     AnchorIndex     = anchorIndex;
     AnchorTransform = anchorOffset ?? new Transform();
     Definition      = definition;
 }
Esempio n. 3
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        public void SolidPlaneIntersectionTests(string name, string path)
        {
            this.Name = name;

            var r = new Random();

            var di = JsonConvert.DeserializeObject <DebugInfo>(File.ReadAllText(path), new[] { new SolidConverter() });

            foreach (var solid in di.Solid)
            {
                Assert.True(di.Plane.Normal.IsUnitized());
                Assert.True(solid.Intersects(di.Plane, out var results));

                foreach (var p in results)
                {
                    this.Model.AddElement(new Panel(p, r.NextMaterial()));
                }
                var rep = new Representation(new List <SolidOperation>()
                {
                    new ConstructedSolid(solid, false)
                });
                var solidElement = new GeometricElement(representation: rep, material: BuiltInMaterials.Mass);
                this.Model.AddElement(solidElement);
            }
        }
Esempio n. 4
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        /// <summary>
        /// Does this ray intersect with the provided GeometricElement? Only GeometricElements with Solid Representations are currently supported, and voids will be ignored.
        /// </summary>
        /// <param name="element">The element to intersect with.</param>
        /// <param name="result">The list of intersection results.</param>
        /// <returns></returns>
        public bool Intersects(GeometricElement element, out List <Vector3> result)
        {
            List <Vector3> resultsOut           = new List <Vector3>();
            var            transformFromElement = new Transform(element.Transform);

            transformFromElement.Invert();
            var transformToElement        = new Transform(element.Transform);
            var transformMinusTranslation = new Transform(transformFromElement);

            // This transform ignores position so it can be used to transform the ray direction vector
            transformMinusTranslation.Move(transformMinusTranslation.Origin.Negate());

            var transformedRay = new Ray(transformFromElement.OfPoint(Origin), transformMinusTranslation.OfVector(Direction));
            //TODO: extend to handle voids when void solids in Representations are supported generally
            var intersects = false;

            foreach (var solidOp in element.Representation.SolidOperations.Where(e => !e.IsVoid))
            {
                if (transformedRay.Intersects(solidOp, out List <Vector3> tempResults))
                {
                    intersects = true;
                    resultsOut.AddRange(tempResults.Select(t => transformToElement.OfPoint(t)));
                }
                ;
            }
            result = resultsOut;
            return(intersects);
        }
Esempio n. 5
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        public void SolidIntersectsPlaneAtFaceReturningFaceLoop()
        {
            this.Name = nameof(SolidIntersectsPlaneAtFaceReturningFaceLoop);

            var r       = new Random();
            var profile = Polygon.Rectangle(5, 5);
            var extrude = new Extrude(profile, 5, Vector3.ZAxis, false);
            var plane   = new Plane(new Vector3(0, -2.5, 2.5), Vector3.YAxis.Negate());

            Assert.True(extrude.Solid.Intersects(plane, out List <Polygon> result));

            Assert.Single(result);
            var p = result[0];

            Assert.Equal(4, p.Vertices.Count);

            this.Model.AddElement(new Panel(p, r.NextMaterial()));

            var rep = new Representation(new List <SolidOperation>()
            {
                extrude
            });
            var solidElement = new GeometricElement(representation: rep, material: BuiltInMaterials.Mass);

            this.Model.AddElement(solidElement);
        }
Esempio n. 6
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        public void SolidIntersectPlaneTwice()
        {
            this.Name = nameof(SolidIntersectPlaneTwice);
            var r       = new Random();
            var l       = Polygon.L(5, 5, 1);
            var profile = new Profile(l, l.Offset(-0.1).Reversed());

            var arc   = new Arc(Vector3.Origin, 5, 0, 180);
            var sweep = new Sweep(profile, arc, 0, 0, 0, false);
            var plane = new Plane(Vector3.Origin, Vector3.YAxis.Negate());

            Assert.True(sweep.Solid.Intersects(plane, out List <Polygon> result));

            Assert.Equal(4, result.Count);
            foreach (var p in result)
            {
                Assert.Equal(6, p.Vertices.Count);
                this.Model.AddElement(new Panel(p, r.NextMaterial()));
            }

            var rep = new Representation(new List <SolidOperation>()
            {
                sweep
            });
            var solidElement = new GeometricElement(representation: rep, material: BuiltInMaterials.Mass);

            this.Model.AddElement(solidElement);
        }
Esempio n. 7
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        public void TessellatorProducesCorrectVertexNormals()
        {
            Name = nameof(TessellatorProducesCorrectVertexNormals);
            var shape = new Polygon((4.96243, 50.58403), (5.78472, 50.58403), (5.78472, 65.83403), (-7.05727, 65.83403), (-7.05727, 50.57403), (4.96243, 50.57403));

            var geoElem = new GeometricElement(representation: new Extrude(shape, 1, Vector3.ZAxis, false));

            Model.AddElement(geoElem);
            var solid  = geoElem.GetFinalCsgFromSolids();
            var mgb    = new MockGraphicsBuffer();
            var arrows = new ModelArrows();

            Tessellation.Tessellate(new Csg.Solid[] { solid }.Select(s => new CsgTessellationTargetProvider(solid)), mgb);
            for (int i = 0; i < mgb.Indices.Count; i += 3)
            {
                var a     = mgb.Indices[i];
                var b     = mgb.Indices[i + 1];
                var c     = mgb.Indices[i + 2];
                var verts = new[] { mgb.Vertices[a], mgb.Vertices[b], mgb.Vertices[c] };
                verts.ToList().ForEach((v) =>
                {
                    arrows.Vectors.Add((v.position, v.normal, 0.2, Colors.Blue));
                });
                var triangle = new Polygon(verts.Select(v => v.position).ToList());
                var normal   = verts[0].normal;
                Assert.True(triangle.Normal().Dot(normal.Unitized()) > 0, "The vertex normals are pointing in the opposite direction as their triangles' winding should suggest");
                Model.AddElement(triangle.TransformedPolygon(new Transform(normal * 0.2)));
            }
            Model.AddElement(arrows);
        }
Esempio n. 8
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        public void AllBooleans()
        {
            this.Name = nameof(AllBooleans);

            CreateTestSolids(out GeometricElement a, out GeometricElement b);

            var t1 = new Transform(new Vector3(10, 0));
            var t2 = new Transform(new Vector3(15, 0));
            var s1 = Solid.Union(a.Representation.SolidOperations[0], b.Representation.SolidOperations[0]);
            var s2 = Solid.Difference(a.Representation.SolidOperations[0], b.Representation.SolidOperations[0]);
            var s3 = Solid.Intersection(a.Representation.SolidOperations[0], b.Representation.SolidOperations[0]);
            var i1 = new GeometricElement(null, BuiltInMaterials.Steel, new Representation(new List <SolidOperation> {
                new ConstructedSolid(s1)
            }));
            var i2 = new GeometricElement(t1, BuiltInMaterials.Steel, new Representation(new List <SolidOperation> {
                new ConstructedSolid(s2)
            }));
            var i3 = new GeometricElement(t2, BuiltInMaterials.Steel, new Representation(new List <SolidOperation> {
                new ConstructedSolid(s3)
            }));

            this.Model.AddElements(DrawEdges(s1, null));
            this.Model.AddElements(DrawEdges(s2, t1));
            this.Model.AddElements(DrawEdges(s3, t2));
            this.Model.AddElements(i1, i2, i3);
        }
Esempio n. 9
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        public void ConstructedSolid()
        {
            Name = nameof(ConstructedSolid);
            var solid = new Solid();
            var A     = new Vector3(0, 0, 0);
            var B     = new Vector3(1, 0, 0);
            var C     = new Vector3(1, 1, 0);
            var D     = new Vector3(0, 1, 0);
            var E     = new Vector3(0, 0, 1);
            var F     = new Vector3(1, 0, 1);
            var G     = new Vector3(1, 1, 1);
            var H     = new Vector3(0, 1, 1);

            solid.AddFace(new Polygon(new[] { A, B, C, D }));
            solid.AddFace(new Polygon(new[] { E, F, G, H }));
            solid.AddFace(new Polygon(new[] { A, B, F, E }));
            solid.AddFace(new Polygon(new[] { B, C, G, F }));
            solid.AddFace(new Polygon(new[] { C, D, H, G }));
            solid.AddFace(new Polygon(new[] { D, A, E, H }));

            var emptySolid                = new ConstructedSolid(new Solid(), false);
            var import                    = new ConstructedSolid(solid, false);
            var representation            = new Representation(new[] { import });
            var emptyRep                  = new Representation(new[] { emptySolid });
            var userElement               = new GeometricElement(new Transform(), BuiltInMaterials.Default, representation, false, Guid.NewGuid(), "Import");
            var userElementWithEmptySolid = new GeometricElement(new Transform(), BuiltInMaterials.Default, emptyRep, false, Guid.NewGuid(), "Import");

            Model.AddElement(userElement);
            Model.AddElement(userElementWithEmptySolid);
        }
Esempio n. 10
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        /// <summary>
        /// Does this ray intersect with the provided GeometricElement? Only GeometricElements with Solid Representations are currently supported, and voids will be ignored.
        /// </summary>
        /// <param name="element">The element to intersect with.</param>
        /// <param name="result">The list of intersection results.</param>
        /// <returns></returns>
        public bool Intersects(GeometricElement element, out List <Vector3> result)
        {
            if (element.Representation == null || element.Representation.SolidOperations == null || element.Representation.SolidOperations.Count == 0)
            {
                element.UpdateRepresentations();
            }
            List <Vector3> resultsOut           = new List <Vector3>();
            var            transformFromElement = new Transform(element.Transform);

            transformFromElement.Invert();
            var transformToElement = new Transform(element.Transform);
            var transformedRay     = new Ray(transformFromElement.OfPoint(Origin), transformFromElement.OfVector(Direction));
            //TODO: extend to handle voids when void solids in Representations are supported generally
            var intersects = false;

            foreach (var solidOp in element.Representation.SolidOperations.Where(e => !e.IsVoid))
            {
                if (transformedRay.Intersects(solidOp, out List <Vector3> tempResults))
                {
                    intersects = true;
                    resultsOut.AddRange(tempResults.Select(t => transformToElement.OfPoint(t)));
                }
                ;
            }
            result = resultsOut;
            return(intersects);
        }
Esempio n. 11
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 private static IfcProduct ConvertElementToIfcProduct(Guid id, GeometricElement element, IfcLocalPlacement localPlacement, IfcProductDefinitionShape shape)
 {
     try
     {
         IfcProduct e = null;
         if (element is Beam)
         {
             e = ((Beam)element).ToIfc(id, localPlacement, shape);
         }
         if (element is Brace)
         {
             e = ((Brace)element).ToIfc(id, localPlacement, shape);
         }
         else if (element is Column)
         {
             e = ((Column)element).ToIfc(id, localPlacement, shape);
         }
         else if (element is StandardWall)
         {
             e = ((StandardWall)element).ToIfc(id, localPlacement, shape);
         }
         else if (element is Wall)
         {
             e = ((Wall)element).ToIfc(id, localPlacement, shape);
         }
         else if (element is Floor)
         {
             e = ((Floor)element).ToIfc(id, localPlacement, shape);
         }
         else if (element is Space)
         {
             e = ((Space)element).ToIfc(id, localPlacement, shape);
         }
         else if (element is Panel)
         {
             e = ((Panel)element).ToIfc(id, localPlacement, shape);
         }
         else if (element is Mass)
         {
             e = ((Mass)element).ToIfc(id, localPlacement, shape);
         }
         else if (element is Opening)
         {
             e = ((Opening)element).ToIfc(id, localPlacement, shape);
         }
         else
         {
             e = element.ToIfc(id, localPlacement, shape);
         }
         return(e);
     }
     catch (Exception ex)
     {
         Console.WriteLine(ex.Message);
         Console.WriteLine($"{element.GetType()} cannot be serialized to IFC.");
     }
     return(null);
 }
Esempio n. 12
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 /// <summary>
 /// Construct a new array placement rule from scratch.
 /// </summary>
 /// <param name="definition">The element to array.</param>
 /// <param name="arrayPath">The path along which to array.</param>
 /// <param name="spacingRule">The configuration for the spacing.</param>
 /// <param name="anchorIndices">For each vertex, the index of the corresponding anchor.</param>
 /// <param name="anchorDisplacements">For each vertex, the displacement from its anchor.</param>
 /// <param name="name">The name.</param>
 public ArrayPlacementRule(GeometricElement definition, Polyline arrayPath, SpacingConfiguration spacingRule, IList <int> anchorIndices, IList <Vector3> anchorDisplacements, string name)
 {
     Curve               = arrayPath;
     AnchorIndices       = anchorIndices;
     AnchorDisplacements = anchorDisplacements;
     Name              = name;
     IsClosed          = arrayPath is Polygon;
     SpacingRule       = spacingRule;
     ElementDefinition = definition;
 }
Esempio n. 13
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        /// <summary>
        /// Get DXF entities from the Representation of a GeometricElement.
        /// </summary>
        /// <param name="element"></param>
        /// <returns></returns>
        public static List <DxfEntity> GetEntitiesFromRepresentation(this GeometricElement element)
        {
            var list = new List <DxfEntity>();

            foreach (var solidOp in element.Representation.SolidOperations)
            {
                list.AddRange(solidOp.ToDxfEntities(element.Transform));
            }
            return(list);
        }
        public void ThrowsExceptionWhenCreatingMeshFromElementWithNoRepresentation()
        {
            var empty = new GeometricElement(new Transform(),
                                             BuiltInMaterials.Default,
                                             null,
                                             false,
                                             System.Guid.NewGuid(),
                                             "");

            Assert.Throws <ArgumentNullException>(() => empty.ToMesh());
        }
        public bool BakeElement
        (
            IDictionary <DB.ElementId, Guid> idMap,
            bool overwrite,
            RhinoDoc doc,
            ObjectAttributes att,
            out Guid guid
        )
        {
            // 1. Check if is already cloned
            if (idMap.TryGetValue(Id, out guid))
            {
                return(true);
            }

            // 3. Update if necessary
            if (Value is DB.FamilySymbol element)
            {
                using (var options = new DB.Options()
                {
                    DetailLevel = DB.ViewDetailLevel.Fine
                })
                {
                    using (var context = GeometryDecoder.Context.Push())
                    {
                        context.Element         = element;
                        context.GraphicsStyleId = element.Category?.GetGraphicsStyle(DB.GraphicsStyleType.Projection)?.Id ?? DB.ElementId.InvalidElementId;
                        context.MaterialId      = element.Category?.Material?.Id ?? DB.ElementId.InvalidElementId;

                        using (var geometry = element.GetGeometry(options))
                        {
                            if (geometry is DB.GeometryElement geometryElement)
                            {
                                if (GeometricElement.BakeGeometryElement(idMap, overwrite, doc, att, Transform.Identity, element, geometry, out var idefIndex))
                                {
                                    guid = doc.InstanceDefinitions[idefIndex].Id;
                                }
                            }

                            if (guid != Guid.Empty)
                            {
                                idMap.Add(Id, guid);
                                return(true);
                            }
                        }
                    }
                }
            }

            return(false);
        }
Esempio n. 16
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        private static IfcBuildingElementProxy ToIfc(this GeometricElement element, Guid id, IfcLocalPlacement localPlacement, IfcProductDefinitionShape shape)
        {
            var proxy = new IfcBuildingElementProxy(IfcGuid.ToIfcGuid(id),
                                                    null,
                                                    null,
                                                    null,
                                                    null,
                                                    localPlacement,
                                                    shape,
                                                    null,
                                                    IfcBuildingElementProxyTypeEnum.ELEMENT);

            return(proxy);
        }
Esempio n. 17
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        private static IfcBuildingElementProxy ToIfc(this GeometricElement element, Guid id, IfcLocalPlacement localPlacement, IfcProductDefinitionShape shape)
        {
            var proxy = new IfcBuildingElementProxy(IfcGuid.ToIfcGuid(id),
                                                    null,
                                                    element.Name,
                                                    $"A {element.GetType().Name} created in Hypar.",
                                                    $"{element.GetType().FullName}",
                                                    localPlacement,
                                                    shape,
                                                    null,
                                                    IfcBuildingElementProxyTypeEnum.ELEMENT);

            return(proxy);
        }
Esempio n. 18
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        public void CreateLaminaWithHoles()
        {
            Name = nameof(CreateLaminaWithHoles);
            var profile = new Profile(Polygon.Rectangle(15, 15), Polygon.Star(7, 4, 5));
            var geoElem = new GeometricElement(
                new Transform(),
                BuiltInMaterials.XAxis,
                new Representation(new[] {
                new Lamina(profile)
            }),
                false, Guid.NewGuid(), "Planar Shape Test");

            Model.AddElement(geoElem);
        }
Esempio n. 19
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        /// <summary>
        /// Construct an ArrayPlacementRule from closest points using a set of reference anchors. Each polyline vertex will be associated with its closest anchor.
        /// </summary>
        /// <param name="element">The element to array.</param>
        /// <param name="polyline">The array path.</param>
        /// <param name="spacingRule">The spacing configuration.</param>
        /// <param name="Anchors">The reference anchors from which to calculate the associations.</param>
        /// <param name="name">The rule name.</param>
        public static ArrayPlacementRule FromClosestPoints(GeometricElement element, Polyline polyline, SpacingConfiguration spacingRule, IList <Vector3> Anchors, string name)
        {
            var anchorIndices       = new List <int>();
            var anchorDisplacements = new List <Vector3>();

            foreach (var v in polyline.Vertices)
            {
                var closestAnchorIndex = Enumerable.Range(0, Anchors.Count).OrderBy(a => Anchors[a].DistanceTo(v)).First();
                anchorIndices.Add(closestAnchorIndex);
                var closestAnchor = Anchors[closestAnchorIndex];
                anchorDisplacements.Add(v - closestAnchor);
            }
            return(new ArrayPlacementRule(element, polyline, spacingRule, anchorIndices, anchorDisplacements, name));
        }
Esempio n. 20
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        public void Difference()
        {
            this.Name = nameof(Difference);

            CreateTestSolids(out GeometricElement a, out GeometricElement b);
            var s = Solid.Difference(a.Representation.SolidOperations[0], b.Representation.SolidOperations[0]);

            Assert.Equal(15, s.Faces.Count);

            var i = new GeometricElement(null, BuiltInMaterials.Steel, new Representation(new List <SolidOperation> {
                new ConstructedSolid(s)
            }));

            this.Model.AddElement(i);
        }
Esempio n. 21
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        private static void CreateTestSolids(out GeometricElement a, out GeometricElement b)
        {
            var r = new Transform();

            r.Move(2.5, 2.5, 2.5);
            a = new Mass(Polygon.Rectangle(5, 5), 5);
            b = new Mass(new Circle(2.5).ToPolygon(19).TransformedPolygon(r), 5);

            a.UpdateRepresentations();
            b.UpdateRepresentations();

            var rotate = new Transform();

            rotate.Rotate(Vector3.XAxis, 15);
            b.Representation.SolidOperations[0].LocalTransform = rotate;
        }
Esempio n. 22
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        public void SolidIntersectsWithPlane()
        {
            this.Name = nameof(SolidIntersectsWithPlane);
            var n       = 4;
            var outer   = Polygon.Ngon(n, 2);
            var inner   = Polygon.Ngon(n, 1.75).Reversed();
            var profile = new Profile(outer, new[] { inner });
            var sweep   = new Extrude(profile, 5, Vector3.ZAxis, false);

            var plane1 = new Plane(new Vector3(0, 0, 1), new Vector3(0.5, 0.5, 0.5));
            var plane2 = new Plane(new Vector3(0, 0, 2), new Vector3(0.1, 0, 1));
            var plane3 = new Plane(new Vector3(0, 0, 5), Vector3.ZAxis);

            Plane[] planes = new Plane[] { plane1, plane2, plane3 };
            var     r      = new Random();

            foreach (var plane in planes)
            {
                if (sweep.Solid.Intersects(plane, out List <Polygon> result))
                {
                    if (result.Count > 1)
                    {
                        Assert.Equal(2, result.Count);
                        var cutProfile = new Profile(result[0], result.Skip(1).ToArray());
                        var lam        = new Lamina(cutProfile, false);
                        var cutRep     = new Representation(new List <SolidOperation>()
                        {
                            lam
                        });
                        this.Model.AddElement(new GeometricElement(representation: cutRep, material: r.NextMaterial()));
                    }
                    else
                    {
                        Assert.Single(result);
                        this.Model.AddElement(new Panel(result[0], r.NextMaterial()));
                    }
                }
            }

            var rep = new Representation(new List <SolidOperation>()
            {
                sweep
            });
            var solidElement = new GeometricElement(representation: rep, material: BuiltInMaterials.Mass);

            this.Model.AddElement(solidElement);
        }
Esempio n. 23
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        public void CoplanarSolidFacesUnionCorrectly()
        {
            this.Name = nameof(CoplanarSolidFacesUnionCorrectly);

            var s1     = new Extrude(Polygon.Rectangle(2, 2), 2, Vector3.ZAxis, false);
            var s2     = new Extrude(Polygon.Rectangle(2, 2).TransformedPolygon(new Transform(new Vector3(1, 1))), 2, Vector3.ZAxis, false);
            var result = Solid.Union(s1._solid, null, s2._solid, null);

            var rep = new Representation(new List <SolidOperation>()
            {
                new ConstructedSolid(result)
            });
            var solidElement = new GeometricElement(representation: rep);

            this.Model.AddElement(solidElement);
            this.Model.AddElements(DrawEdges(result, null));

            Assert.Equal(10, result.Faces.Count);

            var t       = new Transform(new Vector3(5, 0));
            var result1 = Solid.Difference(s1._solid, t, s2._solid, t);
            var rep1    = new Representation(new List <SolidOperation>()
            {
                new ConstructedSolid(result1)
            });
            var solidElement1 = new GeometricElement(representation: rep1);

            this.Model.AddElement(solidElement1);
            this.Model.AddElements(DrawEdges(result1, null));

            Assert.Equal(8, result1.Faces.Count);

            var t1      = new Transform(new Vector3(10, 0));
            var result2 = Solid.Intersection(s1._solid, t1, s2._solid, t1);
            var rep2    = new Representation(new List <SolidOperation>()
            {
                new ConstructedSolid(result2)
            });
            var solidElement2 = new GeometricElement(representation: rep2);

            this.Model.AddElement(solidElement2);
            this.Model.AddElements(DrawEdges(result2, null));

            Assert.Equal(6, result2.Faces.Count);
        }
Esempio n. 24
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        public void CreateProfilesFromPolygons()
        {
            Name = nameof(CreateProfilesFromPolygons);
            var polygons = new List <Polygon> {
                Polygon.Rectangle(10, 10),
                Polygon.Star(4, 2, 5),
                Polygon.Ngon(3, 1),
                Polygon.Rectangle(new Vector3(6, -5), new Vector3(11, 0))
            };
            var profiles = Elements.Geometry.Profile.CreateFromPolygons(polygons);

            Assert.True(profiles.Count == 3, $"There were {profiles.Count} profiles, 3 expected.");
            var extrudes = profiles.Select(p => new Geometry.Solids.Extrude(p, 1, Vector3.ZAxis, false));
            var rep      = new Representation(new List <Geometry.Solids.SolidOperation>(extrudes));
            var geoElem  = new GeometricElement(new Transform(), BuiltInMaterials.Mass, rep, false, Guid.NewGuid(), null);

            Model.AddElement(geoElem);
        }
Esempio n. 25
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        public void ImplicitRepresentationOperator()
        {
            Name = nameof(ImplicitRepresentationOperator);
            // implicitly convert single solid operation to a representation
            var element = new GeometricElement(new Transform(), BuiltInMaterials.ZAxis, new Extrude(Polygon.Rectangle(5, 5), 1, Vector3.ZAxis, false), false, Guid.NewGuid(), null);
            // params constructor for Representation
            var element2 = new GeometricElement(
                new Transform(),
                BuiltInMaterials.XAxis,
                new Representation(
                    new Extrude(Polygon.Rectangle(7, 7), 1, Vector3.ZAxis, false),
                    new Extrude(Polygon.Rectangle(6, 6), 2, Vector3.ZAxis, true)
                    ),
                false,
                Guid.NewGuid(),
                null);

            Model.AddElements(element, element2);
        }
Esempio n. 26
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        public void Csg()
        {
            this.Name = "Elements_Geometry_Csg";

            var s1   = new Extrude(Polygon.Rectangle(Vector3.Origin, new Vector3(30, 30)), 50, Vector3.ZAxis, false);
            var s2   = new Extrude(Polygon.Rectangle(30, 30), 30, Vector3.ZAxis, true);
            var s3   = new Sweep(Polygon.Rectangle(Vector3.Origin, new Vector3(5, 5)), new Line(new Vector3(0, 0, 45), new Vector3(30, 0, 45)), 0, 0, 0, false);
            var poly = new Polygon(new List <Vector3>()
            {
                new Vector3(0, 0, 0), new Vector3(20, 50, 0), new Vector3(0, 50, 0)
            });
            var s4 = new Sweep(poly, new Line(new Vector3(0, 30, 0), new Vector3(30, 30, 0)), 0, 0, 0, true);

            var geom = new GeometricElement(new Transform(), new Material("Mod", Colors.White, 0.0, 0.0, "./Textures/UV.jpg"), new Representation(new List <SolidOperation>()
            {
                s1, s2, s3, s4
            }), false, Guid.NewGuid(), null);

            this.Model.AddElement(geom);
        }
Esempio n. 27
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        public void ConstructedSolid()
        {
            GenerateIfc = false;
            Name        = nameof(ConstructedSolid);
            var solid = new Solid();
            var A     = new Vector3(0, 0, 0);
            var B     = new Vector3(1, 0, 0);
            var C     = new Vector3(1, 1, 0);
            var D     = new Vector3(0, 1, 0);
            var E     = new Vector3(0, 0, 1);
            var F     = new Vector3(1, 0, 1);
            var G     = new Vector3(1, 1, 1);
            var H     = new Vector3(0, 1, 1);

            solid.AddFace(new Polygon(new[] { A, B, C, D }), mergeVerticesAndEdges: true);
            solid.AddFace(new Polygon(new[] { E, F, G, H }), mergeVerticesAndEdges: true);
            solid.AddFace(new Polygon(new[] { A, B, F, E }), mergeVerticesAndEdges: true);
            solid.AddFace(new Polygon(new[] { B, C, G, F }), mergeVerticesAndEdges: true);
            solid.AddFace(new Polygon(new[] { C, D, H, G }), mergeVerticesAndEdges: true);
            solid.AddFace(new Polygon(new[] { D, A, E, H }), mergeVerticesAndEdges: true);

            var emptySolid                = new ConstructedSolid(new Solid(), false);
            var import                    = new ConstructedSolid(solid, false);
            var representation            = new Representation(new[] { import });
            var emptyRep                  = new Representation(new[] { emptySolid });
            var userElement               = new GeometricElement(new Transform(), BuiltInMaterials.Default, representation, false, Guid.NewGuid(), "Import");
            var userElementWithEmptySolid = new GeometricElement(new Transform(), BuiltInMaterials.Default, emptyRep, false, Guid.NewGuid(), "Import Empty");

            Model.AddElement(userElement);
            Model.AddElement(userElementWithEmptySolid);

            // ensure serialized solid
            var modelJson = Model.ToJson();

            var deserializedModel    = Model.FromJson(modelJson);
            var userElemDeserialized = deserializedModel.GetElementByName <GeometricElement>("Import");
            var opDeserialized       = userElemDeserialized.Representation.SolidOperations.First();
            var solidDeserialized    = opDeserialized?.Solid;

            Assert.NotNull(solidDeserialized);
        }
Esempio n. 28
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        public void TwoHoles()
        {
            this.Name = nameof(TwoHoles);

            var s1     = new Extrude(Polygon.Rectangle(2, 2), 2, Vector3.ZAxis, false);
            var s2     = new Extrude(Polygon.Rectangle(0.25, 0.25).TransformedPolygon(new Transform(new Vector3(0, 0.5))), 2.5, Vector3.ZAxis, false);
            var s3     = new Extrude(Polygon.Rectangle(0.25, 0.25).TransformedPolygon(new Transform(new Vector3(0, -0.5))), 2.5, Vector3.ZAxis, false);
            var result = Solid.Union(s2.Solid, null, s3.Solid, null);

            result = Solid.Difference(s1.Solid, null, result, null);

            var rep = new Representation(new List <SolidOperation>()
            {
                new ConstructedSolid(result)
            });
            var solidElement = new GeometricElement(representation: rep);

            this.Model.AddElement(solidElement);

            this.Model.AddElements(DrawEdges(result, null));
            Assert.Equal(14, result.Faces.Count);
        }
Esempio n. 29
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        public void ConstructedSolidProducesValidGlb()
        {
            Name = nameof(ConstructedSolidProducesValidGlb);
            var allPolygons = JsonConvert.DeserializeObject <List <(Polygon outerLoop, List <Polygon> innerLoops)> >(File.ReadAllText("../../../models/Geometry/ExampleConstructedSolidPolygons.json"));
            var solid       = new Solid();

            foreach (var face in allPolygons)
            {
                solid.AddFace(face.outerLoop, face.innerLoops, true);
            }
            var solidOp = new Elements.Geometry.Solids.ConstructedSolid(solid, false);

            solidOp.LocalTransform = new Transform();
            var geoElem = new GeometricElement(new Transform(), BuiltInMaterials.Concrete, new Representation(new[] { solidOp }), false, Guid.NewGuid(), null);
            var model   = new Model();

            model.AddElement(geoElem);
            var bytes = model.ToGlTF();

            Assert.True(bytes != null && bytes.Length > 3000);
            Model.AddElement(geoElem);
        }
Esempio n. 30
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        public void PassingHoleWithEqualFaces()
        {
            // The bottom face of a blind hole is inside the main solid,
            // but does not intersect with any of the faces of the main solid.
            // Ensure that the bottom face is not excluded.
            this.Name = nameof(PassingHoleWithEqualFaces);

            var s1     = new Extrude(Polygon.Rectangle(2, 2), 2, Vector3.ZAxis, false);
            var s2     = new Extrude(Polygon.Rectangle(0.5, 0.5).TransformedPolygon(new Transform(new Vector3(0, 0.8))), 2, Vector3.ZAxis, false);
            var result = Solid.Difference(s1.Solid, null, s2.Solid, null);

            var rep = new Representation(new List <SolidOperation>()
            {
                new ConstructedSolid(result)
            });
            var solidElement = new GeometricElement(representation: rep);

            this.Model.AddElement(solidElement);

            this.Model.AddElements(DrawEdges(result, null));
            Assert.Equal(10, result.Faces.Count);
        }